Player Matchup

Discordia
Discordia
Platinum IV
hoIdenoI
Discordia
Platinum IV
Level 121
God Stats
2W - 1L
2,023 SR
Queue Stats
18W - 10L
2,024 MMR
Party 2
Ravana
Ravana
Diamond V
hoIdenol
Ravana
Diamond V
Level 127
God Stats
7W - 4L
1,905 SR
Queue Stats
29W - 22L
2,403 MMR
Party 2
Medusa
Medusa
Diamond IV
holdenol
Medusa
Diamond IV
Level 129
God Stats
25W - 13L
1,880 SR
Queue Stats
30W - 22L
2,206 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,936 SR
2,211 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 104
1,572 SR
1,968 MMR
Cthulhu
Cthulhu
Platinum IV
Nanо
Cthulhu
Platinum IV
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 8L
1,982 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum IV
Rȋll
Morgan Le Fay
Platinum IV
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 9L
1,974 MMR
Party 1
Shiva
Shiva
Platinum IV
TRĭLL
Shiva
Platinum IV
Level 122
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 1L
1,950 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
hoIdenoI
Discordia
16
1 / 8 / 6
11,208
701
9,291
12,799
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
hoIdenol
Ravana
17
6 / 6 / 2
11,684
730
13,790
15,316
8,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
holdenol
Medusa
16
3 / 4 / 5
11,064
692
20,325
14,797
6,108
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThothIx ChelNe ZhaFreya

VS

Bans
AchillesVamanaUllrChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nanо
Cthulhu
19
4 / 1 / 11
12,700
794
10,898
21,453
26,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Morgan Le Fay
Rȋll
Morgan Le Fay
19
8 / 5 / 4
13,555
847
11,333
14,183
7,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shiva
TRĭLL
Shiva
18
6 / 4 / 10
12,830
802
15,724
24,840
30,040
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
10
Kills
18
18
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Nanо
Cthulhu
4
1
11
9.5
W
Morgan Le Fay
Rȋll
Morgan Le Fay
8
5
4
2
W
Shiva
TRĭLL
Shiva
6
4
10
2.75
L
Discordia
hoIdenoI
Discordia
1
8
6
0.5
L
Ravana
hoIdenol
Ravana
6
6
2
1.17
L
Medusa
holdenol
Medusa
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,406
Damage
37,955
42,912
Taken
60,476
20,314
Mitigated
64,034
4,092
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Nanо
Cthulhu
10,898
794
871
5,436
21,453
26,656
621
2,381
19,041
51,111
1,703
W
Morgan Le Fay
Rȋll
Morgan Le Fay
11,333
869
0
3,910
14,183
7,338
765
3,001
11,142
74,445
1,415
W
Shiva
TRĭLL
Shiva
15,724
1,669
252
6,563
24,840
30,040
262
4,304
20,467
721
44,387
L
Discordia
hoIdenoI
Discordia
9,291
390
0
901
12,799
5,230
0
4,495
7,473
39,699
0
L
Ravana
hoIdenol
Ravana
13,790
3,918
0
1,089
15,316
8,976
0
8,034
6,159
0
36,445
L
Medusa
holdenol
Medusa
20,325
11,188
0
2,102
14,797
6,108
0
8,355
5,199
0
43,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,956
Gold Earned
39,085
164
Minions Killed
264
0
Camps Cleared
0
836,575
Distance Traveled
923,347
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,700
794
75
5
0
315,405
2
W
Morgan Le Fay
13,555
847
135
8
0
277,835
0
W
Shiva
12,830
802
54
3
0
330,107
2
L
Discordia
11,208
701
70
4
0
256,220
3
L
Ravana
11,684
730
58
4
0
299,896
0
L
Medusa
11,064
692
36
2
0
280,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role