Player Matchup

Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze III
Monograph
Ravana
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
SuperAfraid
Mercury
Bronze III
Level 124
God Stats
3W - 1L
1,704 SR
Queue Stats
83W - 100L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
cdel730
Merlin
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
xHeaTMaliciousx
Cerberus
Bronze III
Level 138
God Stats
25W - 22L
1,665 SR
Queue Stats
37W - 32L
1,499 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,574 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,526 SR
1,499 MMR
Discordia
Discordia
Silver II
HorseBoy33
Discordia
Silver II
Level 148
God Stats
1W - 2L
1,433 SR
Queue Stats
88W - 95L
1,500 MMR
Party 2
Ishtar
Ishtar
Bronze III
RompusRuffler
Ishtar
Bronze III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Party 2
Achilles
Achilles
Silver II
UrDoneOutEre291
Achilles
Silver II
Level 100
God Stats
2W - 5L
1,899 SR
Queue Stats
101W - 105L
1,493 MMR
Solo
Cliodhna
Cliodhna
Bronze III
marimillian
Cliodhna
Bronze III
Level 78
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
peeh07FC
Ymir
Bronze III
Level 72
God Stats
0W - 1L
1,526 SR
Queue Stats
0W - 4L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
8 / 0 / 2
7,200
655
7,661
4,873
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
Monograph
Ravana
11
0 / 0 / 5
6,637
603
6,519
5,410
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
SuperAfraid
Mercury
12
5 / 0 / 4
6,831
621
4,562
7,631
3,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
cdel730
Merlin
12
0 / 0 / 1
6,596
600
1,418
5,296
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
11
0 / 0 / 9
6,646
604
5,719
12,369
10,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThorPeleBake Kujira

VS

Bans
AthenaAphroditeTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HorseBoy33
Discordia
10
0 / 1 / 0
5,659
514
3,488
3,789
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,133
467
7,845
9,420
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
10
0 / 3 / 0
5,821
529
3,040
10,823
7,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
marimillian
Cliodhna
8
0 / 2 / 0
4,728
430
1,230
8,917
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
8
0 / 4 / 0
5,282
480
2,059
10,040
8,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
13
Kills
0
0
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
2
9
L
Discordia
HorseBoy33
Discordia
0
1
0
0
W
Ravana
Monograph
Ravana
0
0
5
2.5
L
0
3
0
0
W
Mercury
SuperAfraid
Mercury
5
0
4
7
L
Achilles
0
3
0
0
W
Merlin
cdel730
Merlin
0
0
1
0.5
L
Cliodhna
marimillian
Cliodhna
0
2
0
0
L
Ymir
0
4
0
0
W
Cerberus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,879
Damage
17,662
35,579
Taken
42,989
22,795
Mitigated
22,919
11,334
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,661
5,631
0
2,072
4,873
1,859
312
944
3,885
0
47,033
L
Discordia
HorseBoy33
Discordia
3,488
158
0
0
3,789
1,263
0
1,125
2,569
37,655
2,447
W
Ravana
Monograph
Ravana
6,519
1,553
0
2,288
5,410
4,826
0
584
4,478
904
45,292
L
7,845
4,673
0
2,832
9,420
2,663
0
1,577
7,843
0
51,842
W
Mercury
SuperAfraid
Mercury
4,562
1,749
0
1,000
7,631
3,211
0
676
6,879
0
46,402
L
Achilles
3,040
675
0
3,808
10,823
7,825
0
574
9,436
0
38,747
W
Merlin
cdel730
Merlin
1,418
0
0
565
5,296
1,931
0
2,605
2,691
47,320
0
L
Cliodhna
marimillian
Cliodhna
1,230
151
0
3,471
8,917
2,753
0
1,337
7,499
0
24,045
L
Ymir
2,059
656
17
1,648
10,040
8,415
0
2,315
7,725
17,734
0
W
Cerberus
5,719
518
0
5,409
12,369
10,968
0
1,452
10,867
34,861
3,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,910
Gold Earned
26,623
396
Minions Killed
283
0
Camps Cleared
0
1,121,435
Distance Traveled
1,056,387
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,200
655
81
7
0
218,948
2
L
Discordia
5,659
514
71
6
0
199,994
1
W
Ravana
6,637
603
86
8
0
198,674
0
L
Ishtar
5,133
467
72
7
0
189,350
2
W
Mercury
6,831
621
70
6
0
277,264
0
L
Achilles
5,821
529
67
6
0
183,507
1
W
Merlin
6,596
600
92
8
0
202,231
0
L
Cliodhna
4,728
430
39
4
0
266,649
2
L
Ymir
5,282
480
34
3
0
216,887
0
W
Cerberus
6,646
604
67
6
0
224,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role