Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
Boricuidomi
Morgan Le Fay
Silver III
Level 129
God Stats
4W - 3L
1,626 SR
Queue Stats
15W - 13L
1,422 MMR
Party 1
Achilles
Achilles
Silver V
DAAQ500
Achilles
Silver V
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 21L
1,377 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
FeedTheGiant
Kumbhakarna
Gold V
Level 107
God Stats
52W - 57L
1,551 SR
Queue Stats
105W - 116L
1,392 MMR
Solo
Chernobog
Chernobog
Silver III
imcww
Chernobog
Silver III
Level 155
God Stats
10W - 9L
1,762 SR
Queue Stats
170W - 174L
1,407 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,588 SR
1,419 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,497 SR
1,420 MMR
Ishtar
Ishtar
Gold V
 
Ishtar
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver III
Carnegie96
Vamana
Silver III
Level 216
God Stats
14W - 15L
1,589 SR
Queue Stats
124W - 123L
1,386 MMR
Solo
Thor
Thor
Bronze III
TwTeclas
Thor
Bronze III
Level 146
God Stats
10W - 3L
1,500 SR
Queue Stats
119W - 104L
1,408 MMR
Solo
Fenrir
Fenrir
Gold IV
neekel-_-
Fenrir
Gold IV
Level 107
God Stats
401W - 361L
1,613 SR
Queue Stats
442W - 421L
1,406 MMR
Solo
Yu Huang
Yu Huang
Gold III
t3nmuh
Yu Huang
Gold III
Level 123
God Stats
4W - 6L
1,283 SR
Queue Stats
181W - 184L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
1 / 2 / 2
7,861
491
3,146
11,104
5,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Boricuidomi
Morgan Le Fay
13
0 / 3 / 1
7,581
474
5,758
7,975
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
DAAQ500
Achilles
13
0 / 1 / 0
7,612
476
8,936
14,756
18,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
FeedTheGiant
Kumbhakarna
11
0 / 1 / 4
6,865
429
3,191
10,129
7,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
imcww
Chernobog
15
5 / 4 / 1
8,905
557
12,359
16,242
7,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaSun WukongHachiman

VS

Bans
KukulkanOsirisBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
0 / 5 / 3
8,888
556
8,327
12,539
5,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Carnegie96
Vamana
16
0 / 0 / 1
9,962
623
7,993
13,853
10,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
16
4 / 0 / 4
9,080
568
7,081
10,648
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
neekel-_-
Fenrir
13
5 / 1 / 4
9,015
563
7,205
13,362
11,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
t3nmuh
Yu Huang
15
2 / 0 / 3
9,015
563
6,957
6,521
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
11
11
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
2
1
W
Ishtar
 
Ishtar
0
5
3
0.3
L
Morgan Le Fay
Boricuidomi
Morgan Le Fay
0
3
1
0.17
W
Vamana
Carnegie96
Vamana
0
0
1
0.5
L
Achilles
DAAQ500
Achilles
0
1
0
0
L
Kumbhakarna
FeedTheGiant
Kumbhakarna
0
1
4
2
W
Thor
4
0
4
6
L
Chernobog
imcww
Chernobog
5
4
1
1.38
W
Fenrir
neekel-_-
Fenrir
5
1
4
7
W
Yu Huang
t3nmuh
Yu Huang
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,390
Damage
37,563
60,206
Taken
56,923
41,204
Mitigated
35,218
14,006
Healing
20,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,146
1,374
0
450
11,104
5,355
0
570
10,534
0
75,756
W
Ishtar
 
Ishtar
8,327
6,131
0
3,637
12,539
5,419
723
712
11,827
0
75,115
L
Morgan Le Fay
Boricuidomi
Morgan Le Fay
5,758
96
0
941
7,975
3,371
0
1,870
6,105
60,487
1,054
W
Vamana
Carnegie96
Vamana
7,993
3,153
0
6,752
13,853
10,458
154
375
12,383
0
92,546
L
Achilles
DAAQ500
Achilles
8,936
1,528
0
5,707
14,756
18,082
0
0
14,756
0
61,569
L
Kumbhakarna
FeedTheGiant
Kumbhakarna
3,191
241
0
1,138
10,129
7,314
0
2,455
7,674
12,263
237
W
Thor
7,081
1,403
0
5,212
10,648
4,759
0
1,257
9,391
0
77,006
L
Chernobog
imcww
Chernobog
12,359
8,743
0
5,770
16,242
7,082
59
2,062
14,180
0
85,751
W
Fenrir
neekel-_-
Fenrir
7,205
1,697
0
2,614
13,362
11,774
22
3,428
9,893
0
38,675
W
Yu Huang
t3nmuh
Yu Huang
6,957
495
0
2,651
6,521
2,808
0
3,236
3,240
73,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,824
Gold Earned
45,960
484
Minions Killed
556
0
Camps Cleared
0
1,604,711
Distance Traveled
1,583,558
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,861
491
121
8
0
391,027
0
W
Ishtar
8,888
556
113
7
0
250,954
1
L
Morgan Le Fay
7,581
474
112
7
0
279,467
1
W
Vamana
9,962
623
163
10
0
309,780
1
L
Achilles
7,612
476
101
6
0
299,192
1
L
Kumbhakarna
6,865
429
20
1
0
340,815
4
W
Thor
9,080
568
119
7
0
367,262
0
L
Chernobog
8,905
557
130
8
0
294,210
0
W
Fenrir
9,015
563
44
3
0
330,573
13
W
Yu Huang
9,015
563
117
7
0
324,989
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role