Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
BenBeavis44
Vulcan
Gold IV
Level 145
God Stats
1W - 0L
1,056 SR
Queue Stats
17W - 8L
1,728 MMR
Party 2
Anhur
Anhur
Gold IV
KingCoop20
Anhur
Gold IV
Level 138
God Stats
8W - 3L
1,637 SR
Queue Stats
17W - 8L
1,728 MMR
Party 2
Thanatos
Thanatos
Gold IV
Kyotec
Thanatos
Gold IV
Level 96
God Stats
4W - 2L
1,783 SR
Queue Stats
28W - 20L
1,719 MMR
Party 3
Amaterasu
Amaterasu
Gold V
Lovely_Amaterasu
Amaterasu
Gold V
Level 159
God Stats
8W - 2L
1,455 SR
Queue Stats
36W - 25L
1,671 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,486 SR
1,669 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,561 SR
1,710 MMR
Kali
Kali
Platinum IV
Mmmmmmmmmmmyes
Kali
Platinum IV
Level 65
God Stats
4W - 4L
1,753 SR
Queue Stats
439W - 419L
1,698 MMR
Solo
Discordia
Discordia
Gold II
Sirbossalot45
Discordia
Gold II
Level 109
God Stats
1W - 1L
1,724 SR
Queue Stats
20W - 15L
1,797 MMR
Party 1
Sobek
Sobek
Gold I
TheAzumor
Sobek
Gold I
Level 122
God Stats
2W - 3L
1,472 SR
Queue Stats
90W - 73L
1,662 MMR
Party 1
Hachiman
Hachiman
Gold I
maximilienn
Hachiman
Gold I
Level 145
God Stats
5W - 10L
1,354 SR
Queue Stats
163W - 174L
1,698 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
shiftyschefft
Cu Chulainn
Platinum II
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
563W - 558L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 7
7,861
562
7,561
12,524
11,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
6 / 1 / 3
9,440
674
9,961
5,278
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
18
4 / 1 / 3
10,008
715
8,551
6,491
2,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Kyotec
Thanatos
15
11 / 2 / 7
9,210
658
11,777
11,509
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
15
2 / 0 / 7
9,563
683
9,736
16,173
19,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
VamanaKukulkanThothAthena

VS

Bans
Bake KujiraAresThorFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
7,017
501
6,463
15,883
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Sirbossalot45
Discordia
11
0 / 5 / 1
6,660
476
4,894
8,535
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
TheAzumor
Sobek
11
2 / 4 / 1
7,610
544
4,463
16,295
14,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
maximilienn
Hachiman
10
0 / 4 / 1
6,554
468
1,752
6,964
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
shiftyschefft
Cu Chulainn
13
1 / 5 / 0
7,231
517
7,712
16,577
10,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
25
Kills
4
4
Deaths
25
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
7
5.5
W
Vulcan
6
1
3
7.5
W
Anhur
4
1
3
5.5
W
Thanatos
Kyotec
Thanatos
11
2
7
7.25
W
Amaterasu
2
0
7
5.5
L
1
7
3
0.36
L
Discordia
Sirbossalot45
Discordia
0
5
1
0.1
L
Sobek
TheAzumor
Sobek
2
4
1
0.63
L
Hachiman
maximilienn
Hachiman
0
4
1
0.13
L
Cu Chulainn
shiftyschefft
Cu Chulainn
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,586
Damage
25,284
51,975
Taken
64,254
41,240
Mitigated
34,789
27,976
Healing
12,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,561
2,088
0
4,506
12,524
11,123
0
3,197
9,327
902
27,149
W
Vulcan
9,961
3,676
0
850
5,278
2,442
420
2,227
3,051
80,087
0
W
Anhur
8,551
5,136
0
3,588
6,491
2,739
699
1,078
5,413
0
99,607
W
Thanatos
Kyotec
Thanatos
11,777
4,056
0
9,416
11,509
5,663
452
2,138
9,371
0
62,496
W
Amaterasu
9,736
4,482
0
9,616
16,173
19,273
48
858
15,315
0
76,609
L
6,463
2,790
0
3,309
15,883
6,224
0
3,449
12,298
0
45,944
L
Discordia
Sirbossalot45
Discordia
4,894
76
0
243
8,535
3,032
0
3,065
5,309
55,563
115
L
Sobek
TheAzumor
Sobek
4,463
375
0
3,309
16,295
14,213
0
3,530
12,617
19,536
218
L
Hachiman
maximilienn
Hachiman
1,752
822
0
1,295
6,964
1,054
0
0
6,964
0
32,062
L
Cu Chulainn
shiftyschefft
Cu Chulainn
7,712
2,531
0
3,936
16,577
10,266
0
0
16,577
0
54,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,082
Gold Earned
35,072
540
Minions Killed
340
0
Camps Cleared
0
1,551,703
Distance Traveled
1,423,609
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,861
562
30
2
0
347,744
4
W
Vulcan
9,440
674
122
9
0
311,978
5
W
Anhur
10,008
715
175
13
0
277,622
2
W
Thanatos
9,210
658
85
6
0
322,904
5
W
Amaterasu
9,563
683
128
9
0
291,455
2
L
Kali
7,017
501
66
5
0
293,551
0
L
Discordia
6,660
476
104
7
0
296,307
0
L
Sobek
7,610
544
30
2
0
316,989
1
L
Hachiman
6,554
468
61
4
0
265,843
0
L
Cu Chulainn
7,231
517
79
6
0
250,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role