Player Matchup

Neith
Neith
Gold III
 
Neith
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
ByN1K1
King Arthur
Gold IV
Level 153
God Stats
40W - 39L
1,566 SR
Queue Stats
52W - 54L
1,593 MMR
Party 1
Ares
Ares
Gold III
MeDDuLLa
Ares
Gold III
Level 207
God Stats
2W - 6L
1,265 SR
Queue Stats
104W - 106L
1,449 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Parkness1900
Nu Wa
Gold III
Level 89
God Stats
17W - 13L
1,595 SR
Queue Stats
144W - 141L
1,518 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,485 SR
1,512 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,481 SR
1,515 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
MyNameIsJeffier
Hun Batz
Gold III
Level 140
God Stats
0W - 2L
1,187 SR
Queue Stats
58W - 60L
1,533 MMR
Solo
Yemoja
Yemoja
Gold IV
VicTheKing
Yemoja
Gold IV
Level 46
God Stats
0W - 1L
1,715 SR
Queue Stats
215W - 206L
1,506 MMR
Solo
Cupid
Cupid
Gold IV
cuparezeu
Cupid
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,515 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
moitren
Tsukuyomi
Silver II
Level 99
God Stats
6W - 9L
1,500 SR
Queue Stats
139W - 140L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 1 / 0
8,125
625
9,435
9,259
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
 
Ravana
14
3 / 1 / 3
8,043
619
2,481
6,365
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

King Arthur
ByN1K1
King Arthur
15
5 / 0 / 4
9,348
719
10,695
13,500
14,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
13
0 / 0 / 2
7,594
584
5,690
6,909
6,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 0 / 5
7,983
614
7,275
5,104
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bans
LokiAthenaBake KujiraAo Kuang

VS

Bans
ThanatosBellonaMaman BrigitteSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 0 / 1
6,722
517
3,262
6,089
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
12
1 / 2 / 1
6,413
493
5,119
11,643
5,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
VicTheKing
Yemoja
10
0 / 1 / 2
6,105
470
2,297
9,225
6,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
cuparezeu
Cupid
12
1 / 2 / 0
6,538
503
4,127
10,667
3,679
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
moitren
Tsukuyomi
10
0 / 7 / 0
6,338
488
6,429
12,777
6,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
12
Kills
2
2
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
0
3
W
Ravana
 
Ravana
3
1
3
4.5
L
Merlin
 
Merlin
0
0
1
0.5
W
King Arthur
ByN1K1
King Arthur
5
0
4
7
W
Ares
0
0
2
1
L
Hun Batz
1
2
1
0.75
W
1
0
5
3.5
L
Yemoja
VicTheKing
Yemoja
0
1
2
1
L
Cupid
cuparezeu
Cupid
1
2
0
0.5
L
Tsukuyomi
moitren
Tsukuyomi
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,576
Damage
21,234
41,137
Taken
50,401
29,396
Mitigated
24,006
13,355
Healing
11,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,435
4,429
0
3,335
9,259
3,967
88
458
8,801
0
70,089
W
Ravana
 
Ravana
2,481
643
0
3,544
6,365
2,721
8
979
5,350
0
65,914
L
Merlin
 
Merlin
3,262
279
0
1,370
6,089
2,325
0
3,342
2,549
62,958
0
W
King Arthur
ByN1K1
King Arthur
10,695
1,302
0
2,360
13,500
14,625
0
529
12,906
978
74,104
W
Ares
5,690
283
0
2,058
6,909
6,079
0
1,722
5,038
22,651
1,884
L
Hun Batz
5,119
1,467
0
500
11,643
5,072
0
1,849
9,632
0
52,460
W
7,275
2,346
0
2,058
5,104
2,004
0
2,259
2,675
73,227
2,723
L
Yemoja
VicTheKing
Yemoja
2,297
676
1,270
2,251
9,225
6,445
0
5,096
3,899
13,216
0
L
Cupid
cuparezeu
Cupid
4,127
2,430
0
3,706
10,667
3,679
0
1,756
8,831
0
51,291
L
Tsukuyomi
moitren
Tsukuyomi
6,429
1,737
0
1,988
12,777
6,485
0
952
11,815
0
49,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,093
Gold Earned
32,116
508
Minions Killed
368
0
Camps Cleared
0
1,404,795
Distance Traveled
1,345,802
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,125
625
107
8
0
265,242
2
W
Ravana
8,043
619
109
8
0
307,604
2
L
Merlin
6,722
517
128
10
0
283,544
4
W
King Arthur
9,348
719
123
9
0
269,231
5
W
Ares
7,594
584
24
2
0
298,543
3
L
Hun Batz
6,413
493
78
6
0
306,888
2
W
Nu Wa
7,983
614
145
11
0
264,175
3
L
Yemoja
6,105
470
20
2
0
292,721
6
L
Cupid
6,538
503
67
5
0
233,475
0
L
Tsukuyomi
6,338
488
75
6
0
229,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role