Player Matchup

Fenrir
Fenrir
BlitzKrang89
Fenrir
Level 89
God Stats
9W - 14L
1,331 SR
Queue Stats
85W - 83L
1,531 Elo+
Solo
Nox
Nox
Xangel1987x4619
Nox
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 83L
1,555 Elo+
Solo
Thanatos
Thanatos
raikerz
Thanatos
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 14L
1,227 Elo+
Solo
Sobek
Sobek
rctwig
Sobek
Level 46
God Stats
4W - 3L
1,484 SR
Queue Stats
296W - 328L
1,298 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thirtyonebees
Ah Muzen Cab
Level 48
God Stats
3W - 6L
1,573 SR
Queue Stats
148W - 136L
1,266 Elo+
Solo
Team Averages
Level 59
1,478 SR
1,375 Elo+

VS

Team Averages
Level 87
1,536 SR
1,360 Elo+
Apollo
Apollo
KingStarfire
Apollo
Level 120
God Stats
10W - 13L
1,424 SR
Queue Stats
12W - 19L
1,316 Elo+
Solo
Ymir
Ymir
Pyro6116
Ymir
Level 82
God Stats
5W - 4L
1,718 SR
Queue Stats
430W - 413L
1,464 Elo+
Solo
Shiva
Shiva
SeverusWar
Shiva
Level 129
God Stats
5W - 0L
1,500 SR
Queue Stats
124W - 104L
1,185 Elo+
Solo
Hel
Hel
ShinnidyMt
Hel
Level 56
God Stats
37W - 30L
1,488 SR
Queue Stats
483W - 451L
1,415 Elo+
Party 1
Da Ji
Da Ji
lehey_
Da Ji
Level 47
God Stats
67W - 60L
1,552 SR
Queue Stats
421W - 414L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 3 / 3
9,130
571
8,421
14,748
7,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 4 / 6
6,934
433
6,237
11,049
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
raikerz
Thanatos
12
2 / 5 / 2
7,174
448
6,999
12,140
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
rctwig
Sobek
12
0 / 6 / 4
6,743
421
5,118
16,150
17,511
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Muzen Cab
thirtyonebees
Ah Muzen Cab
11
1 / 4 / 1
6,577
411
9,735
10,398
4,043
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
6 / 1 / 5
9,113
570
9,905
10,007
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
13
4 / 4 / 10
9,205
575
8,509
17,478
18,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
15
3 / 1 / 6
9,460
591
10,134
11,949
9,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 3 / 5
8,824
552
8,599
11,383
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
lehey_
Da Ji
12
4 / 3 / 5
7,514
470
5,162
11,547
6,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
11
Kills
22
22
Deaths
12
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
7
3
3
2.83
W
Apollo
6
1
5
8.5
W
Ymir
4
4
10
2.25
W
Shiva
3
1
6
6
W
5
3
5
2.5
L
1
4
6
1
W
Da Ji
lehey_
Da Ji
4
3
5
2.17
L
Thanatos
raikerz
Thanatos
2
5
2
0.6
L
Sobek
rctwig
Sobek
0
6
4
0.33
L
Ah Muzen Cab
thirtyonebees
Ah Muzen Cab
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,510
Damage
42,309
64,485
Taken
62,364
39,176
Mitigated
41,883
13,494
Healing
19,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,421
1,589
0
4,818
14,748
7,799
504
2,202
12,272
0
47,364
W
Apollo
9,905
6,560
0
3,462
10,007
4,609
2,200
1,868
8,049
0
78,219
W
Ymir
8,509
2,144
0
2,834
17,478
18,106
32
2,662
14,644
26,348
2,326
W
Shiva
10,134
1,241
0
2,750
11,949
9,090
471
1,085
10,630
296
76,375
W
8,599
662
813
6,082
11,383
4,077
277
3,373
7,845
44,680
944
L
6,237
347
0
2,980
11,049
4,576
0
4,161
6,292
33,388
0
W
Da Ji
lehey_
Da Ji
5,162
1,312
190
2,899
11,547
6,001
0
2,367
9,078
0
19,601
L
Thanatos
raikerz
Thanatos
6,999
2,247
0
3,671
12,140
5,247
388
2,966
9,057
0
37,001
L
Sobek
rctwig
Sobek
5,118
468
0
1,525
16,150
17,511
0
2,932
12,891
17,172
0
L
Ah Muzen Cab
thirtyonebees
Ah Muzen Cab
9,735
3,832
0
500
10,398
4,043
46
3,974
6,363
0
48,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,558
Gold Earned
44,116
249
Minions Killed
378
0
Camps Cleared
0
1,538,985
Distance Traveled
1,528,895
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,130
571
57
4
0
347,537
0
W
Apollo
9,113
570
142
9
0
260,128
0
W
Ymir
9,205
575
39
2
0
301,710
2
W
Shiva
9,460
591
106
7
0
334,750
0
W
Hel
8,824
552
61
4
0
319,410
0
L
Nox
6,934
433
39
2
0
294,363
0
W
Da Ji
7,514
470
30
2
0
312,897
0
L
Thanatos
7,174
448
49
3
0
296,634
0
L
Sobek
6,743
421
38
2
0
312,579
0
L
Ah Muzen Cab
6,577
411
66
4
0
287,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role