Player Matchup

Ix Chel
Ix Chel
Attef
Ix Chel
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 114L
1,285 Elo+
Solo
Cthulhu
Cthulhu
ChrisundKira
Cthulhu
Level 168
God Stats
7W - 5L
1,748 SR
Queue Stats
540W - 560L
1,466 Elo+
Solo
Arachne
Arachne
ToxicLEC
Arachne
Level 123
God Stats
6W - 3L
1,500 SR
Queue Stats
333W - 307L
1,523 Elo+
Party 2
Rama
Rama
Twin_Wolf22
Rama
Level 151
God Stats
2W - 8L
1,500 SR
Queue Stats
302W - 283L
1,482 Elo+
Party 2
Chernobog
Chernobog
xDecadeInTheDark
Chernobog
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,409 Elo+
Solo
Team Averages
Level 137
1,550 SR
1,433 Elo+

VS

Team Averages
Level 110
1,371 SR
1,646 Elo+
Ix Chel
Ix Chel
II_Don_Titjes_II
Ix Chel
Level 125
God Stats
2W - 5L
1,167 SR
Queue Stats
494W - 468L
1,423 Elo+
Solo
Zeus
Zeus
INabbbb
Zeus
Level 159
God Stats
5W - 0L
1,500 SR
Queue Stats
208W - 12L
1,993 Elo+
Party 1
Charybdis
Charybdis
MigrantsGoAway
Charybdis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 9L
1,865 Elo+
Party 1
Ymir
Ymir
WhyRYouRunninGx
Ymir
Level 122
God Stats
1W - 2L
1,185 SR
Queue Stats
107W - 122L
1,468 Elo+
Solo
Tyr
Tyr
xVMx Zanpakuto
Tyr
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
714W - 747L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Attef
Ix Chel
15
0 / 5 / 4
8,730
582
6,776
13,110
7,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
ChrisundKira
Cthulhu
11
0 / 2 / 2
8,309
554
2,594
9,897
7,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
ToxicLEC
Arachne
17
5 / 5 / 0
10,129
675
8,506
18,252
21,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
1 / 3 / 3
9,067
604
10,620
13,801
7,272
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
17
0 / 4 / 4
8,938
596
6,510
13,729
6,906
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 7
11,781
785
10,691
8,324
4,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
INabbbb
Zeus
18
3 / 2 / 7
11,014
734
21,894
6,677
3,188
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
MigrantsGoAway
Charybdis
19
7 / 3 / 7
12,284
819
23,055
14,528
7,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 9
11,043
736
3,967
14,793
16,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 1 / 6
9,822
655
6,342
13,163
17,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
6
Kills
19
19
Deaths
7
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Attef
Ix Chel
0
5
4
0.4
L
Cthulhu
ChrisundKira
Cthulhu
0
2
2
0.5
W
6
0
7
9.5
W
Zeus
INabbbb
Zeus
3
2
7
3.25
W
Charybdis
MigrantsGoAway
Charybdis
7
3
7
3.5
L
Arachne
ToxicLEC
Arachne
5
5
0
1
L
1
3
3
0.83
W
2
1
9
6.5
L
Chernobog
0
4
4
0.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,006
Damage
65,949
68,789
Taken
57,485
49,561
Mitigated
49,472
26,050
Healing
23,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Attef
Ix Chel
6,776
112
9,103
2,728
13,110
7,132
0
7,279
5,718
22,338
0
L
Cthulhu
ChrisundKira
Cthulhu
2,594
34
1,858
2,047
9,897
7,198
0
2,879
7,018
12,686
0
W
10,691
59
4,972
2,631
8,324
4,456
704
1,889
6,435
40,478
746
W
Zeus
INabbbb
Zeus
21,894
225
1,138
296
6,677
3,188
1,422
986
5,691
50,431
0
W
Charybdis
MigrantsGoAway
Charybdis
23,055
13,029
2,234
3,619
14,528
7,616
5,611
2,408
12,020
0
58,384
L
Arachne
ToxicLEC
Arachne
8,506
5,422
1,014
2,995
18,252
21,053
0
10,373
7,323
0
11,376
L
10,620
4,972
1,543
1,101
13,801
7,272
0
7,678
5,926
0
30,709
W
3,967
233
885
3,259
14,793
16,614
387
2,517
12,104
10,935
728
L
Chernobog
6,510
1,635
1,087
2,574
13,729
6,906
0
7,227
6,371
0
23,429
W
6,342
193
1,775
2,319
13,163
17,598
691
1,570
11,455
453
12,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,173
Gold Earned
55,944
136
Minions Killed
261
0
Camps Cleared
0
1,207,545
Distance Traveled
1,397,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,730
582
20
1
0
269,142
0
L
Cthulhu
8,309
554
18
1
0
123,358
0
W
Ix Chel
11,781
785
63
4
0
304,643
0
W
Zeus
11,014
734
72
5
0
273,751
0
W
Charybdis
12,284
819
80
5
0
236,900
0
L
Arachne
10,129
675
11
1
0
304,555
0
L
Rama
9,067
604
47
3
0
248,120
0
W
Ymir
11,043
736
28
2
0
299,889
0
L
Chernobog
8,938
596
40
3
0
262,370
0
W
Tyr
9,822
655
18
1
0
282,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role