Player Matchup

Horus
Horus
Aczpe
Horus
Level 121
God Stats
3W - 2L
1,536 SR
Queue Stats
30W - 40L
1,444 Elo+
Party 2
Merlin
Merlin
Téglás
Merlin
Level 67
God Stats
2W - 1L
1,976 SR
Queue Stats
31W - 30L
1,478 Elo+
Party 2
Medusa
Medusa
Valdii
Medusa
Level 143
God Stats
4W - 0L
1,908 SR
Queue Stats
63W - 58L
1,536 Elo+
Party 2
Anubis
Anubis
gosleeps
Anubis
Level 68
God Stats
335W - 238L
1,505 SR
Queue Stats
412W - 353L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
ydharcos
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,547 Elo+
Party 2
Team Averages
Level 105
1,685 SR
1,497 Elo+

VS

Team Averages
Level 106
1,595 SR
1,541 Elo+
Janus
Janus
 
Janus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Ardent1314
Charon
Level 158
God Stats
0W - 1L
1,596 SR
Queue Stats
13W - 7L
1,671 Elo+
Solo
Pele
Pele
Retr0B2
Pele
Level 35
God Stats
3W - 3L
1,265 SR
Queue Stats
45W - 65L
1,444 Elo+
Solo
Hades
Hades
XxGhost_rider32X
Hades
Level 144
God Stats
13W - 9L
1,836 SR
Queue Stats
187W - 184L
1,560 Elo+
Party 1
Skadi
Skadi
betytoborre
Skadi
Level 148
God Stats
0W - 1L
1,775 SR
Queue Stats
104W - 107L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aczpe
Horus
7
0 / 0 / 2
4,332
542
1,099
4,854
3,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Téglás
Merlin
10
0 / 0 / 1
5,015
627
1,705
3,249
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Valdii
Medusa
11
5 / 0 / 0
6,064
758
5,078
4,153
1,516
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
gosleeps
Anubis
10
2 / 1 / 0
5,378
672
4,299
4,800
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
ydharcos
Sun Wukong
9
1 / 0 / 3
4,809
601
2,600
4,630
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 1 / 0
4,664
583
2,274
3,674
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Ardent1314
Charon
9
1 / 1 / 0
4,917
615
3,423
5,376
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
Retr0B2
Pele
7
0 / 2 / 0
3,950
494
1,372
5,871
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 0
4,420
553
1,260
6,296
4,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 0
4,221
528
2,138
4,709
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
8
Kills
1
1
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Horus
Aczpe
Horus
0
0
2
1
L
Charon
Ardent1314
Charon
1
1
0
1
L
Pele
Retr0B2
Pele
0
2
0
0
W
Merlin
Téglás
Merlin
0
0
1
0.5
W
Medusa
Valdii
Medusa
5
0
0
5
L
0
2
0
0
L
0
3
0
0
W
Anubis
gosleeps
Anubis
2
1
0
2
W
Sun Wukong
ydharcos
Sun Wukong
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,781
Damage
10,467
21,686
Taken
25,926
9,876
Mitigated
10,176
9,496
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,274
40
0
1,209
3,674
1,108
38
981
2,547
37,855
0
W
Horus
Aczpe
Horus
1,099
424
398
2,107
4,854
3,301
0
711
4,117
0
11,173
L
Charon
Ardent1314
Charon
3,423
371
0
625
5,376
1,668
0
3,148
2,228
23,426
1,958
L
Pele
Retr0B2
Pele
1,372
357
0
733
5,871
1,944
0
1,454
4,361
0
21,408
W
Merlin
Téglás
Merlin
1,705
282
0
1,000
3,249
1,006
0
1,691
1,432
34,800
735
W
Medusa
Valdii
Medusa
5,078
1,895
0
1,194
4,153
1,516
0
828
3,325
0
52,135
L
1,260
270
507
2,600
6,296
4,100
0
24
6,255
17,945
0
L
2,138
1,065
0
413
4,709
1,356
0
0
4,709
0
34,896
W
Anubis
gosleeps
Anubis
4,299
271
0
1,737
4,800
2,135
253
2,774
1,738
32,267
369
W
Sun Wukong
ydharcos
Sun Wukong
2,600
414
0
3,060
4,630
1,918
0
459
4,123
0
28,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,598
Gold Earned
22,172
297
Minions Killed
247
0
Camps Cleared
0
835,812
Distance Traveled
772,299
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,664
583
72
9
0
158,908
1
W
Horus
4,332
542
21
3
0
158,865
1
L
Charon
4,917
615
56
7
0
155,791
0
L
Pele
3,950
494
37
5
0
139,148
0
W
Merlin
5,015
627
70
9
0
145,547
1
W
Medusa
6,064
758
83
10
0
166,889
0
L
Hades
4,420
553
29
4
0
170,209
3
L
Skadi
4,221
528
53
7
0
148,243
0
W
Anubis
5,378
672
67
8
0
160,109
3
W
Sun Wukong
4,809
601
56
7
0
204,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role