Player Matchup

Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
BoskiKrzak
Vulcan
Gold IV
Level 63
God Stats
3W - 6L
1,605 SR
Queue Stats
50W - 57L
1,391 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
JegeSpuge
Ratatoskr
Silver I
Level 156
God Stats
0W - 3L
1,096 SR
Queue Stats
132W - 119L
1,394 MMR
Solo
Terra
Terra
Silver II
Phasemangler
Terra
Silver II
Level 52
God Stats
11W - 12L
1,738 SR
Queue Stats
43W - 55L
1,389 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,488 SR
1,435 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,454 SR
1,414 MMR
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
BaddyGus
Mercury
Silver II
Level 126
God Stats
3W - 3L
1,308 SR
Queue Stats
28W - 31L
1,296 MMR
Party 1
Osiris
Osiris
Gold IV
FruityDonzo
Osiris
Gold IV
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 44L
1,497 MMR
Party 1
Janus
Janus
Gold IV
Sekta82
Janus
Gold IV
Level 89
God Stats
9W - 9L
1,464 SR
Queue Stats
95W - 90L
1,391 MMR
Solo
Hel
Hel
Gold V
VirtuousBlake12
Hel
Gold V
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
162W - 181L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 2 / 1
5,765
524
4,208
6,153
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
 
Hercules
9
0 / 5 / 0
5,460
496
4,650
11,788
5,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
BoskiKrzak
Vulcan
12
2 / 0 / 0
6,614
601
3,143
4,782
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
JegeSpuge
Ratatoskr
10
0 / 2 / 3
5,354
487
4,231
9,484
3,146
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 1
5,381
489
2,040
7,394
4,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThothAthenaAresAo Kuang

VS

Bans
AwilixCharonBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 2
5,813
528
5,974
9,215
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
BaddyGus
Mercury
12
1 / 3 / 3
6,053
550
2,854
8,599
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
12
5 / 0 / 1
7,045
640
7,559
9,108
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Sekta82
Janus
11
0 / 1 / 0
5,790
526
3,863
4,846
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 0 / 1
6,125
557
3,138
5,216
2,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
10
10
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
1
0.75
L
Hercules
 
Hercules
0
5
0
0
W
Anhur
 
Anhur
2
0
2
3
W
Mercury
BaddyGus
Mercury
1
3
3
0.83
L
Vulcan
BoskiKrzak
Vulcan
2
0
0
2
W
Osiris
5
0
1
5.5
L
Ratatoskr
JegeSpuge
Ratatoskr
0
2
3
0.75
L
0
1
1
0.5
W
Janus
Sekta82
Janus
0
1
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,272
Damage
23,388
39,601
Taken
36,984
16,840
Mitigated
21,234
11,276
Healing
15,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,208
2,161
0
500
6,153
1,954
0
1,231
4,922
0
47,072
L
Hercules
 
Hercules
4,650
1,186
0
3,379
11,788
5,616
0
0
10,919
0
33,236
W
Anhur
 
Anhur
5,974
3,120
0
3,527
9,215
2,873
220
691
8,524
0
51,424
W
Mercury
BaddyGus
Mercury
2,854
1,351
0
345
8,599
3,513
0
436
8,147
0
55,092
L
Vulcan
BoskiKrzak
Vulcan
3,143
790
0
1,585
4,782
1,648
0
3,396
1,018
47,595
1,646
W
Osiris
7,559
2,110
0
2,354
9,108
11,019
0
0
9,108
0
42,716
L
Ratatoskr
JegeSpuge
Ratatoskr
4,231
1,060
0
3,848
9,484
3,146
0
469
8,950
0
37,265
L
2,040
294
115
1,849
7,394
4,476
0
1,244
6,150
17,889
359
W
Janus
Sekta82
Janus
3,863
70
0
672
4,846
1,456
0
1,847
2,897
45,309
776
W
3,138
160
4,510
4,331
5,216
2,373
77
1,675
3,501
18,041
1,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,574
Gold Earned
30,826
332
Minions Killed
356
0
Camps Cleared
0
1,178,341
Distance Traveled
1,084,104
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,765
524
88
8
0
233,812
0
L
Hercules
5,460
496
65
6
0
202,537
0
W
Anhur
5,813
528
83
8
0
205,118
1
W
Mercury
6,053
550
86
8
0
247,321
0
L
Vulcan
6,614
601
97
9
0
233,688
4
W
Osiris
7,045
640
68
6
0
216,739
0
L
Ratatoskr
5,354
487
62
6
0
268,277
4
L
Terra
5,381
489
20
2
0
240,027
4
W
Janus
5,790
526
96
9
0
207,738
0
W
Hel
6,125
557
23
2
0
207,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role