Player Matchup

Achilles
Achilles
 
Achilles
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
KuramaBruh
Hachiman
Level 51
God Stats
2W - 2L
1,571 SR
Queue Stats
45W - 50L
1,465 Elo+
Party 2
Thor
Thor
Murlawkk
Thor
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 69L
1,426 Elo+
Party 2
Maui
Maui
NESSANASAA
Maui
Level 21
God Stats
1W - 2L
1,302 SR
Queue Stats
11W - 18L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
WhirusZ
Nu Wa
Level 51
God Stats
3W - 2L
1,699 SR
Queue Stats
7W - 13L
1,234 Elo+
Party 1
Team Averages
Level 37
1,514 SR
1,403 Elo+

VS

Team Averages
Level 63
1,511 SR
1,269 Elo+
Bacchus
Bacchus
RainbowCryptex
Bacchus
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 107L
1,238 Elo+
Party 3
Hera
Hera
SpacemanSamedi
Hera
Level 87
God Stats
0W - 2L
1,260 SR
Queue Stats
117W - 110L
1,238 Elo+
Party 3
Artemis
Artemis
WraithDaddy
Artemis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,238 Elo+
Party 3
Achilles
Achilles
coziboi
Achilles
Level 103
God Stats
5W - 3L
1,500 SR
Queue Stats
133W - 126L
1,238 Elo+
Party 3
Mercury
Mercury
vxcza-
Mercury
Level 44
God Stats
5W - 2L
1,794 SR
Queue Stats
60W - 72L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 1 / 0
6,954
632
3,592
6,625
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
KuramaBruh
Hachiman
10
0 / 0 / 3
5,418
493
6,272
4,728
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
11
2 / 2 / 2
5,797
527
3,484
9,141
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 2
6,026
548
1,910
5,322
4,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
WhirusZ
Nu Wa
12
0 / 0 / 1
6,306
573
2,860
4,239
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,006
455
3,099
9,775
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 0 / 1
6,666
606
3,395
4,460
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
WraithDaddy
Artemis
8
0 / 1 / 0
4,867
442
4,002
5,753
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
coziboi
Achilles
8
0 / 3 / 1
5,182
471
2,510
6,671
4,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
vxcza-
Mercury
10
2 / 2 / 0
5,568
506
1,740
7,983
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
3
3
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
0
3
W
Hachiman
KuramaBruh
Hachiman
0
0
3
1.5
W
Thor
2
2
2
1.5
W
1
0
2
2
L
0
1
0
0
L
1
0
1
1.5
W
Nu Wa
WhirusZ
Nu Wa
0
0
1
0.5
L
Artemis
WraithDaddy
Artemis
0
1
0
0
L
Achilles
coziboi
Achilles
0
3
1
0.17
L
Mercury
vxcza-
Mercury
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,118
Damage
14,746
30,055
Taken
34,642
18,223
Mitigated
18,346
7,029
Healing
4,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,592
1,120
0
1,974
6,625
6,372
306
0
6,249
0
32,875
W
Hachiman
KuramaBruh
Hachiman
6,272
4,347
0
2,301
4,728
1,878
0
1,593
3,135
0
42,736
W
Thor
3,484
1,285
0
750
9,141
4,072
0
2,289
6,818
0
47,433
W
1,910
323
0
1,564
5,322
4,478
0
1,281
4,041
14,197
0
L
3,099
279
0
1,346
9,775
7,029
0
1,467
8,308
21,971
0
L
3,395
1,219
0
990
4,460
1,300
88
1,791
2,669
49,640
1,541
W
Nu Wa
WhirusZ
Nu Wa
2,860
1,074
0
440
4,239
1,423
0
1,128
3,015
47,558
0
L
Artemis
WraithDaddy
Artemis
4,002
1,633
187
392
5,753
1,812
108
845
4,908
0
26,679
L
Achilles
coziboi
Achilles
2,510
844
0
1,100
6,671
4,846
0
217
6,156
0
21,448
L
Mercury
vxcza-
Mercury
1,740
373
0
147
7,983
3,359
0
450
7,489
0
34,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,501
Gold Earned
27,289
325
Minions Killed
280
0
Camps Cleared
0
1,076,621
Distance Traveled
1,061,966
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,954
632
68
6
0
213,005
0
W
Hachiman
5,418
493
82
7
0
197,315
0
W
Thor
5,797
527
76
7
0
240,378
4
W
Maui
6,026
548
17
2
0
220,983
2
L
Bacchus
5,006
455
20
2
0
234,623
0
L
Hera
6,666
606
106
10
0
226,692
2
W
Nu Wa
6,306
573
82
7
0
204,940
5
L
Artemis
4,867
442
53
5
0
191,787
0
L
Achilles
5,182
471
44
4
0
146,580
0
L
Mercury
5,568
506
57
5
0
262,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role