Player Matchup

Nike
Nike
IMISTERIOI
Nike
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,730 Elo+
Solo
Charybdis
Charybdis
Knightlife2
Charybdis
Level 158
God Stats
43W - 39L
1,603 SR
Queue Stats
1,188W - 1,246L
1,386 Elo+
Solo
Medusa
Medusa
MoonlightTiger
Medusa
Level 127
God Stats
6W - 4L
1,500 SR
Queue Stats
415W - 441L
1,529 Elo+
Solo
Chang'e
Chang'e
PoolBalla
Chang'e
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 23L
1,305 Elo+
Solo
Discordia
Discordia
crossmane
Discordia
Level 93
God Stats
4W - 2L
1,500 SR
Queue Stats
199W - 181L
1,446 Elo+
Solo
Team Averages
Level 119
1,521 SR
1,479 Elo+

VS

Team Averages
Level 115
1,485 SR
1,442 Elo+
Sobek
Sobek
Geccbody
Sobek
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,432 Elo+
Solo
Chaac
Chaac
Jwhartman14
Chaac
Level 103
God Stats
4W - 7L
1,086 SR
Queue Stats
136W - 150L
1,409 Elo+
Solo
Danzaburou
Danzaburou
MOSTZWANT3D
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Terra
Terra
Zombemon13
Terra
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
93W - 103L
1,469 Elo+
Solo
Agni
Agni
xCJMONEYx23
Agni
Level 122
God Stats
2W - 2L
1,623 SR
Queue Stats
101W - 130L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 8
9,148
653
10,001
16,534
12,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
Knightlife2
Charybdis
16
0 / 1 / 8
9,641
689
3,976
9,532
4,056
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 3 / 3
11,696
835
16,847
14,551
7,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
PoolBalla
Chang'e
17
3 / 3 / 9
10,580
756
12,088
15,580
7,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
crossmane
Discordia
18
3 / 2 / 6
11,051
789
12,601
8,672
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Geccbody
Sobek
1
0 / 1 / 0
3,472
248
0
796
313
19
3 / 4 / 5
10,286
735
18,225
22,205
24,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MOSTZWANT3D
Danzaburou
14
0 / 4 / 4
8,545
610
11,045
10,591
4,686
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
19
2 / 3 / 8
10,504
750
12,193
19,473
20,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 3 / 3
9,399
671
8,717
9,234
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
15
Kills
11
14
Deaths
15
34
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
Geccbody
Sobek
0
1
0
0
W
1
5
8
1
L
3
4
5
1.38
W
Charybdis
Knightlife2
Charybdis
0
1
8
4
L
Danzaburou
MOSTZWANT3D
Danzaburou
0
4
4
0.5
W
8
3
3
3.17
W
Chang'e
PoolBalla
Chang'e
3
3
9
2.5
L
Terra
2
3
8
2
W
Discordia
crossmane
Discordia
3
2
6
3
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,513
Damage
50,180
64,869
Taken
62,299
35,511
Mitigated
54,279
30,292
Healing
25,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Geccbody
Sobek
0
0
0
0
796
313
0
300
496
0
0
W
10,001
762
1,659
1,979
16,534
12,495
368
4,100
12,434
181
13,085
L
18,225
1,290
746
6,683
22,205
24,608
0
6,545
15,014
0
39,723
W
Charybdis
Knightlife2
Charybdis
3,976
2,715
1,467
2,328
9,532
4,056
2,171
2,433
7,099
0
15,394
L
Danzaburou
MOSTZWANT3D
Danzaburou
11,045
3,266
825
1,267
10,591
4,686
0
4,725
5,554
0
24,566
W
16,847
7,205
969
1,146
14,551
7,202
3,293
4,571
9,980
0
41,308
W
Chang'e
PoolBalla
Chang'e
12,088
997
11,447
6,621
15,580
7,863
639
7,509
8,071
21,613
2,165
L
Terra
12,193
708
8,146
7,537
19,473
20,386
0
8,074
10,900
23,159
0
W
Discordia
crossmane
Discordia
12,601
484
1,732
944
8,672
3,895
1,504
2,297
6,375
36,694
449
L
8,717
221
341
398
9,234
4,286
0
2,283
6,785
19,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,116
Gold Earned
42,206
176
Minions Killed
125
0
Camps Cleared
0
1,268,094
Distance Traveled
865,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,472
248
0
0
0
0
0
W
Nike
9,148
653
8
1
0
258,915
0
L
Chaac
10,286
735
45
3
0
241,891
0
W
Charybdis
9,641
689
21
2
0
256,388
0
L
Danzaburou
8,545
610
37
3
0
180,696
0
W
Medusa
11,696
835
52
4
0
246,975
0
W
Chang'e
10,580
756
24
2
0
259,125
0
L
Terra
10,504
750
24
2
0
265,085
0
W
Discordia
11,051
789
71
5
0
246,691
0
L
Agni
9,399
671
19
1
0
178,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role