Player Matchup

Ymir
Ymir
Andreeew_21
Ymir
Level 62
God Stats
37W - 27L
1,642 SR
Queue Stats
70W - 74L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
Azzaro_dimaroko
Gilgamesh
Level 57
God Stats
3W - 4L
1,712 SR
Queue Stats
72W - 76L
1,495 Elo+
Solo
Neith
Neith
Malvar_9
Neith
Level 116
God Stats
107W - 105L
1,528 SR
Queue Stats
349W - 377L
1,487 Elo+
Party 2
Fenrir
Fenrir
bananaXD994
Fenrir
Level 67
God Stats
19W - 20L
1,754 SR
Queue Stats
125W - 137L
1,461 Elo+
Party 2
Kukulkan
Kukulkan
tifredioux24110
Kukulkan
Level 165
God Stats
8W - 2L
1,607 SR
Queue Stats
32W - 29L
1,366 Elo+
Solo
Team Averages
Level 93
1,649 SR
1,466 Elo+

VS

Team Averages
Level 81
1,625 SR
1,619 Elo+
Ishtar
Ishtar
DennisUA
Ishtar
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 30L
1,718 Elo+
Party 1
Charon
Charon
SirB4c0n
Charon
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 81L
1,668 Elo+
Party 1
Sobek
Sobek
TheAllGod
Sobek
Level 83
God Stats
4W - 2L
1,799 SR
Queue Stats
17W - 16L
1,615 Elo+
Party 1
Ymir
Ymir
kingly-morning0
Ymir
Level 87
God Stats
18W - 16L
1,466 SR
Queue Stats
62W - 55L
1,476 Elo+
Solo
Jormungandr
Jormungandr
mrsniperman3
Jormungandr
Level 27
God Stats
4W - 3L
1,862 SR
Queue Stats
27W - 26L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 6
8,617
454
6,612
13,410
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Azzaro_dimaroko
Gilgamesh
16
4 / 2 / 0
10,219
538
11,622
20,405
21,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Malvar_9
Neith
16
6 / 1 / 1
9,419
496
14,443
14,082
6,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
17
6 / 1 / 6
9,588
505
14,844
17,608
9,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
18
1 / 3 / 1
9,993
526
6,910
13,143
7,174
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DennisUA
Ishtar
12
0 / 4 / 2
7,380
388
9,490
13,503
5,743
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
SirB4c0n
Charon
16
4 / 3 / 0
9,811
516
14,046
13,565
7,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
TheAllGod
Sobek
12
0 / 4 / 1
7,784
410
8,232
20,423
25,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 2 / 2
7,766
409
4,497
11,997
6,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
mrsniperman3
Jormungandr
16
2 / 4 / 0
9,883
520
14,233
17,733
16,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
17
Kills
7
7
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
W
Gilgamesh
Azzaro_dimaroko
Gilgamesh
4
2
0
2
L
Ishtar
DennisUA
Ishtar
0
4
2
0.25
W
Neith
Malvar_9
Neith
6
1
1
6.5
L
Charon
SirB4c0n
Charon
4
3
0
1.33
L
Sobek
TheAllGod
Sobek
0
4
1
0.13
W
Fenrir
6
1
6
9
L
1
2
2
1
L
Jormungandr
mrsniperman3
Jormungandr
2
4
0
0.5
W
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,431
Damage
50,498
78,648
Taken
77,221
54,790
Mitigated
61,531
17,557
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,612
1,308
119
3,544
13,410
10,540
372
5,480
7,860
35,229
0
W
Gilgamesh
Azzaro_dimaroko
Gilgamesh
11,622
4,368
0
2,528
20,405
21,412
0
14,519
5,842
0
72,617
L
Ishtar
DennisUA
Ishtar
9,490
5,979
0
3,395
13,503
5,743
500
1,819
11,684
0
50,680
W
Neith
Malvar_9
Neith
14,443
3,840
0
5,178
14,082
6,197
1,716
5,313
8,703
0
85,400
L
Charon
SirB4c0n
Charon
14,046
2,330
0
1,000
13,565
7,360
0
5,202
8,360
73,229
3,262
L
Sobek
TheAllGod
Sobek
8,232
816
269
6,270
20,423
25,042
0
2,888
17,535
31,463
3,646
W
Fenrir
14,844
3,321
0
2,716
17,608
9,467
0
4,992
12,442
0
86,964
L
4,497
238
0
4,428
11,997
6,566
0
3,411
8,586
44,892
517
L
Jormungandr
mrsniperman3
Jormungandr
14,233
4,074
0
4,988
17,733
16,820
0
0
16,501
71,556
167
W
Kukulkan
6,910
674
0
3,472
13,143
7,174
0
8,105
4,565
95,021
991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,836
Gold Earned
42,624
568
Minions Killed
435
0
Camps Cleared
0
1,769,735
Distance Traveled
1,637,631
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,617
454
57
3
0
330,724
7
W
Gilgamesh
10,219
538
118
6
0
320,467
1
L
Ishtar
7,380
388
81
4
0
326,322
0
W
Neith
9,419
496
117
6
0
315,828
4
L
Charon
9,811
516
142
7
0
400,930
0
L
Sobek
7,784
410
35
2
0
366,280
2
W
Fenrir
9,588
505
102
5
0
444,864
0
L
Ymir
7,766
409
68
4
0
206,925
2
L
Jormungandr
9,883
520
109
6
0
337,174
0
W
Kukulkan
9,993
526
174
9
0
357,852
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role