Player Matchup

Danzaburou
Danzaburou
ARGHH_DR_REQUIN
Danzaburou
Level 41
God Stats
10W - 17L
1,487 SR
Queue Stats
58W - 61L
1,372 Elo+
Party 2
Medusa
Medusa
FlippENEZ
Medusa
Level 69
God Stats
3W - 6L
1,542 SR
Queue Stats
11W - 14L
1,519 Elo+
Solo
Anubis
Anubis
Gretzky996
Anubis
Level 81
God Stats
19W - 9L
1,907 SR
Queue Stats
113W - 80L
1,611 Elo+
Party 1
Bellona
Bellona
Tarek_83500
Bellona
Level 6
God Stats
1W - 2L
1,703 SR
Queue Stats
10W - 24L
1,259 Elo+
Party 2
Geb
Geb
notchocheezz
Geb
Level 82
God Stats
0W - 1L
1,183 SR
Queue Stats
86W - 72L
1,504 Elo+
Party 1
Team Averages
Level 56
1,564 SR
1,453 Elo+

VS

Team Averages
Level 99
1,496 SR
1,470 Elo+
Gilgamesh
Gilgamesh
Big Boss 047
Gilgamesh
Level 96
God Stats
5W - 7L
1,500 SR
Queue Stats
167W - 181L
1,434 Elo+
Solo
Fenrir
Fenrir
Fasterkiller777
Fenrir
Level 88
God Stats
4W - 0L
1,869 SR
Queue Stats
25W - 20L
1,507 Elo+
Solo
Artemis
Artemis
Hitman_Mark47
Artemis
Level 104
God Stats
1W - 0L
1,066 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nox
Nox
I Mr 170 I
Nox
Level 88
God Stats
16W - 10L
1,500 SR
Queue Stats
395W - 364L
1,465 Elo+
Solo
Vamana
Vamana
WakefulGinger
Vamana
Level 117
God Stats
23W - 23L
1,547 SR
Queue Stats
386W - 381L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ARGHH_DR_REQUIN
Danzaburou
5
0 / 1 / 0
3,865
387
0
2,733
691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
FlippENEZ
Medusa
8
3 / 1 / 0
5,022
502
5,012
6,597
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Gretzky996
Anubis
10
0 / 0 / 0
5,363
536
1,508
2,088
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Tarek_83500
Bellona
8
0 / 1 / 0
4,638
464
1,886
7,170
6,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 1
4,573
457
4,058
8,453
5,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big Boss 047
Gilgamesh
9
2 / 2 / 1
5,424
542
4,875
7,855
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 0 / 2
5,539
554
1,709
6,514
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
9
1 / 1 / 2
5,217
522
5,992
5,067
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 0
6,328
633
210
2,021
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 0
6,000
600
2,845
4,256
3,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
4
5
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ARGHH_DR_REQUIN
Danzaburou
0
1
0
0
W
Gilgamesh
Big Boss 047
Gilgamesh
2
2
1
1.25
W
0
0
2
1
L
Medusa
FlippENEZ
Medusa
3
1
0
3
L
Anubis
Gretzky996
Anubis
0
0
0
0
W
Artemis
1
1
2
2
W
0
0
0
0
L
Bellona
Tarek_83500
Bellona
0
1
0
0
W
1
0
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,464
Damage
15,631
27,041
Taken
25,713
17,091
Mitigated
15,397
4,976
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ARGHH_DR_REQUIN
Danzaburou
0
0
0
404
2,733
691
0
0
2,733
0
11,101
W
Gilgamesh
Big Boss 047
Gilgamesh
4,875
1,447
0
796
7,855
6,981
174
2,195
5,660
0
24,841
W
1,709
472
0
4,083
6,514
2,754
0
0
6,514
0
41,238
L
Medusa
FlippENEZ
Medusa
5,012
1,886
0
1,362
6,597
2,977
0
0
6,395
0
20,506
L
Anubis
Gretzky996
Anubis
1,508
38
0
0
2,088
1,031
0
200
1,888
32,824
224
W
Artemis
5,992
2,926
0
1,146
5,067
1,912
531
1,624
3,443
0
28,949
W
210
0
0
500
2,021
496
0
1,227
758
41,654
276
L
Bellona
Tarek_83500
Bellona
1,886
733
0
1,513
7,170
6,826
0
81
6,613
0
19,440
W
2,845
493
0
1,537
4,256
3,254
88
205
4,011
186
36,224
L
4,058
473
0
1,697
8,453
5,566
0
0
8,009
13,657
1,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,461
Gold Earned
28,508
176
Minions Killed
298
0
Camps Cleared
0
885,837
Distance Traveled
943,754
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,865
387
21
2
0
154,913
0
W
Gilgamesh
5,424
542
29
3
0
199,067
0
W
Fenrir
5,539
554
71
7
0
200,831
0
L
Medusa
5,022
502
30
3
0
167,434
1
L
Anubis
5,363
536
72
7
0
175,047
0
W
Artemis
5,217
522
52
5
0
183,246
0
W
Nox
6,328
633
92
9
0
176,369
2
L
Bellona
4,638
464
33
3
0
196,504
0
W
Vamana
6,000
600
54
5
0
184,241
2
L
Geb
4,573
457
20
2
0
191,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role