Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Camazotz
Camazotz
Silver I
Deyyker
Camazotz
Silver I
Level 117
God Stats
7W - 4L
1,936 SR
Queue Stats
57W - 54L
1,459 MMR
Party 2
Kukulkan
Kukulkan
Gold IV
FαkeTαlesOfMαtty
Kukulkan
Gold IV
Level 118
God Stats
1W - 1L
1,278 SR
Queue Stats
81W - 75L
1,492 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold V
YoMaster17
Ah Muzen Cab
Gold V
Level 139
God Stats
16W - 11L
1,813 SR
Queue Stats
78W - 84L
1,371 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,605 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,575 SR
1,442 MMR
Hel
Hel
Silver I
 
Hel
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
 
Rama
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold V
Jockerstt
Ix Chel
Gold V
Level 86
God Stats
1W - 1L
1,735 SR
Queue Stats
89W - 100L
1,343 MMR
Solo
Susano
Susano
Bronze IV
bautymastro77
Susano
Bronze IV
Level 144
God Stats
0W - 1L
1,609 SR
Queue Stats
5W - 13L
1,402 MMR
Party 3
King Arthur
King Arthur
Bronze IV
hawa11
King Arthur
Bronze IV
Level 69
God Stats
0W - 1L
1,530 SR
Queue Stats
1W - 5L
1,465 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 1 / 1
6,099
610
2,984
6,937
4,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sobek
 
Sobek
8
2 / 0 / 4
5,482
548
4,271
8,333
5,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
Deyyker
Camazotz
10
3 / 1 / 4
5,745
575
4,697
7,434
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 3
6,698
670
2,958
3,998
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
YoMaster17
Ah Muzen Cab
11
0 / 0 / 4
5,577
558
5,524
6,993
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NikeAwilixBellonaMaman Brigitte

VS

Bans
Bake KujiraAphroditeThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 1 / 1
5,601
560
1,767
2,704
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
 
Rama
9
0 / 1 / 0
4,879
488
5,085
7,410
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Jockerstt
Ix Chel
8
0 / 1 / 0
4,988
499
3,090
6,084
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 4 / 0
5,081
508
3,834
10,785
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
hawa11
King Arthur
10
1 / 3 / 0
5,698
570
3,594
7,470
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
2
2
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
1
2.5
W
Sobek
 
Sobek
2
0
4
4
L
Hel
 
Hel
0
1
1
0.5
L
Rama
 
Rama
0
1
0
0
W
Camazotz
Deyyker
Camazotz
3
1
4
5
W
3
0
3
4.5
L
Ix Chel
Jockerstt
Ix Chel
0
1
0
0
W
Ah Muzen Cab
YoMaster17
Ah Muzen Cab
0
0
4
2
L
1
4
0
0.25
L
King Arthur
hawa11
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,434
Damage
17,370
33,695
Taken
34,453
17,479
Mitigated
18,073
12,234
Healing
12,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,984
902
0
2,914
6,937
4,443
0
113
6,356
0
42,441
W
Sobek
 
Sobek
4,271
617
1,122
3,429
8,333
5,734
0
1,815
6,518
12,070
799
L
Hel
 
Hel
1,767
248
212
1,102
2,704
825
0
1,073
1,631
41,826
0
L
Rama
 
Rama
5,085
4,006
0
2,305
7,410
2,720
0
1,673
5,737
0
42,382
W
Camazotz
Deyyker
Camazotz
4,697
1,195
0
2,323
7,434
2,990
0
722
6,671
0
42,394
W
2,958
543
0
625
3,998
1,483
0
1,135
2,863
52,516
0
L
Ix Chel
Jockerstt
Ix Chel
3,090
983
1,468
2,734
6,084
3,662
0
1,347
4,737
14,319
0
W
Ah Muzen Cab
YoMaster17
Ah Muzen Cab
5,524
2,673
0
1,821
6,993
2,829
0
1,185
5,808
0
50,711
L
3,834
714
0
3,684
10,785
4,267
0
2,867
7,918
0
38,972
L
King Arthur
hawa11
King Arthur
3,594
348
0
1,146
7,470
6,599
30
0
7,091
298
36,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
26,247
353
Minions Killed
317
0
Camps Cleared
0
1,064,874
Distance Traveled
971,069
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,099
610
80
8
0
209,506
0
W
Sobek
5,482
548
16
2
0
231,352
3
L
Hel
5,601
560
96
10
0
201,512
1
L
Rama
4,879
488
82
8
0
171,215
0
W
Camazotz
5,745
575
65
7
0
230,387
0
W
Kukulkan
6,698
670
111
11
0
216,244
1
L
Ix Chel
4,988
499
12
1
0
200,975
4
W
Ah Muzen Cab
5,577
558
81
8
0
177,385
2
L
Susano
5,081
508
65
7
0
209,176
0
L
King Arthur
5,698
570
62
6
0
188,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role