Player Matchup

Janus
Janus
ANDREI1631633
Janus
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 123L
1,486 Elo+
Solo
Bacchus
Bacchus
MARTS-M
Bacchus
Level 129
God Stats
8W - 17L
1,389 SR
Queue Stats
302W - 297L
1,391 Elo+
Solo
Fenrir
Fenrir
Mitior02
Fenrir
Level 84
God Stats
15W - 19L
1,094 SR
Queue Stats
191W - 198L
1,417 Elo+
Solo
Team Averages
Level 92
1,328 SR
1,431 Elo+

VS

Team Averages
Level 65
1,561 SR
1,565 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Nathdaniels
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,521 Elo+
Solo
Izanami
Izanami
XxGorrixX
Izanami
Level 15
God Stats
1W - 1L
1,682 SR
Queue Stats
11W - 4L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,338
734
6,418
5,814
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
MARTS-M
Bacchus
12
3 / 0 / 4
7,281
728
6,273
9,693
10,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Mitior02
Fenrir
13
5 / 0 / 2
8,018
802
8,819
7,972
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 3 / 0
6,489
649
7,945
8,647
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Nathdaniels
Cthulhu
11
0 / 3 / 1
6,502
650
5,158
8,848
4,682
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
XxGorrixX
Izanami
10
0 / 3 / 1
6,145
615
4,607
7,653
2,186
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
1
1
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
0
0.33
W
1
1
5
3.5
W
Bacchus
MARTS-M
Bacchus
3
0
4
5
W
Fenrir
Mitior02
Fenrir
5
0
2
6
L
Cthulhu
Nathdaniels
Cthulhu
0
3
1
0.17
L
Izanami
XxGorrixX
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,510
Damage
17,710
23,479
Taken
25,148
17,093
Mitigated
10,130
3,976
Healing
4,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,945
1,144
710
1,488
8,647
3,262
0
3,397
4,813
24,574
158
W
6,418
153
0
500
5,814
2,282
0
3,063
2,751
36,122
1,446
W
Bacchus
MARTS-M
Bacchus
6,273
728
0
2,028
9,693
10,936
116
5,481
4,212
13,377
590
W
Fenrir
Mitior02
Fenrir
8,819
1,967
0
1,448
7,972
3,875
0
4,516
3,456
0
32,185
L
Cthulhu
Nathdaniels
Cthulhu
5,158
491
0
2,013
8,848
4,682
0
3,768
4,462
20,224
163
L
Izanami
XxGorrixX
Izanami
4,607
3,462
0
324
7,653
2,186
0
3,558
3,707
0
12,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,637
Gold Earned
19,136
133
Minions Killed
93
0
Camps Cleared
0
600,581
Distance Traveled
520,959
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,489
649
42
4
0
173,215
0
W
Janus
7,338
734
76
8
0
188,269
0
W
Bacchus
7,281
728
16
2
0
206,236
0
W
Fenrir
8,018
802
41
4
0
206,076
0
L
Cthulhu
6,502
650
29
3
0
184,496
3
L
Izanami
6,145
615
22
2
0
163,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role