Player Matchup

Bacchus
Bacchus
K-R-A-N-I-C-H
Bacchus
Level 108
God Stats
31W - 34L
1,337 SR
Queue Stats
85W - 112L
1,258 Elo+
Solo
Sol
Sol
RB Renamon
Sol
Level 82
God Stats
3W - 5L
1,255 SR
Queue Stats
42W - 46L
1,420 Elo+
Solo
Chernobog
Chernobog
posh-sum9
Chernobog
Level 127
God Stats
22W - 16L
1,558 SR
Queue Stats
1,747W - 1,832L
1,448 Elo+
Solo
Team Averages
Level 106
1,384 SR
1,375 Elo+

VS

Team Averages
Level 100
1,604 SR
1,516 Elo+
Gilgamesh
Gilgamesh
Cactusbeser
Gilgamesh
Level 87
God Stats
27W - 6L
1,798 SR
Queue Stats
38W - 13L
1,567 Elo+
Solo
Serqet
Serqet
cinskyvrah
Serqet
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,625 Elo+
Solo
Vulcan
Vulcan
schammakopp
Vulcan
Level 149
God Stats
19W - 18L
1,515 SR
Queue Stats
205W - 235L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 5 / 6
7,435
744
4,674
11,110
12,522
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 5 / 3
7,437
744
3,694
8,229
2,570
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
posh-sum9
Chernobog
13
4 / 4 / 2
7,950
795
4,702
9,119
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cactusbeser
Gilgamesh
14
10 / 2 / 4
9,520
952
9,541
11,113
9,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
cinskyvrah
Serqet
10
1 / 6 / 4
7,128
713
4,551
8,841
4,014
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
14
3 / 0 / 10
9,313
931
8,829
3,808
1,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
7
Kills
14
14
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cactusbeser
Gilgamesh
10
2
4
6
L
Bacchus
1
5
6
0.8
L
2
5
3
0.7
W
Serqet
cinskyvrah
Serqet
1
6
4
0.5
L
Chernobog
posh-sum9
Chernobog
4
4
2
1.25
W
Vulcan
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,070
Damage
22,921
28,458
Taken
23,762
18,470
Mitigated
14,722
1,662
Healing
2,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cactusbeser
Gilgamesh
9,541
1,840
0
2,167
11,113
9,039
0
3,244
7,869
0
23,718
L
Bacchus
4,674
791
0
690
11,110
12,522
0
3,524
6,875
17,138
0
L
3,694
577
0
862
8,229
2,570
0
2,496
5,462
15,883
0
W
Serqet
cinskyvrah
Serqet
4,551
1,508
0
398
8,841
4,014
0
3,431
5,410
0
14,908
L
Chernobog
posh-sum9
Chernobog
4,702
2,487
0
110
9,119
3,378
0
2,861
5,938
0
31,353
W
Vulcan
8,829
5,200
0
48
3,808
1,669
594
1,757
2,051
40,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,822
Gold Earned
25,961
104
Minions Killed
126
0
Camps Cleared
0
530,229
Distance Traveled
606,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,520
952
33
3
0
201,707
0
L
Bacchus
7,435
744
24
2
0
186,410
0
L
Sol
7,437
744
34
3
0
155,699
0
W
Serqet
7,128
713
19
2
0
192,862
0
L
Chernobog
7,950
795
46
5
0
188,120
0
W
Vulcan
9,313
931
74
7
0
211,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role