Player Matchup

Yemoja
Yemoja
Jaffacc
Yemoja
Level 160
God Stats
1W - 0L
1,710 SR
Queue Stats
16W - 31L
1,412 Elo+
Solo
Maui
Maui
LUKASPK88
Maui
Level 152
God Stats
4W - 2L
1,549 SR
Queue Stats
131W - 65L
1,600 Elo+
Solo
Zhong Kui
Zhong Kui
Olseum
Zhong Kui
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
165W - 162L
1,560 Elo+
Solo
Charybdis
Charybdis
Tiozao
Charybdis
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
193W - 191L
1,502 Elo+
Solo
Achilles
Achilles
zLimao
Achilles
Level 114
God Stats
3W - 3L
1,500 SR
Queue Stats
349W - 352L
1,551 Elo+
Solo
Team Averages
Level 147
1,552 SR
1,525 Elo+

VS

Team Averages
Level 134
1,500 SR
1,457 Elo+
Ishtar
Ishtar
 
Ishtar
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dezluk
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,198 Elo+
Party 1
Mercury
Mercury
GodWalter
Mercury
Level 227
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 27L
1,529 Elo+
Solo
Hel
Hel
MATAGILES95
Hel
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
254W - 250L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jaffacc
Yemoja
14
1 / 1 / 15
9,693
808
3,801
9,633
8,579
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Maui
15
0 / 2 / 18
9,810
818
8,337
19,117
29,501
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Olseum
Zhong Kui
17
5 / 1 / 14
10,326
861
17,315
14,504
16,737
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Tiozao
Charybdis
16
7 / 2 / 8
10,258
855
18,239
10,735
8,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
zLimao
Achilles
16
8 / 2 / 9
9,897
825
13,109
18,015
25,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 7 / 3
7,548
629
8,456
14,541
7,655
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
 
Osiris
14
0 / 2 / 5
7,516
626
10,711
14,883
17,325
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Dezluk
Merlin
14
1 / 4 / 1
7,873
656
7,147
8,200
4,104
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
GodWalter
Mercury
14
3 / 3 / 2
7,982
665
8,682
11,071
6,157
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
1 / 5 / 6
8,256
688
6,649
15,719
11,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
21
Kills
6
8
Deaths
21
64
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
7
3
0.36
L
Osiris
 
Osiris
0
2
5
1.25
L
Merlin
Dezluk
Merlin
1
4
1
0.38
L
Mercury
GodWalter
Mercury
3
3
2
1.33
W
Yemoja
Jaffacc
Yemoja
1
1
15
8.5
W
Maui
0
2
18
4.5
L
1
5
6
0.8
W
Zhong Kui
Olseum
Zhong Kui
5
1
14
12
W
Charybdis
Tiozao
Charybdis
7
2
8
5.5
W
Achilles
zLimao
Achilles
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,801
Damage
41,645
72,004
Taken
64,414
88,521
Mitigated
47,219
37,368
Healing
27,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,456
4,390
644
1,469
14,541
7,655
0
6,257
7,940
0
16,588
L
Osiris
 
Osiris
10,711
1,850
82
1,625
14,883
17,325
0
6,279
8,316
0
16,890
L
Merlin
Dezluk
Merlin
7,147
244
0
0
8,200
4,104
0
3,889
4,105
19,099
0
L
Mercury
GodWalter
Mercury
8,682
2,905
2,059
1,491
11,071
6,157
0
4,579
6,252
0
15,733
W
Yemoja
Jaffacc
Yemoja
3,801
678
13,529
2,959
9,633
8,579
120
1,274
8,359
9,986
0
W
Maui
8,337
1,244
520
2,322
19,117
29,501
254
3,649
15,326
14,753
1,989
L
6,649
306
12,992
7,042
15,719
11,978
0
8,016
7,435
17,347
0
W
Zhong Kui
Olseum
Zhong Kui
17,315
1,966
316
5,609
14,504
16,737
515
2,624
11,716
43,231
0
W
Charybdis
Tiozao
Charybdis
18,239
8,411
917
2,356
10,735
8,491
6,578
2,352
8,356
0
37,900
W
Achilles
zLimao
Achilles
13,109
1,001
3,092
5,748
18,015
25,213
0
3,897
13,263
0
18,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,984
Gold Earned
39,175
142
Minions Killed
105
0
Camps Cleared
0
1,151,537
Distance Traveled
1,137,040
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,548
629
21
2
0
188,553
0
L
Osiris
7,516
626
14
1
0
266,891
1
L
Merlin
7,873
656
23
2
0
216,127
0
L
Mercury
7,982
665
18
2
0
229,760
0
W
Yemoja
9,693
808
6
1
0
217,763
0
W
Maui
9,810
818
15
1
0
219,586
0
L
Hel
8,256
688
29
2
0
235,709
0
W
Zhong Kui
10,326
861
63
5
0
231,322
0
W
Charybdis
10,258
855
44
4
0
205,092
0
W
Achilles
9,897
825
14
1
0
277,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role