Player Matchup

Bacchus
Bacchus
Slatterbeast
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,439 Elo+
Party 3
Nike
Nike
TheFlyinGrizzly
Nike
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,483 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TheMissing0
Tsukuyomi
Level 129
God Stats
0W - 1L
1,689 SR
Queue Stats
39W - 54L
1,671 Elo+
Party 3
Zhong Kui
Zhong Kui
Wu-bear_Senpai
Zhong Kui
Level 6
God Stats
12W - 4L
1,500 SR
Queue Stats
125W - 112L
1,492 Elo+
Party 1
Anhur
Anhur
l3ashhh
Anhur
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
278W - 260L
1,517 Elo+
Party 1
Team Averages
Level 87
1,538 SR
1,520 Elo+

VS

Team Averages
Level 75
1,478 SR
1,474 Elo+
Nike
Nike
ArsonComitter
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,370 Elo+
Party 2
Izanami
Izanami
BabyCentaurs
Izanami
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 44L
1,422 Elo+
Party 2
Arachne
Arachne
Crew_Kx0tic
Arachne
Level 104
God Stats
45W - 20L
1,721 SR
Queue Stats
133W - 102L
1,600 Elo+
Party 4
Cthulhu
Cthulhu
TheGlitch360
Cthulhu
Level 29
God Stats
10W - 6L
1,500 SR
Queue Stats
168W - 139L
1,574 Elo+
Party 4
Kukulkan
Kukulkan
Viniluck
Kukulkan
Level 146
God Stats
25W - 38L
1,169 SR
Queue Stats
314W - 435L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Slatterbeast
Bacchus
11
0 / 4 / 3
7,053
415
4,889
13,920
13,118
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 3 / 0
7,848
462
5,654
14,018
13,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
TheMissing0
Tsukuyomi
14
2 / 4 / 0
8,219
483
6,538
15,034
6,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Wu-bear_Senpai
Zhong Kui
13
0 / 4 / 2
7,837
461
7,400
12,342
10,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Anhur
l3ashhh
Anhur
15
3 / 2 / 2
8,825
519
8,399
13,115
4,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 8
7,674
451
5,980
15,305
12,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
BabyCentaurs
Izanami
16
1 / 1 / 3
9,286
546
3,752
6,230
2,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Crew_Kx0tic
Arachne
16
7 / 0 / 4
9,862
580
11,921
15,743
7,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
TheGlitch360
Cthulhu
16
3 / 1 / 6
10,061
592
9,662
12,293
11,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Viniluck
Kukulkan
16
5 / 1 / 6
10,300
606
11,412
8,195
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
17
17
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
W
Izanami
BabyCentaurs
Izanami
1
1
3
2.5
W
Arachne
Crew_Kx0tic
Arachne
7
0
4
9
L
Bacchus
Slatterbeast
Bacchus
0
4
3
0.38
L
1
3
0
0.33
W
Cthulhu
TheGlitch360
Cthulhu
3
1
6
6
L
Tsukuyomi
TheMissing0
Tsukuyomi
2
4
0
0.5
W
Kukulkan
Viniluck
Kukulkan
5
1
6
8
L
Zhong Kui
Wu-bear_Senpai
Zhong Kui
0
4
2
0.25
L
Anhur
l3ashhh
Anhur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,880
Damage
42,727
68,429
Taken
57,766
47,625
Mitigated
37,429
15,589
Healing
13,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,980
503
0
1,786
15,305
12,818
134
3,927
11,378
0
29,318
W
Izanami
BabyCentaurs
Izanami
3,752
2,346
0
1,574
6,230
2,286
4,012
254
5,976
0
85,338
W
Arachne
Crew_Kx0tic
Arachne
11,921
8,134
0
6,045
15,743
7,254
1,033
3,018
12,591
0
62,817
L
Bacchus
Slatterbeast
Bacchus
4,889
820
0
1,042
13,920
13,118
184
3,845
10,022
18,994
0
L
5,654
192
0
1,269
14,018
13,323
0
6,278
7,701
0
56,838
W
Cthulhu
TheGlitch360
Cthulhu
9,662
556
721
3,104
12,293
11,580
548
1,206
10,378
66,356
4,506
L
Tsukuyomi
TheMissing0
Tsukuyomi
6,538
1,169
0
4,620
15,034
6,490
0
3,580
11,446
0
66,019
W
Kukulkan
Viniluck
Kukulkan
11,412
564
0
750
8,195
3,491
1,705
3,185
5,010
85,851
0
L
Zhong Kui
Wu-bear_Senpai
Zhong Kui
7,400
1,305
0
3,138
12,342
10,097
484
5,491
6,810
49,854
16,912
L
Anhur
l3ashhh
Anhur
8,399
3,839
0
5,520
13,115
4,597
1,107
1,413
11,694
0
87,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,782
Gold Earned
47,183
491
Minions Killed
529
0
Camps Cleared
0
1,527,964
Distance Traveled
1,666,294
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,674
451
43
3
0
317,559
0
W
Izanami
9,286
546
135
8
0
314,308
0
W
Arachne
9,862
580
89
5
0
375,252
0
L
Bacchus
7,053
415
38
2
0
296,414
0
L
Nike
7,848
462
85
5
0
316,787
1
W
Cthulhu
10,061
592
115
7
0
334,869
2
L
Tsukuyomi
8,219
483
123
7
0
359,463
2
W
Kukulkan
10,300
606
147
9
0
324,306
4
L
Zhong Kui
7,837
461
117
7
0
269,354
2
L
Anhur
8,825
519
128
8
0
285,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role