Player Matchup

Set
Set
DEA Curse
Set
Level 122
God Stats
2W - 5L
1,325 SR
Queue Stats
127W - 114L
1,599 Elo+
Party 1
Hercules
Hercules
DEA Screw
Hercules
Level 108
God Stats
48W - 45L
1,606 SR
Queue Stats
54W - 59L
1,521 Elo+
Party 1
Ra
Ra
Nidusqang
Ra
Level 127
God Stats
0W - 2L
1,270 SR
Queue Stats
14W - 16L
1,481 Elo+
Solo
Hou Yi
Hou Yi
NightKiller2798
Hou Yi
Level 157
God Stats
1W - 1L
1,285 SR
Queue Stats
48W - 45L
1,577 Elo+
Solo
Achilles
Achilles
THE LIQUIDGATOR
Achilles
Level 159
God Stats
11W - 7L
1,681 SR
Queue Stats
232W - 230L
1,430 Elo+
Solo
Team Averages
Level 135
1,433 SR
1,522 Elo+

VS

Team Averages
Level 134
1,567 SR
1,494 Elo+
Rama
Rama
 
Rama
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Commander KA
Cabrakan
Level 127
God Stats
5W - 10L
1,370 SR
Queue Stats
154W - 149L
1,371 Elo+
Solo
Medusa
Medusa
Darkblade Mach5
Medusa
Level 129
God Stats
6W - 6L
1,731 SR
Queue Stats
112W - 115L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
SleepingLion19
Ao Kuang
Level 135
God Stats
4W - 1L
1,500 SR
Queue Stats
143W - 125L
1,617 Elo+
Solo
Surtr
Surtr
xXxLoudBlackMan
Surtr
Level 158
God Stats
68W - 39L
1,732 SR
Queue Stats
100W - 80L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,870
491
5,468
12,616
6,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
DEA Screw
Hercules
9
1 / 5 / 4
6,481
463
4,726
15,900
14,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 0
7,244
517
4,005
5,449
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 3
7,587
542
6,333
10,237
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
10
1 / 6 / 3
6,404
457
5,229
16,949
14,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 2 / 4
8,019
573
8,014
9,206
3,323
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cabrakan
Commander KA
Cabrakan
11
1 / 4 / 4
6,804
486
7,143
12,741
12,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 0 / 2
9,096
650
6,770
7,406
3,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
14
8 / 1 / 3
8,277
591
8,337
12,590
5,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 0 / 5
8,468
605
10,629
11,127
8,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
17
17
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
4
2
W
Cabrakan
Commander KA
Cabrakan
1
4
4
0.75
L
2
2
1
1.25
L
Hercules
DEA Screw
Hercules
1
5
4
0.6
W
3
0
2
4
L
1
1
0
1
L
2
3
3
1.17
W
Ao Kuang
8
1
3
9.5
L
Achilles
1
6
3
0.42
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,761
Damage
40,893
61,151
Taken
53,070
41,230
Mitigated
32,409
17,243
Healing
18,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,014
4,099
0
4,218
9,206
3,323
964
0
9,206
0
54,648
W
Cabrakan
Commander KA
Cabrakan
7,143
1,081
138
548
12,741
12,076
120
889
11,756
27,808
1,600
L
5,468
2,147
0
3,693
12,616
6,334
0
3,850
8,488
0
49,544
L
Hercules
DEA Screw
Hercules
4,726
1,620
108
5,590
15,900
14,244
110
6,069
9,735
0
21,579
W
6,770
2,684
0
4,027
7,406
3,024
640
1,102
6,304
0
85,179
L
4,005
95
146
2,280
5,449
2,236
0
1,265
4,140
60,120
0
L
6,333
3,364
0
1,866
10,237
4,020
479
1,402
8,835
0
62,357
W
Ao Kuang
8,337
2,117
0
5,142
12,590
5,519
0
1,022
11,568
56,882
0
L
Achilles
5,229
851
0
3,560
16,949
14,396
0
4,080
12,372
0
33,290
W
10,629
3,953
0
4,565
11,127
8,467
384
1,937
9,190
6,270
55,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,586
Gold Earned
40,664
388
Minions Killed
436
0
Camps Cleared
0
1,346,298
Distance Traveled
1,399,273
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,019
573
84
6
0
247,820
2
W
Cabrakan
6,804
486
39
3
0
270,538
0
L
Set
6,870
491
79
6
0
304,903
0
L
Hercules
6,481
463
31
2
0
272,298
4
W
Medusa
9,096
650
155
11
0
284,177
4
L
Ra
7,244
517
122
9
0
250,658
4
L
Hou Yi
7,587
542
104
7
0
242,529
0
W
Ao Kuang
8,277
591
68
5
0
313,766
0
L
Achilles
6,404
457
52
4
0
275,910
1
W
Surtr
8,468
605
90
6
0
282,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role