Player Matchup

Hades
Hades
Africanhammer3
Hades
Level 48
God Stats
0W - 3L
1,202 SR
Queue Stats
99W - 116L
1,449 Elo+
Solo
Athena
Athena
Antishot08
Athena
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 71L
1,448 Elo+
Solo
Arachne
Arachne
Nosutori
Arachne
Level 48
God Stats
13W - 8L
1,569 SR
Queue Stats
37W - 39L
1,449 Elo+
Solo
Team Averages
Level 46
1,424 SR
1,449 Elo+

VS

Team Averages
Level 114
1,571 SR
1,304 Elo+
Medusa
Medusa
AfricaXVII
Medusa
Level 125
God Stats
6W - 3L
1,801 SR
Queue Stats
87W - 73L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
AigleLeader1119
Kuzenbo
Level 140
God Stats
16W - 15L
1,440 SR
Queue Stats
77W - 58L
1,329 Elo+
Party 1
Vulcan
Vulcan
MallaKa47
Vulcan
Level 78
God Stats
3W - 3L
1,471 SR
Queue Stats
12W - 18L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
8,794
676
7,337
14,792
7,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Athena
Antishot08
Athena
13
0 / 4 / 6
8,086
622
5,493
16,076
15,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Nosutori
Arachne
16
8 / 4 / 2
10,439
803
9,458
14,836
8,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AfricaXVII
Medusa
16
8 / 3 / 5
10,983
845
14,003
10,245
4,677
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 7
10,003
769
9,439
12,340
17,100
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vulcan
MallaKa47
Vulcan
13
0 / 4 / 10
8,609
662
10,025
7,668
3,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
10
Kills
13
13
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
AfricaXVII
Medusa
8
3
5
3.5
L
2
5
3
0.7
W
5
3
7
2.83
L
Athena
Antishot08
Athena
0
4
6
0.75
W
Vulcan
MallaKa47
Vulcan
0
4
10
1.25
L
Arachne
Nosutori
Arachne
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,288
Damage
33,467
45,704
Taken
30,253
31,308
Mitigated
24,814
6,124
Healing
3,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AfricaXVII
Medusa
14,003
5,793
0
2,057
10,245
4,677
863
3,937
6,264
0
39,394
L
7,337
499
764
2,732
14,792
7,247
701
6,843
7,949
44,145
0
W
9,439
3,293
142
526
12,340
17,100
237
5,954
6,328
16,364
0
L
Athena
Antishot08
Athena
5,493
2,087
0
30
16,076
15,540
130
7,176
8,900
14,797
0
W
Vulcan
MallaKa47
Vulcan
10,025
5,847
424
400
7,668
3,037
175
2,931
4,722
32,485
0
L
Arachne
Nosutori
Arachne
9,458
6,175
0
2,598
14,836
8,521
0
5,523
9,313
0
37,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
29,595
148
Minions Killed
137
0
Camps Cleared
0
679,863
Distance Traveled
715,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,983
845
72
6
0
236,889
0
L
Hades
8,794
676
78
6
0
212,226
0
W
Kuzenbo
10,003
769
22
2
0
247,395
0
L
Athena
8,086
622
14
1
0
240,282
0
W
Vulcan
8,609
662
43
3
0
231,001
0
L
Arachne
10,439
803
56
4
0
227,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role