Player Matchup

Zhong Kui
Zhong Kui
DaChromieHomie
Zhong Kui
Level 65
God Stats
0W - 3L
1,173 SR
Queue Stats
46W - 46L
1,416 Elo+
Party 2
Izanami
Izanami
Hakizan
Izanami
Level 3
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 3L
1,068 Elo+
Party 2
Maui
Maui
Plexx Ace
Maui
Level 115
God Stats
22W - 23L
1,453 SR
Queue Stats
167W - 161L
1,390 Elo+
Party 2
Team Averages
Level 61
1,267 SR
1,291 Elo+

VS

Team Averages
Level 54
1,603 SR
1,460 Elo+
Danzaburou
Danzaburou
Spearmyntz
Danzaburou
Level 72
God Stats
2W - 2L
1,739 SR
Queue Stats
36W - 20L
1,423 Elo+
Party 1
Chang'e
Chang'e
Theoutcast25
Chang'e
Level 65
God Stats
33W - 30L
1,571 SR
Queue Stats
301W - 283L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
sneakybaIIs
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaChromieHomie
Zhong Kui
13
1 / 3 / 0
8,112
676
7,009
12,438
10,128
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
Hakizan
Izanami
13
1 / 3 / 1
7,890
658
5,568
8,545
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
13
0 / 1 / 2
7,612
634
6,041
13,615
13,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Spearmyntz
Danzaburou
15
4 / 1 / 3
9,834
820
16,078
10,953
5,048
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Theoutcast25
Chang'e
15
2 / 1 / 4
8,861
738
8,591
7,159
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
sneakybaIIs
Kuzenbo
14
1 / 0 / 5
8,583
715
3,962
8,957
9,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
7
7
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DaChromieHomie
Zhong Kui
1
3
0
0.33
L
Izanami
Hakizan
Izanami
1
3
1
0.5
L
Maui
0
1
2
1
W
Danzaburou
Spearmyntz
Danzaburou
4
1
3
5.5
W
Chang'e
Theoutcast25
Chang'e
2
1
4
4
W
Kuzenbo
sneakybaIIs
Kuzenbo
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,618
Damage
28,631
34,598
Taken
27,069
27,122
Mitigated
17,917
5,117
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DaChromieHomie
Zhong Kui
7,009
1,023
0
3,021
12,438
10,128
0
4,305
8,133
37,014
0
L
Izanami
Hakizan
Izanami
5,568
3,623
0
1,258
8,545
3,670
0
3,782
4,763
0
28,461
L
Maui
6,041
1,214
0
838
13,615
13,324
0
4,132
9,483
18,267
1,213
W
Danzaburou
Spearmyntz
Danzaburou
16,078
9,256
0
3,124
10,953
5,048
1,038
5,084
5,841
0
55,034
W
Chang'e
Theoutcast25
Chang'e
8,591
727
4,473
4,773
7,159
3,304
847
3,333
3,798
36,063
0
W
Kuzenbo
sneakybaIIs
Kuzenbo
3,962
1,799
0
1,110
8,957
9,565
559
4,446
4,497
12,175
2,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,614
Gold Earned
27,278
145
Minions Killed
150
0
Camps Cleared
0
654,433
Distance Traveled
643,048
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,112
676
70
6
0
206,310
0
L
Izanami
7,890
658
56
5
0
210,907
0
L
Maui
7,612
634
19
2
0
237,216
1
W
Danzaburou
9,834
820
77
6
0
209,036
0
W
Chang'e
8,861
738
54
5
0
203,611
1
W
Kuzenbo
8,583
715
19
2
0
230,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role