Player Matchup

Bacchus
Bacchus
Bronze III
FDBP CosbyJr
Bacchus
Bronze III
Level 64
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 2L
1,441 MMR
Party 2
Arachne
Arachne
Bronze III
FDBP JOSHY
Arachne
Bronze III
Level 83
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 2L
1,441 MMR
Party 2
Anubis
Anubis
Bronze III
FDBP Ricardo
Anubis
Bronze III
Level 47
God Stats
0W - 2L
1,846 SR
Queue Stats
1W - 5L
1,441 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 65
1,700 SR
1,441 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,560 SR
1,448 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
EdDragonOfChaos
Sylvanus
Silver II
Level 153
God Stats
2W - 1L
1,709 SR
Queue Stats
88W - 77L
1,451 MMR
Party 1
Hades
Hades
Silver III
morfeu102
Hades
Silver III
Level 158
God Stats
12W - 8L
1,472 SR
Queue Stats
91W - 80L
1,394 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FDBP CosbyJr
Bacchus
12
0 / 3 / 0
7,524
579
6,602
14,334
18,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
FDBP JOSHY
Arachne
12
0 / 4 / 0
7,660
589
5,830
14,001
6,718
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
12
0 / 6 / 0
7,564
582
5,486
11,314
5,670
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KumbhakarnaBake KujiraChaacAchillesOdin

VS

Bans
Ah PuchDiscordiaHeraNoxKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 0 / 6
10,505
808
14,337
7,430
3,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sylvanus
15
1 / 0 / 12
9,237
711
9,092
10,492
12,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
morfeu102
Hades
16
5 / 0 / 8
10,091
776
8,660
9,078
5,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
13
13
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
6
10
W
Sylvanus
1
0
12
7
L
Bacchus
FDBP CosbyJr
Bacchus
0
3
0
0
L
Arachne
FDBP JOSHY
Arachne
0
4
0
0
L
Anubis
0
6
0
0
W
Hades
morfeu102
Hades
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,918
Damage
32,089
39,649
Taken
27,000
30,687
Mitigated
21,504
5,581
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,337
6,303
0
2,413
7,430
3,912
1,651
3,350
4,080
0
71,988
W
Sylvanus
9,092
1,709
2,749
5,084
10,492
12,463
401
4,526
5,966
19,573
2,142
L
Bacchus
FDBP CosbyJr
Bacchus
6,602
268
241
1,490
14,334
18,299
130
5,827
7,871
23,491
0
L
Arachne
FDBP JOSHY
Arachne
5,830
3,011
0
1,469
14,001
6,718
0
4,869
8,618
0
24,100
L
Anubis
5,486
509
109
2,272
11,314
5,670
0
5,119
5,966
30,616
0
W
Hades
morfeu102
Hades
8,660
1,293
1,349
4,784
9,078
5,129
693
4,250
4,828
39,686
1,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,748
Gold Earned
29,833
124
Minions Killed
203
0
Camps Cleared
0
686,813
Distance Traveled
662,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,505
808
99
8
0
230,726
0
W
Sylvanus
9,237
711
35
3
0
202,470
0
L
Bacchus
7,524
579
26
2
0
239,942
0
L
Arachne
7,660
589
51
4
0
257,623
0
L
Anubis
7,564
582
47
4
0
189,248
0
W
Hades
10,091
776
69
5
0
229,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role