Player Matchup

Rama
Rama
Max_Archangel
Rama
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 50L
1,494 Elo+
Party 1
Ares
Ares
Raph_Archangel
Ares
Level 113
God Stats
12W - 17L
1,295 SR
Queue Stats
90W - 92L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
Will_Archangel3
Sylvanus
Level 82
God Stats
18W - 12L
1,622 SR
Queue Stats
75W - 82L
1,406 Elo+
Party 1
Team Averages
Level 86
1,472 SR
1,445 Elo+

VS

Team Averages
Level 91
1,462 SR
1,439 Elo+
Ah Muzen Cab
Ah Muzen Cab
JimmyPind
Ah Muzen Cab
Level 82
God Stats
8W - 11L
1,500 SR
Queue Stats
48W - 79L
1,327 Elo+
Solo
Baron Samedi
Baron Samedi
WtfALEXX11
Baron Samedi
Level 63
God Stats
11W - 12L
1,600 SR
Queue Stats
96W - 89L
1,463 Elo+
Party 2
Mulan
Mulan
XMandoTheGreatX
Mulan
Level 128
God Stats
2W - 4L
1,285 SR
Queue Stats
223W - 206L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
9,485
558
10,878
14,256
7,786
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 2 / 1
9,007
530
7,137
17,189
18,309
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
15
1 / 6 / 1
9,516
560
6,779
19,383
22,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JimmyPind
Ah Muzen Cab
19
6 / 0 / 6
12,860
756
19,244
14,318
7,035
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
WtfALEXX11
Baron Samedi
17
3 / 2 / 8
11,843
697
10,241
8,744
4,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
4 / 0 / 8
12,018
707
11,503
19,851
16,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
13
13
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
JimmyPind
Ah Muzen Cab
6
0
6
9
L
1
5
1
0.3
L
0
2
1
0.25
L
Sylvanus
1
6
1
0.25
W
Baron Samedi
WtfALEXX11
Baron Samedi
3
2
8
3.5
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,794
Damage
40,988
50,828
Taken
42,913
48,733
Mitigated
28,112
10,919
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
JimmyPind
Ah Muzen Cab
19,244
7,733
0
2,715
14,318
7,035
1,293
5,825
8,493
0
64,513
L
10,878
7,312
560
760
14,256
7,786
0
1,649
12,209
0
38,188
L
7,137
843
0
3,434
17,189
18,309
0
2,966
13,803
29,799
0
L
Sylvanus
6,779
1,331
1,675
4,490
19,383
22,638
0
5,387
13,289
24,665
0
W
Baron Samedi
WtfALEXX11
Baron Samedi
10,241
1,063
1,628
2,242
8,744
4,362
509
1,766
6,978
45,982
1,315
W
11,503
1,365
0
10,453
19,851
16,715
784
6,374
13,477
0
45,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
36,721
145
Minions Killed
234
0
Camps Cleared
0
732,494
Distance Traveled
967,067
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,860
756
81
5
0
358,856
0
L
Rama
9,485
558
69
4
0
243,625
0
L
Ares
9,007
530
39
2
0
297,168
3
L
Sylvanus
9,516
560
37
2
0
191,701
0
W
Baron Samedi
11,843
697
69
4
0
295,428
0
W
Mulan
12,018
707
84
5
0
312,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role