Player Matchup

Shiva
Shiva
Andres Bedolla
Shiva
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,562 Elo+
Solo
Vamana
Vamana
Maty009
Vamana
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,416 Elo+
Solo
Ymir
Ymir
NeoTMac
Ymir
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 89L
1,470 Elo+
Solo
He Bo
He Bo
Schmangdangl
He Bo
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
288W - 276L
1,506 Elo+
Party 1
Nike
Nike
SoySauceLife
Nike
Level 109
God Stats
13W - 14L
1,315 SR
Queue Stats
298W - 285L
1,533 Elo+
Party 1
Team Averages
Level 132
1,463 SR
1,498 Elo+

VS

Team Averages
Level 120
1,476 SR
1,455 Elo+
Fafnir
Fafnir
 
Fafnir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
B3NGee
Freya
Level 89
God Stats
22W - 15L
1,700 SR
Queue Stats
396W - 371L
1,536 Elo+
Solo
Ah Puch
Ah Puch
EverTroll BR
Ah Puch
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
JoKeRz_ACE101
Sun Wukong
Level 159
God Stats
0W - 2L
1,182 SR
Queue Stats
73W - 68L
1,402 Elo+
Solo
King Arthur
King Arthur
Shmoely
King Arthur
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 78L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 10
7,886
876
8,099
14,850
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
Maty009
Vamana
14
4 / 2 / 7
8,087
899
9,704
12,271
11,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
NeoTMac
Ymir
12
0 / 2 / 8
7,277
809
4,936
11,262
10,596
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 8
7,698
855
5,371
4,049
1,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 2
7,900
878
6,815
7,091
5,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 2 / 6
7,158
795
3,824
9,884
14,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
B3NGee
Freya
13
1 / 1 / 3
6,757
751
10,288
6,123
3,497
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
EverTroll BR
Ah Puch
16
4 / 1 / 3
7,853
873
15,318
6,260
3,616
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
JoKeRz_ACE101
Sun Wukong
10
2 / 3 / 2
6,328
703
4,843
7,614
8,631
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

King Arthur
Shmoely
King Arthur
9
0 / 4 / 3
6,003
667
3,180
8,437
8,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
11
Kills
7
8
Deaths
11
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
6
1.5
W
1
2
10
3
L
Freya
B3NGee
Freya
1
1
3
2.5
L
Ah Puch
EverTroll BR
Ah Puch
4
1
3
5.5
L
Sun Wukong
JoKeRz_ACE101
Sun Wukong
2
3
2
1
W
Vamana
Maty009
Vamana
4
2
7
3.75
W
Ymir
NeoTMac
Ymir
0
2
8
2
W
2
1
8
6
L
King Arthur
Shmoely
King Arthur
0
4
3
0.38
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,925
Damage
37,453
49,523
Taken
38,318
40,274
Mitigated
38,756
19,088
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,824
1,395
362
2,554
9,884
14,418
0
3,092
6,308
6,259
0
W
8,099
1,494
3,317
4,949
14,850
10,754
278
8,699
5,819
0
17,074
L
Freya
B3NGee
Freya
10,288
3,166
0
1,568
6,123
3,497
0
2,563
3,560
14,426
363
L
Ah Puch
EverTroll BR
Ah Puch
15,318
1,107
809
1,706
6,260
3,616
0
732
5,444
35,030
0
L
Sun Wukong
JoKeRz_ACE101
Sun Wukong
4,843
501
1,026
1,229
7,614
8,631
0
2,361
5,122
0
6,918
W
Vamana
Maty009
Vamana
9,704
4,224
523
1,662
12,271
11,366
608
6,761
5,172
0
20,693
W
Ymir
NeoTMac
Ymir
4,936
74
3,073
3,392
11,262
10,596
446
6,017
5,057
10,746
0
W
5,371
120
428
380
4,049
1,770
623
2,531
1,378
10,311
1,146
L
King Arthur
Shmoely
King Arthur
3,180
197
123
0
8,437
8,594
0
1,759
6,511
0
6,673
W
6,815
0
827
537
7,091
5,788
188
4,645
2,320
978
13,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,848
Gold Earned
34,099
109
Minions Killed
71
0
Camps Cleared
0
840,137
Distance Traveled
697,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,158
795
6
1
0
161,020
0
W
Shiva
7,886
876
19
2
0
171,350
0
L
Freya
6,757
751
14
2
0
144,367
0
L
Ah Puch
7,853
873
28
3
0
144,198
0
L
Sun Wukong
6,328
703
13
1
0
124,689
0
W
Vamana
8,087
899
28
3
0
167,663
0
W
Ymir
7,277
809
16
2
0
168,418
0
W
He Bo
7,698
855
24
3
0
147,031
0
L
King Arthur
6,003
667
10
1
0
123,287
0
W
Nike
7,900
878
22
2
0
185,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role