Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Eukneel
Sobek
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,823 Elo+
Party 1
Yemoja
Yemoja
Micky
Yemoja
Level 176
God Stats
2W - 0L
1,500 SR
Queue Stats
391W - 37L
1,860 Elo+
Party 1
Persephone
Persephone
cοdy
Persephone
Level 243
God Stats
12W - 0L
1,715 SR
Queue Stats
1,031W - 36L
2,341 Elo+
Party 1
Team Averages
Level 203
1,543 SR
1,805 Elo+

VS

Team Averages
Level 153
1,560 SR
1,609 Elo+
Yemoja
Yemoja
Broseidon679
Yemoja
Level 172
God Stats
2W - 2L
1,812 SR
Queue Stats
286W - 272L
1,598 Elo+
Solo
Cthulhu
Cthulhu
Rudagarma
Cthulhu
Level 124
God Stats
3W - 1L
1,715 SR
Queue Stats
77W - 58L
1,719 Elo+
Solo
Yu Huang
Yu Huang
ScytheExe
Yu Huang
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 93L
1,573 Elo+
Party 2
Baba Yaga
Baba Yaga
lStraKl
Baba Yaga
Level 168
God Stats
3W - 2L
1,271 SR
Queue Stats
143W - 177L
1,547 Elo+
Solo
Ymir
Ymir
vT Cratos
Ymir
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 59L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
4 / 0 / 14
9,056
906
12,959
9,761
5,310
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shiva
 
Shiva
15
5 / 3 / 12
8,357
836
10,524
14,888
14,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Eukneel
Sobek
15
5 / 4 / 14
8,896
890
8,235
15,353
16,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
Micky
Yemoja
14
1 / 2 / 18
8,568
857
4,639
11,381
11,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
cοdy
Persephone
15
5 / 1 / 13
9,163
916
18,435
9,074
4,004
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
2 / 2 / 2
7,548
755
4,006
10,263
8,154
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Rudagarma
Cthulhu
13
2 / 4 / 5
7,498
750
10,947
12,984
13,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
ScytheExe
Yu Huang
13
0 / 4 / 2
7,100
710
5,434
9,977
4,605
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
lStraKl
Baba Yaga
13
1 / 5 / 3
7,305
731
11,032
10,426
5,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
3 / 5 / 1
6,881
688
5,396
12,949
7,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
21
20
Kills
8
10
Deaths
20
71
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
0
14
11
W
Shiva
 
Shiva
5
3
12
3.67
L
Yemoja
2
2
2
1.5
W
Sobek
Eukneel
Sobek
5
4
14
3
W
Yemoja
Micky
Yemoja
1
2
18
5
L
Cthulhu
Rudagarma
Cthulhu
2
4
5
1.13
L
Yu Huang
ScytheExe
Yu Huang
0
4
2
0.25
W
Persephone
cοdy
Persephone
5
1
13
11.5
L
Baba Yaga
lStraKl
Baba Yaga
1
5
3
0.5
L
Ymir
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,792
Damage
36,815
60,457
Taken
56,599
50,968
Mitigated
38,747
26,249
Healing
16,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,959
5,979
1,155
3,040
9,761
5,310
335
6,848
2,706
0
30,992
W
Shiva
 
Shiva
10,524
880
1,578
2,999
14,888
14,047
174
8,301
6,083
0
13,818
L
Yemoja
4,006
880
6,200
2,359
10,263
8,154
0
6,439
3,402
9,355
0
W
Sobek
Eukneel
Sobek
8,235
209
1,558
2,937
15,353
16,521
0
6,330
8,601
15,357
565
W
Yemoja
Micky
Yemoja
4,639
1,599
8,992
2,272
11,381
11,086
162
7,844
3,359
8,605
1,452
L
Cthulhu
Rudagarma
Cthulhu
10,947
103
1,853
2,129
12,984
13,103
0
5,696
6,365
14,032
806
L
Yu Huang
ScytheExe
Yu Huang
5,434
348
554
201
9,977
4,605
0
5,313
4,091
22,072
0
W
Persephone
cοdy
Persephone
18,435
715
0
1,718
9,074
4,004
1,161
4,801
4,223
31,543
0
L
Baba Yaga
lStraKl
Baba Yaga
11,032
238
541
1,263
10,426
5,492
0
5,396
4,664
16,204
830
L
Ymir
5,396
895
732
628
12,949
7,393
0
6,600
5,838
9,835
252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,040
Gold Earned
36,332
124
Minions Killed
92
0
Camps Cleared
0
976,146
Distance Traveled
915,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,056
906
42
4
0
206,707
0
W
Shiva
8,357
836
11
1
0
205,396
0
L
Yemoja
7,548
755
14
1
0
163,666
0
W
Sobek
8,896
890
16
2
0
196,231
0
W
Yemoja
8,568
857
12
1
0
177,888
0
L
Cthulhu
7,498
750
11
1
0
243,661
0
L
Yu Huang
7,100
710
33
3
0
169,460
0
W
Persephone
9,163
916
43
4
0
189,924
0
L
Baba Yaga
7,305
731
21
2
0
192,552
0
L
Ymir
6,881
688
13
1
0
146,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role