Player Matchup

Geb
Geb
Bperk1991
Geb
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,533 Elo+
Party 1
Anhur
Anhur
Keiko668809
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,462 Elo+
Solo
Yemoja
Yemoja
MrFrostbyte
Yemoja
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,588 Elo+
Party 1
Loki
Loki
PAIN19847971
Loki
Level 81
God Stats
2W - 0L
1,506 SR
Queue Stats
49W - 48L
1,541 Elo+
Solo
Charon
Charon
Winshox12
Charon
Level 141
God Stats
15W - 4L
1,331 SR
Queue Stats
1,516W - 752L
1,422 Elo+
Solo
Team Averages
Level 102
1,467 SR
1,509 Elo+

VS

Team Averages
Level 111
1,493 SR
1,445 Elo+
Ullr
Ullr
BigThomp
Ullr
Level 111
God Stats
8W - 5L
1,828 SR
Queue Stats
508W - 506L
1,426 Elo+
Solo
Hel
Hel
MayLayRivers
Hel
Level 102
God Stats
0W - 1L
1,279 SR
Queue Stats
6W - 17L
1,279 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NaTiVe_SkItZ
Ah Muzen Cab
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,559 Elo+
Solo
Raijin
Raijin
stolzwolf
Raijin
Level 128
God Stats
0W - 5L
1,500 SR
Queue Stats
394W - 386L
1,531 Elo+
Solo
Zeus
Zeus
一口气半支烟
Zeus
Level 91
God Stats
12W - 6L
1,358 SR
Queue Stats
500W - 529L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 12
9,336
718
8,924
11,650
13,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
4 / 1 / 6
9,577
737
9,732
9,826
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
16
2 / 1 / 10
9,178
706
7,326
13,828
12,640
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 3 / 6
9,573
736
6,693
8,869
4,547
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
Winshox12
Charon
19
5 / 2 / 10
10,985
845
20,107
11,325
7,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
2 / 3 / 5
9,771
752
8,989
13,693
7,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

16
1 / 4 / 2
9,094
700
10,433
14,190
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
NaTiVe_SkItZ
Ah Muzen Cab
11
0 / 1 / 2
7,356
566
2,522
4,426
1,889
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Raijin
stolzwolf
Raijin
16
4 / 5 / 2
9,613
739
9,634
13,252
5,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 1
9,211
709
12,885
10,814
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
16
Kills
9
9
Deaths
16
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
3
5
1.5
W
1
2
12
3.5
W
4
1
6
7
L
1
4
2
0.5
W
Yemoja
2
1
10
7
L
Ah Muzen Cab
NaTiVe_SkItZ
Ah Muzen Cab
0
1
2
1
W
4
3
6
2.33
W
Charon
Winshox12
Charon
5
2
10
5
L
Raijin
stolzwolf
Raijin
4
5
2
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,782
Damage
44,463
55,498
Taken
56,375
42,253
Mitigated
26,217
26,478
Healing
25,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
8,989
7,162
234
3,031
13,693
7,027
0
8,167
5,422
0
20,360
W
8,924
246
2,401
2,288
11,650
13,031
282
7,575
4,075
25,038
1,267
W
9,732
3,151
753
976
9,826
4,834
726
6,136
3,690
0
18,421
L
10,433
1,015
8,771
6,962
14,190
6,414
0
8,286
5,491
26,261
26
W
Yemoja
7,326
1,190
8,300
4,465
13,828
12,640
282
8,376
5,452
12,070
946
L
Ah Muzen Cab
NaTiVe_SkItZ
Ah Muzen Cab
2,522
335
827
539
4,426
1,889
0
2,138
2,288
0
7,693
W
6,693
1,393
2,664
1,076
8,869
4,547
342
4,538
4,331
0
17,638
W
Charon
Winshox12
Charon
20,107
2,008
879
2,676
11,325
7,201
1,515
6,117
5,208
39,733
0
L
Raijin
stolzwolf
Raijin
9,634
795
828
1,566
13,252
5,942
0
9,568
3,445
21,284
393
L
12,885
559
409
2,063
10,814
4,945
0
6,673
4,052
27,818
133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,649
Gold Earned
45,045
157
Minions Killed
148
0
Camps Cleared
0
1,264,661
Distance Traveled
1,038,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,771
752
31
2
0
218,148
0
W
Geb
9,336
718
38
3
0
231,174
0
W
Anhur
9,577
737
21
2
0
215,718
0
L
Hel
9,094
700
40
3
0
234,918
0
W
Yemoja
9,178
706
17
1
0
267,732
0
L
Ah Muzen Cab
7,356
566
10
1
0
149,198
0
W
Loki
9,573
736
15
1
0
269,764
0
W
Charon
10,985
845
66
5
0
280,273
0
L
Raijin
9,613
739
27
2
0
192,659
0
L
Zeus
9,211
709
40
3
0
243,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role