Player Matchup

Danzaburou
Danzaburou
Silver II
HackDartz
Danzaburou
Silver II
Level 69
God Stats
8W - 9L
1,387 SR
Queue Stats
104W - 121L
1,227 MMR
Solo
Janus
Janus
Silver V
McGr1ddles
Janus
Silver V
Level 86
God Stats
0W - 8L
1,411 SR
Queue Stats
8W - 19L
1,227 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
SpayzHD
Kuzenbo
Silver II
Level 109
God Stats
16W - 18L
1,699 SR
Queue Stats
306W - 340L
1,229 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 88
1,499 SR
1,228 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 159
1,526 SR
1,248 MMR
Bacchus
Bacchus
Silver IV
OMGxDOT
Bacchus
Silver IV
Level 118
God Stats
5W - 5L
1,662 SR
Queue Stats
118W - 130L
1,208 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
ZPTTT
Xbalanque
Gold IV
Level 140
God Stats
72W - 62L
1,593 SR
Queue Stats
105W - 123L
1,376 MMR
Party 1
Poseidon
Poseidon
Silver II
killgill2
Poseidon
Silver II
Level 218
God Stats
3W - 1L
1,325 SR
Queue Stats
169W - 196L
1,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HackDartz
Danzaburou
19
3 / 1 / 0
12,287
647
10,365
12,110
5,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
15
0 / 6 / 0
10,800
568
7,506
13,464
5,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SpayzHD
Kuzenbo
18
0 / 0 / 3
11,571
609
13,929
26,698
37,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bans
BastetAchillesAwilixHeraAo Kuang

VS

Bans
DiscordiaHadesNeithBaron SamediMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OMGxDOT
Bacchus
17
4 / 0 / 1
12,138
639
9,434
16,338
18,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
ZPTTT
Xbalanque
18
3 / 1 / 3
12,866
677
18,895
19,266
8,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Poseidon
killgill2
Poseidon
19
0 / 2 / 5
12,676
667
17,428
10,391
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
7
7
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HackDartz
Danzaburou
3
1
0
3
L
Janus
0
6
0
0
W
Bacchus
OMGxDOT
Bacchus
4
0
1
4.5
L
Kuzenbo
SpayzHD
Kuzenbo
0
0
3
1.5
W
Xbalanque
ZPTTT
Xbalanque
3
1
3
4.5
W
Poseidon
killgill2
Poseidon
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,800
Damage
45,757
52,272
Taken
45,995
48,364
Mitigated
31,719
5,899
Healing
8,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HackDartz
Danzaburou
10,365
2,562
0
2,940
12,110
5,377
0
7,484
4,594
0
55,963
L
Janus
7,506
204
0
0
13,464
5,348
720
8,412
4,948
51,100
1,272
W
Bacchus
OMGxDOT
Bacchus
9,434
1,144
0
3,533
16,338
18,379
0
5,617
10,688
21,203
439
L
Kuzenbo
SpayzHD
Kuzenbo
13,929
4,073
0
2,959
26,698
37,639
30
10,545
16,023
43,057
2,940
W
Xbalanque
ZPTTT
Xbalanque
18,895
9,534
0
3,531
19,266
8,654
2,214
9,503
9,707
0
105,285
W
Poseidon
killgill2
Poseidon
17,428
1,600
0
1,446
10,391
4,686
871
4,839
5,542
73,927
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
37,680
226
Minions Killed
262
0
Camps Cleared
0
1,084,259
Distance Traveled
997,894
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,287
647
87
5
0
377,200
0
L
Janus
10,800
568
68
4
0
329,828
0
W
Bacchus
12,138
639
20
1
0
331,066
0
L
Kuzenbo
11,571
609
71
4
0
377,231
0
W
Xbalanque
12,866
677
132
7
0
329,427
7
W
Poseidon
12,676
667
110
6
0
337,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role