Player Matchup

Geb
Geb
Fabianitu
Geb
Level 155
God Stats
0W - 1L
1,278 SR
Queue Stats
100W - 99L
1,588 Elo+
Party 3
Tiamat
Tiamat
ITzOSK
Tiamat
Level 157
God Stats
19W - 23L
1,400 SR
Queue Stats
277W - 257L
1,508 Elo+
Solo
Camazotz
Camazotz
NoTyXx_fana
Camazotz
Level 148
God Stats
3W - 8L
1,598 SR
Queue Stats
264W - 249L
1,512 Elo+
Solo
Achilles
Achilles
PALALAA
Achilles
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,551 Elo+
Party 3
Olorun
Olorun
Totsym
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 90L
1,564 Elo+
Party 3
Team Averages
Level 149
1,455 SR
1,544 Elo+

VS

Team Averages
Level 128
1,615 SR
1,595 Elo+
Tyr
Tyr
Chick3nT1ts
Tyr
Level 125
God Stats
2W - 1L
1,492 SR
Queue Stats
95W - 79L
1,584 Elo+
Party 1
Artio
Artio
Cordovil_36
Artio
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 110L
1,529 Elo+
Party 2
Chaac
Chaac
Deedaadum
Chaac
Level 109
God Stats
14W - 8L
1,782 SR
Queue Stats
48W - 35L
1,712 Elo+
Party 1
Jing Wei
Jing Wei
NaveSilva
Jing Wei
Level 149
God Stats
2W - 2L
1,715 SR
Queue Stats
159W - 171L
1,511 Elo+
Party 2
Janus
Janus
lDave
Janus
Level 128
God Stats
15W - 11L
1,586 SR
Queue Stats
100W - 82L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,028
503
4,291
7,906
7,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tiamat
ITzOSK
Tiamat
10
0 / 3 / 0
4,978
498
2,411
6,733
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
NoTyXx_fana
Camazotz
9
3 / 3 / 1
5,188
519
3,141
8,672
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
PALALAA
Achilles
8
1 / 0 / 3
5,280
528
3,318
6,123
4,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Totsym
Olorun
10
1 / 2 / 3
5,504
550
5,480
5,704
2,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,036
604
4,352
4,581
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 3
5,405
541
2,572
9,267
6,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chaac
Deedaadum
Chaac
11
0 / 0 / 1
6,439
644
4,210
7,709
5,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Jing Wei
NaveSilva
Jing Wei
10
1 / 2 / 0
5,617
562
3,536
5,051
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
lDave
Janus
11
6 / 1 / 1
6,476
648
4,464
4,214
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
5
Kills
9
9
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
0
2
3
0.75
W
Chaac
Deedaadum
Chaac
0
0
1
0.5
L
0
1
0
0
L
Tiamat
ITzOSK
Tiamat
0
3
0
0
W
Jing Wei
NaveSilva
Jing Wei
1
2
0
0.5
L
Camazotz
NoTyXx_fana
Camazotz
3
3
1
1.17
L
Achilles
PALALAA
Achilles
1
0
3
2.5
L
Olorun
Totsym
Olorun
1
2
3
1.25
W
Janus
lDave
Janus
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,641
Damage
19,134
35,138
Taken
30,822
21,413
Mitigated
17,717
8,212
Healing
10,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,352
765
0
3,162
4,581
2,131
0
733
3,714
0
37,839
W
2,572
519
317
3,676
9,267
6,639
208
3,850
5,417
16,575
800
W
Chaac
Deedaadum
Chaac
4,210
895
0
2,052
7,709
5,606
0
2,547
4,636
0
48,079
L
4,291
429
0
1,482
7,906
7,597
0
185
7,721
33,563
1,309
L
Tiamat
ITzOSK
Tiamat
2,411
81
0
966
6,733
3,944
0
1,715
5,018
33,967
0
W
Jing Wei
NaveSilva
Jing Wei
3,536
2,567
0
978
5,051
1,799
636
1,740
3,311
0
40,449
L
Camazotz
NoTyXx_fana
Camazotz
3,141
822
0
1,838
8,672
3,391
0
2,113
6,559
0
24,515
L
Achilles
PALALAA
Achilles
3,318
556
0
2,339
6,123
4,372
0
1,027
5,096
0
12,202
L
Olorun
Totsym
Olorun
5,480
4,419
180
1,407
5,704
2,109
0
1,951
3,753
40,692
5,881
W
Janus
lDave
Janus
4,464
281
0
467
4,214
1,542
0
1,499
2,493
36,582
1,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,978
Gold Earned
29,973
273
Minions Killed
325
0
Camps Cleared
0
938,657
Distance Traveled
1,045,055
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,036
604
65
7
0
255,727
2
W
Artio
5,405
541
36
4
0
203,609
0
W
Chaac
6,439
644
83
8
0
188,565
0
L
Geb
5,028
503
56
6
0
173,324
2
L
Tiamat
4,978
498
72
7
0
176,481
0
W
Jing Wei
5,617
562
69
7
0
175,566
0
L
Camazotz
5,188
519
41
4
0
196,147
3
L
Achilles
5,280
528
12
1
0
218,900
2
L
Olorun
5,504
550
92
9
0
173,805
0
W
Janus
6,476
648
72
7
0
221,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role