Player Matchup

Cthulhu
Cthulhu
Evokers Edge
Cthulhu
Level 106
God Stats
104W - 11L
1,872 SR
Queue Stats
207W - 28L
1,875 Elo+
Party 1
Hun Batz
Hun Batz
RabbiAbeFinkel
Hun Batz
Level 101
God Stats
14W - 0L
2,019 SR
Queue Stats
129W - 11L
1,875 Elo+
Party 1
Baron Samedi
Baron Samedi
SudoSmite
Baron Samedi
Level 17
God Stats
3W - 0L
1,995 SR
Queue Stats
3W - 1L
1,654 Elo+
Party 1
Team Averages
Level 75
1,962 SR
1,801 Elo+

VS

Team Averages
Level 73
1,663 SR
1,491 Elo+
Ra
Ra
BBABU
Ra
Level 89
God Stats
5W - 3L
1,570 SR
Queue Stats
32W - 19L
1,479 Elo+
Solo
Yemoja
Yemoja
JuiceManJacob
Yemoja
Level 65
God Stats
3W - 2L
1,713 SR
Queue Stats
317W - 301L
1,524 Elo+
Party 2
Cliodhna
Cliodhna
OGeezie
Cliodhna
Level 66
God Stats
1W - 1L
1,705 SR
Queue Stats
91W - 80L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Evokers Edge
Cthulhu
14
10 / 2 / 4
9,860
896
17,074
17,210
16,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
14
3 / 4 / 10
8,931
812
12,761
10,513
6,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SudoSmite
Baron Samedi
12
1 / 2 / 13
8,042
731
6,953
8,633
3,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
2 / 6 / 3
7,584
689
7,895
13,178
5,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
3 / 5 / 4
8,618
783
6,564
16,178
14,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
OGeezie
Cliodhna
13
3 / 3 / 3
8,102
737
6,528
12,394
6,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
14
Kills
8
8
Deaths
14
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
2
6
3
0.58
W
Cthulhu
Evokers Edge
Cthulhu
10
2
4
6
L
3
5
4
1
L
Cliodhna
OGeezie
Cliodhna
3
3
3
1.5
W
Hun Batz
3
4
10
2
W
Baron Samedi
SudoSmite
Baron Samedi
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,788
Damage
20,987
36,356
Taken
41,750
26,265
Mitigated
26,989
11,630
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
7,895
704
1,457
4,587
13,178
5,634
0
8,481
3,994
23,579
645
W
Cthulhu
Evokers Edge
Cthulhu
17,074
279
292
5,935
17,210
16,315
0
6,322
10,049
36,207
495
L
6,564
1,868
859
600
16,178
14,659
0
8,918
6,474
17,039
0
L
Cliodhna
OGeezie
Cliodhna
6,528
536
0
2,000
12,394
6,696
0
5,037
6,646
0
21,396
W
Hun Batz
12,761
3,962
266
2,084
10,513
6,123
1,165
3,292
6,837
18
32,339
W
Baron Samedi
SudoSmite
Baron Samedi
6,953
861
1,465
1,588
8,633
3,827
714
4,170
4,299
16,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,833
Gold Earned
24,304
107
Minions Killed
78
0
Camps Cleared
0
614,401
Distance Traveled
576,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,584
689
37
3
0
197,622
0
W
Cthulhu
9,860
896
45
4
0
230,717
0
L
Yemoja
8,618
783
17
2
0
170,458
0
L
Cliodhna
8,102
737
24
2
0
208,449
0
W
Hun Batz
8,931
812
46
4
0
199,049
0
W
Baron Samedi
8,042
731
16
1
0
184,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role