Player Matchup

Fenrir
Fenrir
HUSSQ8_
Fenrir
Level 156
God Stats
0W - 4L
1,500 SR
Queue Stats
230W - 256L
1,508 Elo+
Party 1
Thanatos
Thanatos
HoPe Killz
Thanatos
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
238W - 251L
1,503 Elo+
Solo
Maui
Maui
HyBridHeRe
Maui
Level 142
God Stats
1W - 2L
1,835 SR
Queue Stats
19W - 15L
1,621 Elo+
Party 2
Olorun
Olorun
MISTERAZOZ
Olorun
Level 154
God Stats
5W - 7L
1,722 SR
Queue Stats
202W - 230L
1,504 Elo+
Party 1
Sol
Sol
WilBrrr
Sol
Level 26
God Stats
2W - 3L
1,240 SR
Queue Stats
25W - 11L
1,654 Elo+
Party 2
Team Averages
Level 127
1,559 SR
1,558 Elo+

VS

Team Averages
Level 114
1,374 SR
1,562 Elo+
Ishtar
Ishtar
AdaptableDuck
Ishtar
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 46L
1,593 Elo+
Solo
Yemoja
Yemoja
KindaEthan
Yemoja
Level 136
God Stats
1W - 8L
1,264 SR
Queue Stats
187W - 162L
1,580 Elo+
Solo
Da Ji
Da Ji
Solitzz_HD
Da Ji
Level 133
God Stats
12W - 4L
1,500 SR
Queue Stats
221W - 214L
1,456 Elo+
Solo
Ratatoskr
Ratatoskr
Tatemag4
Ratatoskr
Level 148
God Stats
20W - 19L
1,106 SR
Queue Stats
229W - 224L
1,467 Elo+
Solo
Charon
Charon
iOverThose-
Charon
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HUSSQ8_
Fenrir
13
1 / 8 / 0
7,989
470
5,748
18,828
12,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
HoPe Killz
Thanatos
15
5 / 4 / 1
8,825
519
11,807
17,587
7,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 1 / 2
8,145
479
3,740
9,846
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
MISTERAZOZ
Olorun
14
0 / 6 / 4
8,849
521
6,264
12,679
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
15
1 / 2 / 1
8,797
517
11,280
9,970
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
8,017
472
6,703
11,469
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
KindaEthan
Yemoja
13
1 / 1 / 4
8,684
511
2,720
11,278
8,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
16
8 / 2 / 6
9,812
577
15,368
16,026
7,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ratatoskr
Tatemag4
Ratatoskr
17
7 / 1 / 3
10,736
632
11,590
13,035
10,941
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charon
14
4 / 2 / 3
8,874
522
8,797
12,099
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
21
21
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
Fenrir
HUSSQ8_
Fenrir
1
8
0
0.13
L
Thanatos
HoPe Killz
Thanatos
5
4
1
1.38
L
0
1
2
1
W
Yemoja
KindaEthan
Yemoja
1
1
4
3
L
Olorun
MISTERAZOZ
Olorun
0
6
4
0.33
W
Da Ji
8
2
6
5.5
W
Ratatoskr
Tatemag4
Ratatoskr
7
1
3
8.5
L
Sol
1
2
1
0.75
W
Charon
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
45,178
68,910
Taken
63,907
36,652
Mitigated
37,131
25,500
Healing
19,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,703
3,557
0
3,040
11,469
4,626
532
4,660
6,809
0
89,695
L
Fenrir
HUSSQ8_
Fenrir
5,748
1,437
0
3,830
18,828
12,045
48
305
17,803
72
50,368
L
Thanatos
HoPe Killz
Thanatos
11,807
3,412
0
12,458
17,587
7,971
0
2,736
14,543
0
79,196
L
3,740
510
0
2,064
9,846
8,179
0
2,396
7,238
25,094
0
W
Yemoja
KindaEthan
Yemoja
2,720
970
3,818
3,681
11,278
8,344
150
6,631
4,647
17,726
1,553
L
Olorun
MISTERAZOZ
Olorun
6,264
4,262
60
2,775
12,679
4,672
5,078
3,860
8,228
61,665
9,573
W
Da Ji
15,368
3,904
0
1,967
16,026
7,519
0
3,390
12,453
0
70,670
W
Ratatoskr
Tatemag4
Ratatoskr
11,590
2,830
0
4,894
13,035
10,941
0
2,969
9,529
0
76,244
L
Sol
11,280
4,958
0
4,313
9,970
3,785
694
1,083
8,881
76,589
7,987
W
Charon
8,797
950
0
2,151
12,099
5,701
335
4,423
7,676
52,737
3,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,605
Gold Earned
46,123
476
Minions Killed
432
0
Camps Cleared
0
1,479,986
Distance Traveled
1,738,976
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,017
472
121
7
0
307,347
1
L
Fenrir
7,989
470
84
5
0
281,519
3
L
Thanatos
8,825
519
109
6
0
360,782
0
L
Maui
8,145
479
38
2
0
322,299
1
W
Yemoja
8,684
511
29
2
0
346,342
1
L
Olorun
8,849
521
100
6
0
242,528
0
W
Da Ji
9,812
577
85
5
0
382,895
0
W
Ratatoskr
10,736
632
108
6
0
363,617
2
L
Sol
8,797
517
145
9
0
272,858
0
W
Charon
8,874
522
89
5
0
338,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role