Player Matchup

Mercury
Mercury
Silver III
NatoJoker
Mercury
Silver III
Level 106
God Stats
3W - 4L
1,794 SR
Queue Stats
81W - 83L
1,402 MMR
Party 1
Xbalanque
Xbalanque
Silver III
Wilfy88
Xbalanque
Silver III
Level 141
God Stats
3W - 1L
1,337 SR
Queue Stats
33W - 20L
1,454 MMR
Solo
Ymir
Ymir
Silver I
Xironne
Ymir
Silver I
Level 82
God Stats
4W - 3L
1,862 SR
Queue Stats
98W - 119L
1,445 MMR
Solo
Thoth
Thoth
Gold V
YourMamaLlama
Thoth
Gold V
Level 148
God Stats
10W - 10L
1,735 SR
Queue Stats
72W - 75L
1,453 MMR
Solo
Surtr
Surtr
Silver III
devinthehunk
Surtr
Silver III
Level 157
God Stats
1W - 1L
1,718 SR
Queue Stats
70W - 58L
1,494 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,689 SR
1,449 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,623 SR
1,450 MMR
Baron Samedi
Baron Samedi
Silver I
DiegoJames1998
Baron Samedi
Silver I
Level 143
God Stats
0W - 2L
1,702 SR
Queue Stats
50W - 72L
1,442 MMR
Solo
Izanami
Izanami
Bronze III
LEGEND__VINCE
Izanami
Bronze III
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 102L
1,453 MMR
Solo
Susano
Susano
Silver III
Mundore
Susano
Silver III
Level 174
God Stats
2W - 2L
1,762 SR
Queue Stats
11W - 16L
1,428 MMR
Party 2
Kukulkan
Kukulkan
Silver II
UncreativeName1
Kukulkan
Silver II
Level 135
God Stats
0W - 1L
1,307 SR
Queue Stats
11W - 14L
1,474 MMR
Party 2
Chaac
Chaac
Silver IV
christian630
Chaac
Silver IV
Level 129
God Stats
1W - 1L
1,846 SR
Queue Stats
9W - 10L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NatoJoker
Mercury
17
11 / 1 / 5
10,378
610
11,534
11,965
5,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
Wilfy88
Xbalanque
18
4 / 0 / 5
11,054
650
10,993
10,650
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ymir
Xironne
Ymir
13
2 / 0 / 10
8,625
507
5,651
14,090
13,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
3 / 2 / 2
10,279
605
7,017
6,268
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
2 / 1 / 4
10,585
623
17,333
18,449
18,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
OsirisMaman BrigitteAres

VS

Bans
VulcanBake KujiraVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiegoJames1998
Baron Samedi
10
0 / 4 / 0
6,703
394
4,019
10,698
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Izanami
14
0 / 4 / 0
8,265
486
7,357
11,531
4,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
Mundore
Susano
13
2 / 6 / 2
7,835
461
8,369
15,273
7,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
15
1 / 4 / 1
8,739
514
4,513
9,537
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 1
7,850
462
10,899
21,181
20,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
22
Kills
4
4
Deaths
22
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DiegoJames1998
Baron Samedi
0
4
0
0
L
Izanami
0
4
0
0
L
Susano
Mundore
Susano
2
6
2
0.5
W
Mercury
NatoJoker
Mercury
11
1
5
13.5
L
Kukulkan
1
4
1
0.38
W
Xbalanque
Wilfy88
Xbalanque
4
0
5
6.5
W
Ymir
Xironne
Ymir
2
0
10
7
W
3
2
2
2
L
1
4
1
0.38
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,528
Damage
35,157
61,422
Taken
68,220
44,594
Mitigated
45,271
15,611
Healing
18,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DiegoJames1998
Baron Samedi
4,019
585
266
2,296
10,698
9,108
0
3,858
6,708
14,603
0
L
Izanami
7,357
4,274
0
1,760
11,531
4,804
0
1,010
10,469
0
81,581
L
Susano
Mundore
Susano
8,369
1,766
0
5,684
15,273
7,122
0
1,085
14,144
0
65,257
W
Mercury
NatoJoker
Mercury
11,534
5,164
0
2,675
11,965
5,515
0
1,400
10,526
0
85,548
L
Kukulkan
4,513
493
0
930
9,537
3,433
0
5,954
3,583
71,953
5,501
W
Xbalanque
Wilfy88
Xbalanque
10,993
6,449
0
4,639
10,650
4,697
1,970
1,436
9,214
0
113,369
W
Ymir
Xironne
Ymir
5,651
528
0
1,594
14,090
13,255
64
4,069
10,021
16,533
0
W
7,017
173
0
883
6,268
2,539
768
1,436
4,832
92,424
495
L
10,899
1,921
0
7,804
21,181
20,804
0
1,331
18,549
0
62,458
W
17,333
8,100
0
5,820
18,449
18,588
113
443
16,826
1,226
93,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,921
Gold Earned
39,392
615
Minions Killed
520
0
Camps Cleared
0
1,718,805
Distance Traveled
1,565,420
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,703
394
12
1
0
298,235
4
L
Izanami
8,265
486
151
9
0
294,230
5
L
Susano
7,835
461
100
6
0
361,665
2
W
Mercury
10,378
610
113
7
0
415,718
4
L
Kukulkan
8,739
514
150
9
0
303,978
2
W
Xbalanque
11,054
650
175
10
0
326,158
6
W
Ymir
8,625
507
12
1
0
354,142
0
W
Thoth
10,279
605
164
10
0
311,700
2
L
Chaac
7,850
462
107
6
0
307,312
2
W
Surtr
10,585
623
151
9
0
311,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role