Player Matchup

Sol
Sol
EboniBishonen
Sol
Level 155
God Stats
5W - 17L
1,290 SR
Queue Stats
63W - 79L
1,458 Elo+
Solo
Vamana
Vamana
ElevatedInigma
Vamana
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 117L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
Insidiouus
Tsukuyomi
Level 61
God Stats
6W - 3L
1,500 SR
Queue Stats
245W - 246L
1,364 Elo+
Solo
Nu Wa
Nu Wa
JohnnyTwoTime24
Nu Wa
Level 69
God Stats
14W - 11L
1,565 SR
Queue Stats
280W - 275L
1,476 Elo+
Party 2
Hachiman
Hachiman
impeccable ham
Hachiman
Level 60
God Stats
19W - 21L
1,500 SR
Queue Stats
217W - 220L
1,051 Elo+
Party 2
Team Averages
Level 100
1,471 SR
1,368 Elo+

VS

Team Averages
Level 85
1,396 SR
1,468 Elo+
Ix Chel
Ix Chel
Alii-AlFardi
Ix Chel
Level 106
God Stats
64W - 59L
1,623 SR
Queue Stats
324W - 350L
1,452 Elo+
Party 1
Cernunnos
Cernunnos
DRAGON__azoz
Cernunnos
Level 103
God Stats
7W - 5L
1,290 SR
Queue Stats
300W - 334L
1,447 Elo+
Party 1
Kukulkan
Kukulkan
Hatim-Aydan
Kukulkan
Level 88
God Stats
15W - 16L
1,443 SR
Queue Stats
280W - 311L
1,438 Elo+
Party 1
Atlas
Atlas
asg4700
Atlas
Level 67
God Stats
2W - 3L
1,125 SR
Queue Stats
32W - 28L
1,521 Elo+
Party 3
Mulan
Mulan
claytonmong24
Mulan
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 30L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,931
993
11,130
7,481
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 6 / 2
10,202
1,020
15,174
18,496
13,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Insidiouus
Tsukuyomi
16
4 / 0 / 3
10,962
1,096
10,998
5,580
2,397
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 3
10,005
1,001
13,107
8,869
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
15
0 / 4 / 1
8,818
882
4,649
10,215
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Team 1 Tickets

220

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alii-AlFardi
Ix Chel
16
6 / 2 / 7
10,939
1,094
11,435
11,727
5,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
DRAGON__azoz
Cernunnos
16
2 / 2 / 10
10,307
1,031
9,532
12,973
6,510
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kukulkan
Hatim-Aydan
Kukulkan
16
2 / 3 / 6
9,799
980
5,640
8,888
4,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
asg4700
Atlas
16
2 / 0 / 10
10,050
1,005
10,621
11,053
12,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 1 / 8
9,957
996
8,830
14,201
13,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
14
14
Deaths
8
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Alii-AlFardi
Ix Chel
6
2
7
4.75
W
Cernunnos
DRAGON__azoz
Cernunnos
2
2
10
3.5
L
1
2
2
1
L
2
6
2
0.5
W
Kukulkan
Hatim-Aydan
Kukulkan
2
3
6
1.67
L
Tsukuyomi
Insidiouus
Tsukuyomi
4
0
3
5.5
L
1
2
3
1.25
W
Atlas
asg4700
Atlas
2
0
10
7
W
2
1
8
6
L
Hachiman
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,058
Damage
46,058
50,641
Taken
58,842
26,317
Mitigated
43,062
6,978
Healing
9,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Alii-AlFardi
Ix Chel
11,435
772
1,173
1,391
11,727
5,938
0
4,000
7,727
36,480
0
W
Cernunnos
DRAGON__azoz
Cernunnos
9,532
4,428
0
2,202
12,973
6,510
0
4,563
8,410
0
28,220
L
11,130
3,275
198
558
7,481
2,871
0
2,752
4,493
26,431
3,280
L
15,174
9,846
0
1,912
18,496
13,624
0
7,501
10,569
0
35,620
W
Kukulkan
Hatim-Aydan
Kukulkan
5,640
282
0
531
8,888
4,315
0
3,488
5,400
27,393
0
L
Tsukuyomi
Insidiouus
Tsukuyomi
10,998
2,471
0
2,490
5,580
2,397
0
3,315
2,183
0
31,276
L
13,107
4,614
0
1,700
8,869
3,373
0
6,585
2,100
35,029
1,041
W
Atlas
asg4700
Atlas
10,621
3,116
0
1,353
11,053
12,790
0
4,559
6,494
26,291
677
W
8,830
723
0
3,174
14,201
13,509
0
6,693
7,508
0
24,978
L
Hachiman
4,649
3,271
0
120
10,215
4,052
0
5,746
4,277
0
10,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,918
Gold Earned
51,052
193
Minions Killed
242
10
Camps Cleared
4
917,191
Distance Traveled
965,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,939
1,094
67
7
1
197,702
0
W
Cernunnos
10,307
1,031
54
5
0
179,310
0
L
Sol
9,931
993
39
4
1
193,449
0
L
Vamana
10,202
1,020
45
5
2
189,319
0
W
Kukulkan
9,799
980
57
6
3
203,487
0
L
Tsukuyomi
10,962
1,096
36
4
3
217,426
0
L
Nu Wa
10,005
1,001
56
6
3
168,410
0
W
Atlas
10,050
1,005
29
3
0
190,170
0
W
Mulan
9,957
996
35
4
0
195,242
0
L
Hachiman
8,818
882
17
2
1
148,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role