Player Matchup

Ymir
Ymir
ImmortalZodd27
Ymir
Level 28
God Stats
1W - 1L
1,302 SR
Queue Stats
64W - 60L
1,505 Elo+
Party 1
Anubis
Anubis
K1ngallday
Anubis
Level 68
God Stats
17W - 17L
1,497 SR
Queue Stats
17W - 19L
1,466 Elo+
Solo
Nemesis
Nemesis
Pablisky23
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,556 Elo+
Solo
Ishtar
Ishtar
ParisDrakeDoee
Ishtar
Level 154
God Stats
3W - 1L
1,286 SR
Queue Stats
534W - 508L
1,528 Elo+
Party 1
King Arthur
King Arthur
TedFTP
King Arthur
Level 34
God Stats
0W - 1L
1,321 SR
Queue Stats
5W - 7L
1,498 Elo+
Solo
Team Averages
Level 78
1,381 SR
1,510 Elo+

VS

Team Averages
Level 116
1,659 SR
1,512 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AlteredFGxd
Sol
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 15L
1,476 Elo+
Solo
Bellona
Bellona
NSGxRelentless
Bellona
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 39L
1,468 Elo+
Solo
Anhur
Anhur
shadowjm10
Anhur
Level 49
God Stats
2W - 0L
1,735 SR
Queue Stats
22W - 27L
1,438 Elo+
Solo
Thanatos
Thanatos
t0kes
Thanatos
Level 129
God Stats
26W - 12L
2,060 SR
Queue Stats
48W - 36L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,468
547
2,977
6,592
4,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
K1ngallday
Anubis
7
1 / 4 / 1
4,305
431
3,408
6,541
2,927
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nemesis
Pablisky23
Nemesis
10
2 / 1 / 0
5,240
524
4,249
7,481
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 1
5,834
583
3,182
3,636
1,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TedFTP
King Arthur
9
0 / 2 / 0
4,841
484
6,140
11,199
10,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 0 / 2
6,025
603
2,447
6,609
5,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 2 / 2
5,625
563
5,384
5,646
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 0 / 1
6,399
640
6,210
11,457
13,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
10
0 / 2 / 1
5,321
532
2,321
7,054
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
t0kes
Thanatos
11
4 / 1 / 2
6,242
624
4,245
9,828
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
5
Kills
8
8
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
2
3
W
1
2
2
1
L
2
0
0
2
L
Anubis
K1ngallday
Anubis
1
4
1
0.38
W
1
0
1
1.5
L
Nemesis
Pablisky23
Nemesis
2
1
0
2
L
0
1
1
0.5
L
King Arthur
TedFTP
King Arthur
0
2
0
0
W
Anhur
0
2
1
0.25
W
Thanatos
t0kes
Thanatos
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,956
Damage
20,607
35,449
Taken
40,594
22,547
Mitigated
26,444
8,606
Healing
21,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,447
1,345
0
2,652
6,609
5,931
0
2,206
4,403
13,787
0
W
5,384
1,599
0
2,327
5,646
1,425
0
2,351
3,295
37,988
310
L
2,977
1,145
0
3,196
6,592
4,736
0
2,463
3,992
15,737
0
L
Anubis
K1ngallday
Anubis
3,408
165
0
1,738
6,541
2,927
0
3,012
3,215
19,141
0
W
6,210
2,080
0
4,632
11,457
13,459
112
0
11,457
0
44,884
L
Nemesis
Pablisky23
Nemesis
4,249
1,888
0
551
7,481
3,131
0
1,417
5,900
0
44,871
L
3,182
1,719
0
1,908
3,636
1,273
405
256
3,380
0
52,048
L
King Arthur
TedFTP
King Arthur
6,140
878
0
1,213
11,199
10,480
0
0
11,199
0
32,380
W
Anhur
2,321
1,679
0
1,450
7,054
2,258
0
1,292
5,762
0
33,178
W
Thanatos
t0kes
Thanatos
4,245
1,097
0
10,266
9,828
3,371
0
536
9,292
0
43,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,688
Gold Earned
29,612
248
Minions Killed
297
0
Camps Cleared
0
958,027
Distance Traveled
951,797
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,025
603
17
2
0
218,883
3
W
Sol
5,625
563
65
7
0
174,226
1
L
Ymir
5,468
547
12
1
0
206,444
2
L
Anubis
4,305
431
18
2
0
150,043
1
W
Bellona
6,399
640
78
8
0
165,572
0
L
Nemesis
5,240
524
74
7
0
243,529
1
L
Ishtar
5,834
583
97
10
0
170,239
4
L
King Arthur
4,841
484
47
5
0
187,772
0
W
Anhur
5,321
532
60
6
0
168,934
2
W
Thanatos
6,242
624
77
8
0
224,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role