Player Matchup

Surtr
Surtr
Eldelacuadra
Surtr
Level 122
God Stats
12W - 8L
1,700 SR
Queue Stats
121W - 123L
1,504 Elo+
Party 1
Bacchus
Bacchus
Leonelcjs73
Bacchus
Level 65
God Stats
1W - 1L
1,746 SR
Queue Stats
2W - 5L
1,564 Elo+
Solo
Ao Kuang
Ao Kuang
NosoyGabito
Ao Kuang
Level 142
God Stats
13W - 7L
1,650 SR
Queue Stats
301W - 291L
1,532 Elo+
Party 1
Anhur
Anhur
ZaRoN680
Anhur
Level 123
God Stats
5W - 8L
1,500 SR
Queue Stats
199W - 208L
1,416 Elo+
Solo
Zeus
Zeus
lowfatmilkk
Zeus
Level 79
God Stats
23W - 18L
1,487 SR
Queue Stats
29W - 30L
1,504 Elo+
Solo
Team Averages
Level 106
1,617 SR
1,504 Elo+

VS

Team Averages
Level 145
1,371 SR
1,468 Elo+
Arachne
Arachne
HEED21
Arachne
Level 185
God Stats
4W - 4L
1,196 SR
Queue Stats
9W - 14L
1,321 Elo+
Solo
Izanami
Izanami
WickNazty
Izanami
Level 177
God Stats
7W - 11L
1,375 SR
Queue Stats
70W - 68L
1,483 Elo+
Solo
Janus
Janus
kiviz123
Janus
Level 155
God Stats
1W - 1L
1,250 SR
Queue Stats
33W - 27L
1,478 Elo+
Solo
Ix Chel
Ix Chel
marcsantx2
Ix Chel
Level 84
God Stats
13W - 10L
1,318 SR
Queue Stats
113W - 84L
1,560 Elo+
Solo
Sun Wukong
Sun Wukong
pimpjuice2000
Sun Wukong
Level 126
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 6
11,639
582
13,128
19,692
21,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
Leonelcjs73
Bacchus
16
1 / 1 / 4
9,923
496
7,332
12,300
15,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ao Kuang
NosoyGabito
Ao Kuang
18
4 / 6 / 5
10,848
542
12,343
21,229
8,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
ZaRoN680
Anhur
15
2 / 5 / 1
9,409
470
2,792
13,831
5,026
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 5 / 4
10,711
536
16,057
10,704
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HEED21
Arachne
15
1 / 7 / 6
9,643
482
9,327
22,669
9,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
WickNazty
Izanami
20
5 / 3 / 8
12,634
632
13,345
16,179
8,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Janus
kiviz123
Janus
18
7 / 6 / 5
11,016
551
13,158
14,303
5,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ix Chel
marcsantx2
Ix Chel
14
4 / 2 / 7
9,952
498
6,613
13,797
14,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sun Wukong
pimpjuice2000
Sun Wukong
15
2 / 1 / 6
9,098
455
7,889
13,772
10,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
51
19
Kills
19
20
Deaths
19
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
5
3
6
2.67
W
Arachne
HEED21
Arachne
1
7
6
0.57
L
Bacchus
Leonelcjs73
Bacchus
1
1
4
3
L
Ao Kuang
NosoyGabito
Ao Kuang
4
6
5
1.08
W
Izanami
WickNazty
Izanami
5
3
8
3
L
Anhur
ZaRoN680
Anhur
2
5
1
0.5
W
Janus
kiviz123
Janus
7
6
5
1.58
L
7
5
4
1.8
W
Ix Chel
marcsantx2
Ix Chel
4
2
7
3.75
W
Sun Wukong
pimpjuice2000
Sun Wukong
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,652
Damage
50,332
77,756
Taken
80,720
53,393
Mitigated
47,928
19,820
Healing
23,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,128
5,435
0
4,637
19,692
21,134
1,163
5,229
14,463
2,969
77,385
W
Arachne
HEED21
Arachne
9,327
5,088
0
7,335
22,669
9,586
0
9,820
12,621
0
74,597
L
Bacchus
Leonelcjs73
Bacchus
7,332
789
0
1,470
12,300
15,130
34
3,148
9,152
42,843
0
L
Ao Kuang
NosoyGabito
Ao Kuang
12,343
4,681
0
9,544
21,229
8,489
1,363
3,629
17,600
68,619
17,323
W
Izanami
WickNazty
Izanami
13,345
8,563
0
4,850
16,179
8,174
6,863
6,187
9,936
0
136,879
L
Anhur
ZaRoN680
Anhur
2,792
1,035
232
2,799
13,831
5,026
695
4,709
9,122
0
61,820
W
Janus
kiviz123
Janus
13,158
1,280
0
2,484
14,303
5,544
180
8,118
6,088
90,064
871
L
16,057
3,073
0
1,138
10,704
3,614
442
3,178
7,526
62,300
3,220
W
Ix Chel
marcsantx2
Ix Chel
6,613
692
2,917
4,310
13,797
14,622
132
7,640
5,898
25,560
1,927
W
Sun Wukong
pimpjuice2000
Sun Wukong
7,889
1,570
0
2,045
13,772
10,002
0
3,887
9,323
0
37,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,530
Gold Earned
52,343
487
Minions Killed
518
0
Camps Cleared
0
1,864,898
Distance Traveled
1,948,031
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
11,639
582
120
6
0
343,098
5
W
Arachne
9,643
482
100
5
0
415,708
0
L
Bacchus
9,923
496
41
2
0
440,227
0
L
Ao Kuang
10,848
542
120
6
0
414,397
0
W
Izanami
12,634
632
220
11
0
361,933
6
L
Anhur
9,409
470
117
6
0
313,376
5
W
Janus
11,016
551
106
5
0
372,197
0
L
Zeus
10,711
536
89
4
0
353,800
0
W
Ix Chel
9,952
498
31
2
0
379,006
6
W
Sun Wukong
9,098
455
61
3
0
419,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role