Player Matchup

Janus
Janus
LufaWKrzakach
Janus
Level 148
God Stats
3W - 1L
1,481 SR
Queue Stats
4W - 1L
1,772 Elo+
Solo
Danzaburou
Danzaburou
Tiffy21
Danzaburou
Level 105
God Stats
3W - 4L
1,394 SR
Queue Stats
23W - 33L
1,392 Elo+
Party 2
Izanami
Izanami
Ugnakmatsuke
Izanami
Level 29
God Stats
3W - 0L
1,298 SR
Queue Stats
28W - 22L
1,503 Elo+
Solo
Hun Batz
Hun Batz
klohilde86
Hun Batz
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 35L
1,392 Elo+
Party 2
Achilles
Achilles
nekro242
Achilles
Level 6
God Stats
2W - 0L
1,756 SR
Queue Stats
20W - 10L
1,495 Elo+
Solo
Team Averages
Level 87
1,486 SR
1,511 Elo+

VS

Team Averages
Level 72
1,460 SR
1,464 Elo+
Danzaburou
Danzaburou
Chamwar
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,589 Elo+
Party 1
Nike
Nike
Judgekaz
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,589 Elo+
Party 1
Scylla
Scylla
ZeqoAero
Scylla
Level 85
God Stats
26W - 19L
1,474 SR
Queue Stats
100W - 81L
1,446 Elo+
Solo
Yemoja
Yemoja
temp-950133
Yemoja
Level 102
God Stats
0W - 8L
1,297 SR
Queue Stats
19W - 59L
1,418 Elo+
Party 3
Bacchus
Bacchus
xXAgramQ8Xx
Bacchus
Level 118
God Stats
3W - 4L
1,528 SR
Queue Stats
14W - 47L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 6
9,757
887
14,774
5,551
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Tiffy21
Danzaburou
15
0 / 1 / 6
9,281
844
4,638
4,067
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Ugnakmatsuke
Izanami
17
3 / 0 / 5
10,414
947
4,410
3,498
1,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
klohilde86
Hun Batz
15
1 / 0 / 6
9,213
838
6,888
7,462
9,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
nekro242
Achilles
16
5 / 1 / 2
10,273
934
7,699
12,390
16,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chamwar
Danzaburou
14
0 / 5 / 2
8,100
736
4,396
11,461
4,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
13
0 / 4 / 1
7,611
692
5,598
15,447
13,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
ZeqoAero
Scylla
11
0 / 0 / 0
7,145
650
0
2,641
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
13
1 / 0 / 0
8,211
746
745
4,005
3,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
xXAgramQ8Xx
Bacchus
15
2 / 1 / 1
8,371
761
6,647
10,525
14,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
10
Kills
3
3
Deaths
10
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chamwar
Danzaburou
0
5
2
0.2
L
Nike
0
4
1
0.13
W
1
1
6
4
W
Danzaburou
Tiffy21
Danzaburou
0
1
6
3
W
Izanami
Ugnakmatsuke
Izanami
3
0
5
5.5
L
Scylla
ZeqoAero
Scylla
0
0
0
0
W
Hun Batz
klohilde86
Hun Batz
1
0
6
4
W
Achilles
nekro242
Achilles
5
1
2
6
L
Yemoja
1
0
0
1
L
Bacchus
xXAgramQ8Xx
Bacchus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,409
Damage
17,386
32,968
Taken
44,079
32,046
Mitigated
36,575
5,093
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chamwar
Danzaburou
4,396
1,816
0
680
11,461
4,659
0
3,160
8,207
0
23,914
L
Nike
5,598
413
0
981
15,447
13,736
0
5,275
9,810
0
14,317
W
14,774
262
0
0
5,551
2,810
3,096
2,298
3,069
41,060
1,155
W
Danzaburou
Tiffy21
Danzaburou
4,638
1,467
0
1,005
4,067
2,108
1,629
953
3,012
0
18,760
W
Izanami
Ugnakmatsuke
Izanami
4,410
3,310
0
1,713
3,498
1,760
4,938
516
2,903
0
46,883
L
Scylla
ZeqoAero
Scylla
0
0
0
0
2,641
859
0
1,604
993
0
0
W
Hun Batz
klohilde86
Hun Batz
6,888
890
0
770
7,462
9,083
0
692
6,460
424
28,934
W
Achilles
nekro242
Achilles
7,699
864
0
1,605
12,390
16,285
904
1,893
10,004
131
26,732
L
Yemoja
745
56
964
200
4,005
3,128
0
1,085
2,816
6,316
32
L
Bacchus
xXAgramQ8Xx
Bacchus
6,647
219
0
1,536
10,525
14,193
0
2,626
7,752
18,066
1,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,938
Gold Earned
39,438
289
Minions Killed
102
0
Camps Cleared
0
1,156,079
Distance Traveled
854,910
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,100
736
37
3
0
200,399
0
L
Nike
7,611
692
34
3
0
218,175
0
W
Janus
9,757
887
75
7
0
214,178
0
W
Danzaburou
9,281
844
34
3
0
221,225
0
W
Izanami
10,414
947
97
9
0
218,166
0
L
Scylla
7,145
650
0
0
0
20,320
0
W
Hun Batz
9,213
838
38
3
0
225,212
0
W
Achilles
10,273
934
45
4
0
277,298
2
L
Yemoja
8,211
746
7
1
0
208,371
0
L
Bacchus
8,371
761
24
2
0
207,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role