Player Matchup

Nox
Nox
KayWedd
Nox
Level 60
God Stats
2W - 3L
1,222 SR
Queue Stats
5W - 8L
1,309 Elo+
Party 1
Charon
Charon
Nootxinxher
Charon
Level 79
God Stats
2W - 0L
1,298 SR
Queue Stats
32W - 48L
1,445 Elo+
Party 1
Baron Samedi
Baron Samedi
Sneedy
Baron Samedi
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 36L
1,295 Elo+
Party 1
King Arthur
King Arthur
TheVanMan09
King Arthur
Level 147
God Stats
4W - 4L
1,280 SR
Queue Stats
59W - 68L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
shesofreaky
Danzaburou
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 131L
1,481 Elo+
Solo
Team Averages
Level 98
1,360 SR
1,390 Elo+

VS

Team Averages
Level 78
1,513 SR
1,542 Elo+
Eset
Eset
 
Eset
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
SolNecros
Tyr
Level 80
God Stats
0W - 2L
1,320 SR
Queue Stats
60W - 39L
1,614 Elo+
Party 2
Cthulhu
Cthulhu
ToastedWillie2
Cthulhu
Level 67
God Stats
31W - 27L
1,746 SR
Queue Stats
128W - 116L
1,486 Elo+
Solo
Cernunnos
Cernunnos
dylweed98
Cernunnos
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 43L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
13
1 / 0 / 11
7,637
1,091
6,470
3,852
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
13
2 / 1 / 9
8,483
1,212
9,023
9,116
9,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Sneedy
Baron Samedi
13
3 / 0 / 10
8,527
1,218
9,677
5,105
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
TheVanMan09
King Arthur
14
7 / 0 / 5
8,692
1,242
10,412
9,355
9,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
shesofreaky
Danzaburou
13
0 / 1 / 10
7,463
1,066
7,236
6,634
2,880
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

340

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
1 / 2 / 1
7,512
1,073
5,434
6,415
3,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
12
1 / 3 / 1
7,122
1,017
8,791
12,450
11,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 5 / 2
6,894
985
6,021
14,988
9,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 1
6,684
955
2,944
4,145
3,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
dylweed98
Cernunnos
13
0 / 2 / 2
7,205
1,029
7,897
8,987
4,382
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
13
Kills
2
2
Deaths
13
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
2
1
0.75
L
King Arthur
 
King Arthur
1
3
1
0.5
W
Nox
1
0
11
6.5
W
Charon
2
1
9
6.5
W
Baron Samedi
Sneedy
Baron Samedi
3
0
10
8
L
0
5
2
0.2
W
King Arthur
TheVanMan09
King Arthur
7
0
5
9.5
L
0
1
1
0.5
L
Cernunnos
dylweed98
Cernunnos
0
2
2
0.5
W
Danzaburou
shesofreaky
Danzaburou
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,818
Damage
31,087
34,062
Taken
46,985
27,013
Mitigated
31,879
6,163
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
5,434
434
389
526
6,415
3,130
0
3,846
2,398
29,132
0
L
King Arthur
 
King Arthur
8,791
1,030
0
0
12,450
11,582
0
5,734
6,394
0
19,109
W
Nox
6,470
1,598
110
6
3,852
1,975
0
641
3,211
13,449
485
W
Charon
9,023
1,761
88
1,528
9,116
9,714
0
2,817
6,231
22,063
1,654
W
Baron Samedi
Sneedy
Baron Samedi
9,677
1,179
1,379
1,559
5,105
2,894
0
769
4,336
22,083
1,118
L
6,021
932
0
1,752
14,988
9,387
0
6,809
7,902
0
9,571
W
King Arthur
TheVanMan09
King Arthur
10,412
176
0
222
9,355
9,550
0
2,305
6,975
0
16,210
L
2,944
300
0
339
4,145
3,398
0
2,228
1,881
7,689
0
L
Cernunnos
dylweed98
Cernunnos
7,897
3,817
0
1,037
8,987
4,382
0
4,133
4,717
0
22,151
W
Danzaburou
shesofreaky
Danzaburou
7,236
2,810
0
1,271
6,634
2,880
0
1,552
4,931
0
19,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,802
Gold Earned
35,417
135
Minions Killed
145
6
Camps Cleared
3
688,294
Distance Traveled
586,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,512
1,073
50
7
1
125,826
0
L
King Arthur
7,122
1,017
20
3
0
130,123
0
W
Nox
7,637
1,091
18
3
0
133,658
0
W
Charon
8,483
1,212
25
4
1
131,256
0
W
Baron Samedi
8,527
1,218
45
6
2
135,902
0
L
Tyr
6,894
985
8
1
1
143,119
0
W
King Arthur
8,692
1,242
16
2
3
143,267
0
L
Cthulhu
6,684
955
20
3
1
65,670
0
L
Cernunnos
7,205
1,029
47
7
0
122,184
0
W
Danzaburou
7,463
1,066
31
4
0
144,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role