Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Cag8spartano
Artio
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 88L
1,546 Elo+
Solo
Hera
Hera
ZakkYakk
Hera
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 90L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
magnetictreason
Sun Wukong
Level 64
God Stats
12W - 11L
1,642 SR
Queue Stats
283W - 245L
1,590 Elo+
Solo
Izanami
Izanami
miiaxx
Izanami
Level 159
God Stats
5W - 3L
1,824 SR
Queue Stats
195W - 168L
1,577 Elo+
Solo
Team Averages
Level 104
1,593 SR
1,550 Elo+

VS

Team Averages
Level 110
1,544 SR
1,505 Elo+
Chernobog
Chernobog
BadJokker
Chernobog
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,375 Elo+
Solo
Vulcan
Vulcan
Gokiiburi
Vulcan
Level 42
God Stats
12W - 7L
1,462 SR
Queue Stats
281W - 270L
1,475 Elo+
Solo
Hun Batz
Hun Batz
LordPebble13
Hun Batz
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 108L
1,534 Elo+
Party 2
Odin
Odin
MlLKYM00
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,517 Elo+
Party 2
Ares
Ares
TheLegend5227
Ares
Level 149
God Stats
2W - 1L
1,757 SR
Queue Stats
84W - 76L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 2 / 2
6,406
641
6,959
9,945
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 0
4,585
459
2,598
8,557
4,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
11
0 / 2 / 2
6,056
606
3,162
5,499
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
magnetictreason
Sun Wukong
11
2 / 1 / 4
5,738
574
5,882
9,431
7,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
miiaxx
Izanami
12
1 / 0 / 4
6,580
658
5,313
5,903
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BadJokker
Chernobog
11
1 / 3 / 1
5,693
569
3,548
6,498
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Gokiiburi
Vulcan
10
1 / 3 / 1
5,561
556
3,235
5,056
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
LordPebble13
Hun Batz
11
3 / 2 / 2
5,834
583
6,144
8,859
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
9
0 / 2 / 1
5,246
525
1,834
9,353
4,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 0 / 1
7,373
737
6,918
9,472
8,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
10
Kills
9
9
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
2
2
4
W
Chernobog
BadJokker
Chernobog
1
3
1
0.5
L
0
4
0
0
W
Vulcan
Gokiiburi
Vulcan
1
3
1
0.5
W
Hun Batz
LordPebble13
Hun Batz
3
2
2
2
W
Odin
0
2
1
0.25
W
4
0
1
4.5
L
Hera
0
2
2
0.5
L
Sun Wukong
magnetictreason
Sun Wukong
2
1
4
4
L
Izanami
miiaxx
Izanami
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,914
Damage
21,679
39,335
Taken
39,238
19,967
Mitigated
20,072
12,832
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,959
1,889
0
3,989
9,945
3,814
0
1,941
8,004
0
35,124
W
Chernobog
BadJokker
Chernobog
3,548
1,932
0
697
6,498
2,302
0
499
5,824
0
47,692
L
2,598
455
0
2,049
8,557
4,960
0
3,688
4,869
18,822
389
W
Vulcan
Gokiiburi
Vulcan
3,235
637
0
1,060
5,056
1,661
0
1,819
3,022
35,684
0
W
Hun Batz
LordPebble13
Hun Batz
6,144
2,762
0
629
8,859
3,373
0
670
8,121
0
41,912
W
Odin
1,834
114
0
1,986
9,353
4,375
0
801
8,328
0
14,745
W
6,918
1,549
0
3,288
9,472
8,361
0
2,062
7,145
43,463
2,091
L
Hera
3,162
601
0
1,420
5,499
1,874
0
2,649
2,850
42,338
1,911
L
Sun Wukong
magnetictreason
Sun Wukong
5,882
979
0
3,065
9,431
7,273
0
1,801
7,630
1,568
36,525
L
Izanami
miiaxx
Izanami
5,313
4,388
0
2,309
5,903
2,046
273
0
5,903
0
58,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
29,707
357
Minions Killed
292
0
Camps Cleared
0
1,014,158
Distance Traveled
1,056,258
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,406
641
63
6
0
239,282
0
W
Chernobog
5,693
569
87
9
0
220,916
0
L
Artio
4,585
459
25
3
0
137,330
0
W
Vulcan
5,561
556
60
6
0
183,401
3
W
Hun Batz
5,834
583
55
6
0
240,836
0
W
Odin
5,246
525
11
1
0
236,884
2
W
Ares
7,373
737
79
8
0
174,221
0
L
Hera
6,056
606
96
10
0
198,645
0
L
Sun Wukong
5,738
574
69
7
0
238,765
2
L
Izanami
6,580
658
104
10
0
200,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role