Player Matchup

Tiamat
Tiamat
ByLucioSM
Tiamat
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,434 Elo+
Solo
Izanami
Izanami
CatataFishs
Izanami
Level 24
God Stats
0W - 2L
1,253 SR
Queue Stats
28W - 24L
1,589 Elo+
Party 1
Shiva
Shiva
DeathDKid
Shiva
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 24L
1,576 Elo+
Party 1
Ymir
Ymir
Squal
Ymir
Level 107
God Stats
0W - 1L
1,698 SR
Queue Stats
31W - 26L
1,569 Elo+
Party 1
Discordia
Discordia
lordoftime69
Discordia
Level 26
God Stats
4W - 3L
1,684 SR
Queue Stats
13W - 24L
1,421 Elo+
Party 1
Team Averages
Level 57
1,527 SR
1,518 Elo+

VS

Team Averages
Level 131
1,565 SR
1,535 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CoffeeDudee
Medusa
Level 147
God Stats
1W - 0L
1,824 SR
Queue Stats
60W - 42L
1,613 Elo+
Solo
Shiva
Shiva
SheepLegendary
Shiva
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 5L
1,500 Elo+
Solo
Ares
Ares
gulisrazer
Ares
Level 168
God Stats
8W - 3L
1,500 SR
Queue Stats
178W - 200L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ByLucioSM
Tiamat
10
0 / 3 / 0
5,802
1,160
3,209
6,862
3,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
CatataFishs
Izanami
10
0 / 2 / 0
5,910
1,182
3,976
7,906
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
DeathDKid
Shiva
6
0 / 1 / 0
5,534
1,107
307
1,320
989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Squal
Ymir
11
0 / 2 / 0
6,506
1,301
3,767
8,613
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
lordoftime69
Discordia
10
0 / 4 / 0
5,912
1,182
4,752
6,991
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

303

VS

Team 2 Tickets

394

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 5
7,101
1,420
5,621
3,315
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
 
Neith
12
0 / 0 / 8
6,379
1,276
4,178
1,704
909
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
12
1 / 0 / 9
6,708
1,342
6,875
3,394
1,877
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

12
6 / 0 / 6
8,005
1,601
8,420
4,642
3,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
3 / 0 / 6
7,570
1,514
4,051
6,352
6,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
12
12
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
5
4.5
W
Neith
 
Neith
0
0
8
4
L
Tiamat
ByLucioSM
Tiamat
0
3
0
0
L
Izanami
CatataFishs
Izanami
0
2
0
0
W
Medusa
1
0
9
5.5
L
Shiva
DeathDKid
Shiva
0
1
0
0
W
6
0
6
9
L
Ymir
Squal
Ymir
0
2
0
0
W
3
0
6
6
L
Discordia
lordoftime69
Discordia
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,011
Damage
29,145
31,692
Taken
19,407
17,404
Mitigated
14,548
1,045
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,621
83
0
0
3,315
1,619
0
2,004
1,311
24,374
1,653
W
Neith
 
Neith
4,178
1,648
0
437
1,704
909
0
1,552
152
0
11,341
L
Tiamat
ByLucioSM
Tiamat
3,209
555
0
294
6,862
3,802
0
2,250
4,446
8,198
0
L
Izanami
CatataFishs
Izanami
3,976
2,544
0
269
7,906
2,748
0
2,007
5,695
0
12,457
W
Medusa
6,875
2,872
0
0
3,394
1,877
0
2,548
846
0
18,625
L
Shiva
DeathDKid
Shiva
307
29
0
0
1,320
989
0
567
753
0
1,047
W
8,420
1,722
70
1,334
4,642
3,289
0
1,788
2,854
0
16,750
L
Ymir
Squal
Ymir
3,767
86
0
482
8,613
7,500
0
2,162
6,330
19,432
0
W
4,051
97
0
888
6,352
6,854
0
3,836
2,439
5,675
0
L
Discordia
lordoftime69
Discordia
4,752
271
0
0
6,991
2,365
0
1,997
4,652
16,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,664
Gold Earned
35,763
102
Minions Killed
140
4
Camps Cleared
7
418,899
Distance Traveled
587,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,101
1,420
66
13
0
118,996
0
W
Neith
6,379
1,276
22
4
1
117,143
0
L
Tiamat
5,802
1,160
10
2
0
93,844
0
L
Izanami
5,910
1,182
26
5
2
103,712
0
W
Medusa
6,708
1,342
34
7
2
114,588
0
L
Shiva
5,534
1,107
3
1
0
30,251
0
W
Shiva
8,005
1,601
16
3
3
125,040
0
L
Ymir
6,506
1,301
29
6
1
97,851
0
W
Ares
7,570
1,514
2
0
1
111,845
0
L
Discordia
5,912
1,182
34
7
1
93,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role