Player Matchup

Kukulkan
Kukulkan
BabyfaceJoseph
Kukulkan
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 64L
1,410 Elo+
Solo
Odin
Odin
Glizzwalled
Odin
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 73L
1,548 Elo+
Party 1
King Arthur
King Arthur
Shadow_of_Akkira
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 60L
1,426 Elo+
Solo
Artemis
Artemis
TheGoldenToucan
Artemis
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 56L
1,415 Elo+
Party 1
Ra
Ra
ZigHail88
Ra
Level 119
God Stats
1W - 5L
1,500 SR
Queue Stats
609W - 617L
1,464 Elo+
Solo
Team Averages
Level 95
1,500 SR
1,453 Elo+

VS

Team Averages
Level 60
1,436 SR
1,448 Elo+
Ares
Ares
El Charmander
Ares
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 39L
1,412 Elo+
Solo
Cthulhu
Cthulhu
PolishHiLander
Cthulhu
Level 106
God Stats
9W - 5L
1,190 SR
Queue Stats
322W - 315L
1,505 Elo+
Solo
Rama
Rama
PopGotSmoked477
Rama
Level 29
God Stats
3W - 1L
1,298 SR
Queue Stats
53W - 37L
1,472 Elo+
Party 2
Vulcan
Vulcan
kezju
Vulcan
Level 28
God Stats
2W - 1L
1,690 SR
Queue Stats
33W - 31L
1,394 Elo+
Party 2
Chang'e
Chang'e
sihncere
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
3 / 4 / 4
8,678
789
18,681
11,085
5,793
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 6
7,367
670
6,765
13,914
17,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Shadow_of_Akkira
King Arthur
14
2 / 6 / 4
7,944
722
9,403
15,743
16,160
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 5
7,183
653
7,122
12,319
6,513
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 4 / 4
8,422
766
12,213
14,809
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 12
9,783
889
7,499
15,272
19,760
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 3 / 14
10,167
924
16,286
16,669
22,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 2 / 14
9,899
900
12,765
11,191
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
kezju
Vulcan
17
6 / 1 / 14
9,908
901
20,138
9,251
5,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chang'e
sihncere
Chang'e
14
2 / 2 / 7
8,558
778
3,702
11,638
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
86
8
Kills
25
25
Deaths
10
23
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
4
1.25
W
6
2
12
6
L
0
5
6
0.6
W
5
3
14
4
W
6
2
14
6.5
L
King Arthur
Shadow_of_Akkira
King Arthur
2
6
4
0.67
L
0
6
5
0.42
L
3
4
4
1.25
W
Vulcan
kezju
Vulcan
6
1
14
13
W
Chang'e
sihncere
Chang'e
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,184
Damage
60,390
67,870
Taken
64,021
54,241
Mitigated
60,626
19,967
Healing
25,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
18,681
1,744
469
645
11,085
5,793
405
8,297
2,788
34,236
733
W
7,499
632
1,662
1,743
15,272
19,760
919
6,636
8,523
12,586
0
L
6,765
1,989
0
1,091
13,914
17,427
0
7,422
6,492
0
9,913
W
16,286
451
1,550
1,407
16,669
22,006
701
7,213
9,456
30,391
1,929
W
12,765
6,675
206
1,857
11,191
6,695
735
4,796
6,395
0
28,648
L
King Arthur
Shadow_of_Akkira
King Arthur
9,403
1,486
1,043
814
15,743
16,160
0
9,415
6,328
0
16,869
L
7,122
2,150
472
985
12,319
6,513
0
10,155
2,164
0
11,227
L
12,213
776
7,904
6,544
14,809
8,348
274
10,798
4,011
32,185
0
W
Vulcan
kezju
Vulcan
20,138
11,086
472
1,344
9,251
5,378
1,359
4,439
4,725
33,044
0
W
Chang'e
sihncere
Chang'e
3,702
761
10,371
5,088
11,638
6,787
736
7,060
4,384
8,665
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,594
Gold Earned
48,315
112
Minions Killed
132
0
Camps Cleared
0
998,368
Distance Traveled
1,064,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,678
789
56
5
0
219,262
0
W
Ares
9,783
889
14
1
0
208,544
0
L
Odin
7,367
670
5
0
0
187,922
0
W
Cthulhu
10,167
924
19
2
0
220,137
0
W
Rama
9,899
900
51
5
0
192,541
0
L
King Arthur
7,944
722
7
1
0
191,973
0
L
Artemis
7,183
653
13
1
0
184,014
0
L
Ra
8,422
766
31
3
0
215,197
0
W
Vulcan
9,908
901
33
3
0
214,161
0
W
Chang'e
8,558
778
15
1
0
229,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role