Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
EMIYA FATE
Khepri
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 68L
1,635 Elo+
Solo
Bellona
Bellona
LewdEmperor
Bellona
Level 92
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 40L
1,473 Elo+
Solo
Anubis
Anubis
MYBUSSYSTINKS
Anubis
Level 108
God Stats
12W - 10L
1,543 SR
Queue Stats
409W - 383L
1,486 Elo+
Solo
Ishtar
Ishtar
W4lmartini
Ishtar
Level 106
God Stats
4W - 3L
1,357 SR
Queue Stats
43W - 44L
1,425 Elo+
Solo
Team Averages
Level 120
1,480 SR
1,504 Elo+

VS

Team Averages
Level 111
1,506 SR
1,474 Elo+
Izanami
Izanami
FlacoTONY8797
Izanami
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 24L
1,233 Elo+
Solo
Ravana
Ravana
NRC SANJO
Ravana
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 133L
1,596 Elo+
Party 1
Xing Tian
Xing Tian
TreChavis
Xing Tian
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 58L
1,592 Elo+
Party 1
Anubis
Anubis
mulutman
Anubis
Level 69
God Stats
5W - 6L
1,531 SR
Queue Stats
65W - 55L
1,474 Elo+
Solo
Vamana
Vamana
xAKxTITAN
Vamana
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 2 / 5
8,544
610
10,733
13,129
6,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
EMIYA FATE
Khepri
12
1 / 1 / 6
7,303
522
4,173
8,227
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
LewdEmperor
Bellona
14
4 / 3 / 0
9,236
660
10,297
14,001
15,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
8 / 1 / 3
9,094
650
14,194
10,101
5,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
W4lmartini
Ishtar
14
1 / 1 / 3
7,872
562
9,466
10,256
4,197
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
0 / 2 / 2
8,025
573
8,223
11,386
4,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
NRC SANJO
Ravana
11
1 / 5 / 3
6,495
464
6,855
12,897
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
TreChavis
Xing Tian
9
1 / 5 / 2
6,236
445
4,145
16,263
13,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
mulutman
Anubis
12
1 / 7 / 1
7,016
501
6,393
9,383
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vamana
xAKxTITAN
Vamana
15
4 / 4 / 2
8,902
636
9,729
14,597
14,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
23
Kills
7
8
Deaths
23
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
5
5.75
W
Khepri
EMIYA FATE
Khepri
1
1
6
4
L
Izanami
0
2
2
0.5
W
Bellona
LewdEmperor
Bellona
4
3
0
1.33
W
8
1
3
9.5
L
Ravana
NRC SANJO
Ravana
1
5
3
0.5
L
Xing Tian
TreChavis
Xing Tian
1
5
2
0.4
W
Ishtar
W4lmartini
Ishtar
1
1
3
2.5
L
Anubis
mulutman
Anubis
1
7
1
0.21
L
Vamana
xAKxTITAN
Vamana
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,863
Damage
35,345
55,714
Taken
64,526
37,546
Mitigated
40,572
20,108
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,733
4,717
0
2,869
13,129
6,616
0
1,537
11,548
0
63,993
W
Khepri
EMIYA FATE
Khepri
4,173
599
211
1,001
8,227
6,542
215
3,070
5,157
21,872
0
L
Izanami
8,223
6,774
0
4,442
11,386
4,353
0
794
10,592
0
81,989
W
Bellona
LewdEmperor
Bellona
10,297
4,905
0
5,150
14,001
15,137
0
0
12,956
40
69,221
W
14,194
320
0
7,076
10,101
5,054
623
5,545
4,505
78,198
3,198
L
Ravana
NRC SANJO
Ravana
6,855
2,028
0
3,176
12,897
4,431
0
3,651
9,246
0
43,425
L
Xing Tian
TreChavis
Xing Tian
4,145
755
139
1,909
16,263
13,731
0
6,731
9,532
15,666
0
W
Ishtar
W4lmartini
Ishtar
9,466
5,989
0
3,801
10,256
4,197
698
216
10,040
0
65,232
L
Anubis
mulutman
Anubis
6,393
634
0
530
9,383
3,930
0
6,241
3,142
44,569
637
L
Vamana
xAKxTITAN
Vamana
9,729
4,570
0
3,816
14,597
14,127
0
837
13,760
0
59,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,049
Gold Earned
36,674
440
Minions Killed
422
0
Camps Cleared
0
1,317,916
Distance Traveled
1,295,750
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,544
610
73
5
0
316,539
0
W
Khepri
7,303
522
30
2
0
262,111
0
L
Izanami
8,025
573
144
10
0
258,277
2
W
Bellona
9,236
660
115
8
0
214,150
0
W
Anubis
9,094
650
125
9
0
253,753
0
L
Ravana
6,495
464
63
5
0
276,744
0
L
Xing Tian
6,236
445
24
2
0
268,738
0
W
Ishtar
7,872
562
97
7
0
271,363
2
L
Anubis
7,016
501
90
6
0
220,036
0
L
Vamana
8,902
636
101
7
0
271,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role