Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
JungLTaSoeur
Bastet
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
387W - 341L
1,572 Elo+
Party 2
Baron Samedi
Baron Samedi
megapixa
Baron Samedi
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,477 Elo+
Party 3
Bellona
Bellona
soundchaosdebug
Bellona
Level 62
God Stats
2W - 4L
1,500 SR
Queue Stats
70W - 67L
1,448 Elo+
Party 3
Team Averages
Level 81
1,500 SR
1,499 Elo+

VS

Team Averages
Level 81
1,546 SR
1,459 Elo+
Arachne
Arachne
Cynaire
Arachne
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,455 Elo+
Party 4
Bastet
Bastet
IZesshiI
Bastet
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 58L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
Khenan3162
Baron Samedi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,399 Elo+
Party 4
Mulan
Mulan
LAUgq
Mulan
Level 28
God Stats
3W - 3L
1,727 SR
Queue Stats
80W - 89L
1,505 Elo+
Party 1
Zeus
Zeus
MarleyBob
Zeus
Level 145
God Stats
1W - 2L
1,502 SR
Queue Stats
42W - 44L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 4 / 10
9,397
940
6,472
16,244
22,735
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
 
Medusa
14
2 / 3 / 7
8,613
861
7,015
8,653
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
15
2 / 1 / 8
8,900
890
3,626
8,521
3,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
megapixa
Baron Samedi
17
4 / 1 / 9
9,748
975
12,073
6,359
4,269
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 3 / 8
8,590
859
3,770
10,747
11,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cynaire
Arachne
16
5 / 4 / 2
8,188
819
8,194
11,325
10,304
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
IZesshiI
Bastet
7
0 / 1 / 1
5,792
579
2,089
1,676
598
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
Khenan3162
Baron Samedi
18
2 / 4 / 5
8,602
860
6,517
11,157
6,701
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
LAUgq
Mulan
6
0 / 2 / 1
5,753
575
24
2,962
2,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
15
3 / 3 / 4
8,202
820
14,301
8,132
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
14
Kills
10
12
Deaths
14
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
4
10
2
W
Medusa
 
Medusa
2
3
7
1.83
L
Arachne
Cynaire
Arachne
5
4
2
1.5
L
Bastet
IZesshiI
Bastet
0
1
1
0.5
W
Bastet
2
1
8
6
L
Baron Samedi
Khenan3162
Baron Samedi
2
4
5
1.13
L
Mulan
LAUgq
Mulan
0
2
1
0.25
L
Zeus
3
3
4
1.67
W
Baron Samedi
megapixa
Baron Samedi
4
1
9
8.5
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,956
Damage
31,125
50,524
Taken
35,252
46,270
Mitigated
23,166
18,642
Healing
8,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,472
1,997
1,978
2,637
16,244
22,735
555
6,373
9,796
13,022
951
W
Medusa
 
Medusa
7,015
2,014
494
1,287
8,653
3,967
1,301
3,236
5,328
0
21,432
L
Arachne
Cynaire
Arachne
8,194
5,663
343
2,818
11,325
10,304
0
5,591
5,526
0
15,726
L
Bastet
IZesshiI
Bastet
2,089
203
0
128
1,676
598
0
774
825
0
2,807
W
Bastet
3,626
1,545
761
2,642
8,521
3,864
2,043
3,949
4,470
0
11,408
L
Baron Samedi
Khenan3162
Baron Samedi
6,517
310
869
2,785
11,157
6,701
0
6,138
4,931
25,822
0
L
Mulan
LAUgq
Mulan
24
24
188
107
2,962
2,082
0
1,191
1,694
0
256
L
Zeus
14,301
800
78
1,483
8,132
3,481
0
4,793
3,247
25,615
0
W
Baron Samedi
megapixa
Baron Samedi
12,073
749
3,454
2,236
6,359
4,269
97
3,232
3,085
36,937
0
W
3,770
27
767
2,386
10,747
11,435
0
4,028
6,626
0
9,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,248
Gold Earned
36,537
156
Minions Killed
99
0
Camps Cleared
0
993,624
Distance Traveled
666,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,397
940
13
1
0
197,773
0
W
Medusa
8,613
861
42
4
0
199,842
0
L
Arachne
8,188
819
24
2
0
188,108
0
L
Bastet
5,792
579
3
0
0
68,293
0
W
Bastet
8,900
890
26
3
0
223,443
0
L
Baron Samedi
8,602
860
34
3
0
172,923
0
L
Mulan
5,753
575
2
0
0
56,022
0
L
Zeus
8,202
820
36
4
0
181,364
0
W
Baron Samedi
9,748
975
58
6
0
199,842
0
W
Bellona
8,590
859
17
2
0
172,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role