Player Matchup

Pele
Pele
 
Pele
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
DoublePenPhilip
Vamana
Level 136
God Stats
2W - 0L
1,779 SR
Queue Stats
26W - 15L
1,711 Elo+
Party 2
Chernobog
Chernobog
Hilfigier
Chernobog
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 57L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
Hop off ur life
Cthulhu
Level 86
God Stats
5W - 3L
1,588 SR
Queue Stats
59W - 74L
1,471 Elo+
Party 2
Nu Wa
Nu Wa
Toki947422
Nu Wa
Level 158
God Stats
5W - 7L
1,303 SR
Queue Stats
94W - 102L
1,484 Elo+
Solo
Team Averages
Level 124
1,534 SR
1,529 Elo+

VS

Team Averages
Level 98
1,537 SR
1,512 Elo+
Hou Yi
Hou Yi
EvietheBard
Hou Yi
Level 134
God Stats
24W - 29L
1,495 SR
Queue Stats
515W - 515L
1,474 Elo+
Solo
Ares
Ares
Flamecaster09
Ares
Level 59
God Stats
6W - 10L
1,519 SR
Queue Stats
344W - 341L
1,495 Elo+
Party 1
Kukulkan
Kukulkan
Flamemoose
Kukulkan
Level 62
God Stats
11W - 9L
1,486 SR
Queue Stats
305W - 281L
1,520 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MrCuddleStruggle
Cu Chulainn
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
SHELOVESTRE2002
Fenrir
Level 149
God Stats
54W - 31L
1,684 SR
Queue Stats
505W - 495L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
7 / 0 / 3
6,954
695
6,046
6,543
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 1
6,452
645
5,047
8,352
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Hilfigier
Chernobog
9
2 / 1 / 3
5,733
573
5,004
6,552
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 4
6,182
618
4,795
8,657
5,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
11
2 / 0 / 4
6,844
684
4,066
1,662
545
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
7
0 / 3 / 1
4,404
440
5,431
6,579
2,197
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 4 / 0
5,118
512
4,583
10,428
7,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Flamemoose
Kukulkan
11
0 / 3 / 0
5,644
564
1,741
6,892
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MrCuddleStruggle
Cu Chulainn
10
0 / 2 / 0
5,851
585
4,250
9,474
6,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 3 / 0
5,061
506
1,612
9,211
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
2
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
0
3
8.5
W
2
0
1
2.5
L
Hou Yi
0
3
1
0.17
L
1
4
0
0.25
L
Kukulkan
Flamemoose
Kukulkan
0
3
0
0
W
Chernobog
Hilfigier
Chernobog
2
1
3
3.5
W
2
1
4
4
L
Cu Chulainn
MrCuddleStruggle
Cu Chulainn
0
2
0
0
L
1
3
0
0.33
W
Nu Wa
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,958
Damage
17,617
31,766
Taken
42,584
20,269
Mitigated
22,093
10,203
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,046
1,224
0
1,122
6,543
2,873
0
904
5,639
0
47,647
W
5,047
2,327
0
2,120
8,352
8,971
0
294
8,058
0
46,044
L
Hou Yi
5,431
2,237
0
1,777
6,579
2,197
0
1,916
4,663
0
27,234
L
4,583
666
0
2,085
10,428
7,280
0
3,123
7,305
15,414
0
L
Kukulkan
Flamemoose
Kukulkan
1,741
70
0
1,280
6,892
2,425
0
2,722
4,170
53,264
0
W
Chernobog
Hilfigier
Chernobog
5,004
3,048
0
2,122
6,552
2,242
470
1,869
4,683
0
35,036
W
4,795
998
1,336
2,422
8,657
5,638
0
2,696
5,961
23,810
1,783
L
Cu Chulainn
MrCuddleStruggle
Cu Chulainn
4,250
1,078
0
1,205
9,474
6,410
0
253
8,632
0
41,516
L
1,612
213
0
937
9,211
3,781
0
593
8,278
0
29,820
W
Nu Wa
4,066
1,283
0
1,081
1,662
545
180
561
1,101
44,587
4,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,165
Gold Earned
26,078
334
Minions Killed
285
0
Camps Cleared
0
1,069,322
Distance Traveled
1,019,961
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,954
695
74
7
0
232,433
0
W
Vamana
6,452
645
81
8
0
234,394
0
L
Hou Yi
4,404
440
45
5
0
179,688
4
L
Ares
5,118
512
19
2
0
201,699
1
L
Kukulkan
5,644
564
96
10
0
213,239
0
W
Chernobog
5,733
573
67
7
0
204,466
0
W
Cthulhu
6,182
618
28
3
0
213,261
0
L
Cu Chulainn
5,851
585
68
7
0
193,602
0
L
Fenrir
5,061
506
57
6
0
231,733
0
W
Nu Wa
6,844
684
84
8
0
184,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role