Player Matchup

Mulan
Mulan
ForskinHaver
Mulan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,277 Elo+
Party 2
Danzaburou
Danzaburou
Guseroni
Danzaburou
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,277 Elo+
Party 2
Bellona
Bellona
IanKlaus
Bellona
Level 85
God Stats
5W - 5L
1,690 SR
Queue Stats
23W - 32L
1,473 Elo+
Solo
Kukulkan
Kukulkan
InfraredDOT_TTV
Kukulkan
Level 89
God Stats
1W - 0L
1,864 SR
Queue Stats
67W - 55L
1,539 Elo+
Solo
Medusa
Medusa
mattjoe200312
Medusa
Level 86
God Stats
6W - 3L
1,506 SR
Queue Stats
179W - 156L
1,561 Elo+
Solo
Team Averages
Level 64
1,612 SR
1,426 Elo+

VS

Team Averages
Level 73
1,552 SR
1,466 Elo+
Vamana
Vamana
AlozChino69
Vamana
Level 69
God Stats
5W - 9L
1,561 SR
Queue Stats
289W - 255L
1,506 Elo+
Solo
Charon
Charon
ChronosDiff
Charon
Level 121
God Stats
6W - 3L
1,294 SR
Queue Stats
141W - 143L
1,466 Elo+
Party 1
Jing Wei
Jing Wei
Klaticus
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,327 Elo+
Party 1
Ares
Ares
RodriguezFamilyJ
Ares
Level 46
God Stats
1W - 3L
1,490 SR
Queue Stats
98W - 95L
1,436 Elo+
Solo
Susano
Susano
VicoD52
Susano
Level 105
God Stats
4W - 1L
1,917 SR
Queue Stats
34W - 26L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,684
737
2,620
3,670
1,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Guseroni
Danzaburou
7
0 / 0 / 2
3,785
757
1,381
1,810
569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
IanKlaus
Bellona
6
0 / 0 / 0
3,388
678
1,795
4,189
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
7
0 / 0 / 1
3,704
741
393
2,009
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
4 / 0 / 0
3,940
788
2,533
3,128
1,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
6
0 / 0 / 0
3,765
753
3,272
4,307
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charon
6
0 / 1 / 0
3,663
733
921
2,461
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Klaticus
Jing Wei
6
0 / 1 / 0
3,409
682
958
1,920
461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 2 / 0
2,815
563
1,320
3,780
1,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
VicoD52
Susano
7
0 / 1 / 0
3,581
716
1,453
4,668
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
0
0
0
L
Charon
0
1
0
0
W
1
0
1
1.5
W
Danzaburou
Guseroni
Danzaburou
0
0
2
1
W
Bellona
IanKlaus
Bellona
0
0
0
0
W
Kukulkan
0
0
1
0.5
L
Jing Wei
Klaticus
Jing Wei
0
1
0
0
L
0
2
0
0
L
Susano
VicoD52
Susano
0
1
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,722
Damage
7,924
14,806
Taken
17,136
6,314
Mitigated
7,799
4,421
Healing
6,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
3,272
1,335
0
1,894
4,307
3,189
0
0
4,307
0
19,117
L
Charon
921
123
0
750
2,461
1,004
0
189
2,272
15,140
1,778
W
2,620
970
0
1,128
3,670
1,312
0
626
2,966
0
18,189
W
Danzaburou
Guseroni
Danzaburou
1,381
765
0
990
1,810
569
0
390
1,420
0
17,561
W
Bellona
IanKlaus
Bellona
1,795
783
0
860
4,189
2,771
0
0
3,795
0
15,176
W
Kukulkan
393
0
0
500
2,009
593
0
506
1,443
23,117
0
L
Jing Wei
Klaticus
Jing Wei
958
888
0
512
1,920
461
0
0
1,920
0
15,119
L
1,320
103
0
1,013
3,780
1,742
0
0
3,780
3,734
0
L
Susano
VicoD52
Susano
1,453
454
0
2,584
4,668
1,403
0
204
4,464
0
17,951
W
2,533
1,186
0
943
3,128
1,069
0
616
2,476
0
18,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,501
Gold Earned
17,233
160
Minions Killed
148
0
Camps Cleared
0
540,792
Distance Traveled
510,591
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
3,765
753
36
7
0
108,805
0
L
Charon
3,663
733
37
7
0
104,045
0
W
Mulan
3,684
737
30
6
0
108,966
0
W
Danzaburou
3,785
757
29
6
0
111,942
0
W
Bellona
3,388
678
29
6
0
109,735
0
W
Kukulkan
3,704
741
35
7
0
101,807
0
L
Jing Wei
3,409
682
25
5
0
103,475
0
L
Ares
2,815
563
9
2
0
67,470
2
L
Susano
3,581
716
41
8
0
126,796
0
W
Medusa
3,940
788
37
7
0
108,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role