Player Matchup

Cerberus
Cerberus
Gold I
Adriancitooo
Cerberus
Gold I
Level 154
God Stats
10W - 6L
1,631 SR
Queue Stats
94W - 113L
1,615 MMR
Solo
Hachiman
Hachiman
Gold V
FullMetalBattle
Hachiman
Gold V
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 69L
1,570 MMR
Solo
Agni
Agni
Gold II
Lyeeah
Agni
Gold II
Level 159
God Stats
16W - 10L
1,689 SR
Queue Stats
124W - 65L
1,808 MMR
Party 1
Achilles
Achilles
Gold II
Sa1ieri
Achilles
Gold II
Level 133
God Stats
19W - 16L
1,679 SR
Queue Stats
95W - 90L
1,652 MMR
Solo
Mercury
Mercury
Gold IV
SulkyBaby
Mercury
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,684 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,600 SR
1,666 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,508 SR
1,662 MMR
Osiris
Osiris
Silver I
Cxhill
Osiris
Silver I
Level 98
God Stats
2W - 1L
1,740 SR
Queue Stats
190W - 176L
1,546 MMR
Solo
Anhur
Anhur
Platinum III
Otonno
Anhur
Platinum III
Level 117
God Stats
49W - 34L
1,700 SR
Queue Stats
147W - 117L
1,804 MMR
Party 2
Nemesis
Nemesis
Platinum III
R6tic
Nemesis
Platinum III
Level 90
God Stats
1W - 8L
1,327 SR
Queue Stats
93W - 83L
1,659 MMR
Party 2
Discordia
Discordia
Gold III
chkn_strp
Discordia
Gold III
Level 161
God Stats
0W - 2L
1,272 SR
Queue Stats
119W - 122L
1,684 MMR
Solo
Geb
Geb
Gold IV
thillycuh
Geb
Gold IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 72L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Adriancitooo
Cerberus
15
2 / 2 / 7
9,565
531
7,904
16,141
13,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
17
3 / 2 / 1
10,422
579
6,469
13,429
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Lyeeah
Agni
18
2 / 1 / 4
10,684
594
9,892
8,109
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Sa1ieri
Achilles
16
7 / 0 / 3
10,558
587
13,935
19,334
17,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
SulkyBaby
Mercury
20
5 / 0 / 7
11,149
619
14,955
13,541
6,816
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
ArachneBake KujiraFenrirSurtr

VS

Bans
AwilixThanatosThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cxhill
Osiris
12
0 / 8 / 0
7,770
432
11,887
21,309
17,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Otonno
Anhur
16
4 / 3 / 0
9,493
527
13,334
13,733
5,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
R6tic
Nemesis
16
1 / 1 / 1
8,508
473
5,839
18,165
8,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
chkn_strp
Discordia
12
0 / 4 / 1
7,437
413
3,788
8,352
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 3
7,249
403
5,748
14,067
11,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
5
5
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Adriancitooo
Cerberus
2
2
7
2.75
L
Osiris
Cxhill
Osiris
0
8
0
0
W
Hachiman
3
2
1
1.75
W
Agni
Lyeeah
Agni
2
1
4
4
L
Anhur
Otonno
Anhur
4
3
0
1.33
L
Nemesis
R6tic
Nemesis
1
1
1
1.5
W
Achilles
Sa1ieri
Achilles
7
0
3
8.5
W
Mercury
SulkyBaby
Mercury
5
0
7
8.5
L
Discordia
chkn_strp
Discordia
0
4
1
0.13
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,155
Damage
40,596
70,554
Taken
75,626
45,631
Mitigated
45,776
23,991
Healing
20,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Adriancitooo
Cerberus
7,904
681
0
5,703
16,141
13,502
1,073
3,839
11,742
42,175
1,956
L
Osiris
Cxhill
Osiris
11,887
3,098
0
4,044
21,309
17,338
0
2,071
18,055
902
56,274
W
Hachiman
6,469
3,511
0
6,550
13,429
4,354
0
645
12,784
0
94,176
W
Agni
Lyeeah
Agni
9,892
840
0
1,495
8,109
2,997
118
881
7,040
102,465
1,124
L
Anhur
Otonno
Anhur
13,334
7,988
0
4,915
13,733
5,668
0
1,902
11,805
0
90,415
L
Nemesis
R6tic
Nemesis
5,839
1,675
0
7,220
18,165
8,513
0
3,579
14,305
0
82,841
W
Achilles
Sa1ieri
Achilles
13,935
2,924
0
8,098
19,334
17,962
102
1,861
16,354
0
72,691
W
Mercury
SulkyBaby
Mercury
14,955
9,523
0
2,145
13,541
6,816
1,903
2,742
10,697
0
115,435
L
Discordia
chkn_strp
Discordia
3,788
36
0
1,562
8,352
2,981
0
5,328
2,762
49,870
771
L
5,748
745
422
2,039
14,067
11,276
0
4,210
9,693
19,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,378
Gold Earned
40,457
682
Minions Killed
503
0
Camps Cleared
0
1,910,410
Distance Traveled
1,798,849
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,565
531
87
5
0
351,778
6
L
Osiris
7,770
432
97
5
0
283,371
0
W
Hachiman
10,422
579
153
9
0
340,513
0
W
Agni
10,684
594
181
10
0
350,527
6
L
Anhur
9,493
527
150
8
0
338,638
7
L
Nemesis
8,508
473
133
7
0
435,905
0
W
Achilles
10,558
587
108
6
0
379,903
4
W
Mercury
11,149
619
153
9
0
487,689
1
L
Discordia
7,437
413
112
6
0
356,373
4
L
Geb
7,249
403
11
1
0
384,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role