Player Matchup

Cupid
Cupid
 
Cupid
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Fundinator
Morgan Le Fay
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 71L
1,573 Elo+
Party 2
Janus
Janus
IceyBadger
Janus
Level 155
God Stats
4W - 7L
1,428 SR
Queue Stats
177W - 226L
1,490 Elo+
Party 2
Maui
Maui
Shauneh
Maui
Level 77
God Stats
22W - 32L
1,724 SR
Queue Stats
26W - 43L
1,496 Elo+
Party 2
Thor
Thor
TheCollector971
Thor
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 48L
1,398 Elo+
Solo
Team Averages
Level 115
1,531 SR
1,491 Elo+

VS

Team Averages
Level 111
1,500 SR
1,452 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ClemING
Lancelot
Level 97
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 17L
1,358 Elo+
Party 1
Achilles
Achilles
Dr3aMzZ_MaGiiC_-
Achilles
Level 157
God Stats
8W - 5L
1,563 SR
Queue Stats
143W - 143L
1,492 Elo+
Solo
Thor
Thor
Prophiii
Thor
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 26L
1,350 Elo+
Party 1
Zhong Kui
Zhong Kui
kiyotoshi
Zhong Kui
Level 86
God Stats
3W - 2L
1,438 SR
Queue Stats
66W - 50L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 1 / 2
4,259
608
1,511
3,740
1,167
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morgan Le Fay
Fundinator
Morgan Le Fay
6
0 / 3 / 0
3,867
552
1,552
4,034
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
9
3 / 0 / 0
4,651
664
1,333
3,449
980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Maui
Shauneh
Maui
7
0 / 1 / 2
4,272
610
944
4,768
2,510
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

9
1 / 1 / 1
5,009
716
3,915
6,003
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
3 / 0 / 1
5,590
799
4,353
3,864
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Lancelot
ClemING
Lancelot
9
1 / 0 / 0
4,707
672
2,151
3,984
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,200
600
1,747
7,520
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Thor
8
2 / 1 / 0
4,381
626
2,192
4,426
1,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Zhong Kui
kiyotoshi
Zhong Kui
9
0 / 1 / 1
4,806
687
1,938
3,287
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
4
Kills
6
6
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
1
2
1
W
Sol
 
Sol
3
0
1
3.5
W
Lancelot
ClemING
Lancelot
1
0
0
1
W
0
2
0
0
L
Morgan Le Fay
Fundinator
Morgan Le Fay
0
3
0
0
L
Janus
3
0
0
3
W
Thor
2
1
0
2
L
Maui
Shauneh
Maui
0
1
2
1
L
1
1
1
1.5
W
Zhong Kui
kiyotoshi
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,255
Damage
12,381
21,994
Taken
23,081
8,325
Mitigated
9,795
8,329
Healing
9,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,511
854
148
1,550
3,740
1,167
0
1,113
2,627
0
29,355
W
Sol
 
Sol
4,353
1,905
0
2,503
3,864
1,176
875
2,312
1,416
34,255
0
W
Lancelot
ClemING
Lancelot
2,151
55
0
2,736
3,984
1,465
0
333
3,651
0
31,964
W
1,747
117
0
2,828
7,520
3,064
0
339
7,181
0
21,751
L
Morgan Le Fay
Fundinator
Morgan Le Fay
1,552
315
0
998
4,034
1,425
0
2,378
1,656
13,042
1,121
L
Janus
1,333
258
0
2,474
3,449
980
0
579
2,870
25,781
521
W
Thor
2,192
157
0
230
4,426
1,955
0
345
4,081
0
13,964
L
Maui
Shauneh
Maui
944
375
0
1,432
4,768
2,510
0
2,027
2,741
15,700
0
L
3,915
415
0
1,727
6,003
2,243
0
0
6,003
172
32,102
W
Zhong Kui
kiyotoshi
Zhong Kui
1,938
541
0
1,301
3,287
2,135
0
389
2,898
27,335
9,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,058
Gold Earned
23,684
225
Minions Killed
259
0
Camps Cleared
0
734,779
Distance Traveled
791,906
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,259
608
59
8
0
155,619
0
W
Sol
5,590
799
65
9
0
149,824
2
W
Lancelot
4,707
672
65
9
0
195,176
0
W
Achilles
4,200
600
35
5
0
141,627
0
L
Morgan Le Fay
3,867
552
32
5
0
103,268
0
L
Janus
4,651
664
50
7
0
169,477
0
W
Thor
4,381
626
20
3
0
158,861
0
L
Maui
4,272
610
20
3
0
159,912
0
L
Thor
5,009
716
64
9
0
146,503
0
W
Zhong Kui
4,806
687
74
11
0
146,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role