Player Matchup

Ymir
Ymir
FailPr00f
Ymir
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 14L
1,666 Elo+
Party 1
Hachiman
Hachiman
Njpshouse
Hachiman
Level 11
God Stats
2W - 3L
1,227 SR
Queue Stats
11W - 6L
1,645 Elo+
Party 1
Chaac
Chaac
Roseiry
Chaac
Level 48
God Stats
3W - 3L
1,470 SR
Queue Stats
73W - 65L
1,561 Elo+
Party 1
Team Averages
Level 60
1,399 SR
1,624 Elo+

VS

Team Averages
Level 147
1,500 SR
1,531 Elo+
King Arthur
King Arthur
BoostedMeatz
King Arthur
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Skadi
Skadi
Kxleb
Skadi
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 74L
1,640 Elo+
Solo
He Bo
He Bo
dusty6161
He Bo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 1 / 8
7,296
730
6,039
8,945
5,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
Njpshouse
Hachiman
13
3 / 0 / 5
7,752
775
5,841
4,100
1,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Roseiry
Chaac
14
6 / 0 / 3
8,387
839
10,302
8,876
9,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoostedMeatz
King Arthur
10
0 / 4 / 1
5,960
596
2,632
11,904
10,791
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Kxleb
Skadi
10
0 / 3 / 1
6,277
628
6,515
7,905
2,670
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

He Bo
dusty6161
He Bo
11
1 / 2 / 0
6,273
627
5,567
6,515
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BoostedMeatz
King Arthur
0
4
1
0.13
W
Ymir
0
1
8
4
L
Skadi
Kxleb
Skadi
0
3
1
0.17
W
Hachiman
Njpshouse
Hachiman
3
0
5
5.5
W
Chaac
Roseiry
Chaac
6
0
3
7.5
L
He Bo
dusty6161
He Bo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,182
Damage
14,714
21,921
Taken
26,324
16,808
Mitigated
15,533
3,632
Healing
2,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BoostedMeatz
King Arthur
2,632
386
0
1,054
11,904
10,791
0
2,856
8,458
0
7,300
W
Ymir
6,039
632
0
413
8,945
5,133
156
2,211
6,696
25,194
0
L
Skadi
Kxleb
Skadi
6,515
1,785
0
1,330
7,905
2,670
0
1,446
6,085
0
27,463
W
Hachiman
Njpshouse
Hachiman
5,841
1,986
0
694
4,100
1,823
319
736
3,328
0
26,825
W
Chaac
Roseiry
Chaac
10,302
1,309
0
2,525
8,876
9,852
72
2,662
6,205
0
35,746
L
He Bo
dusty6161
He Bo
5,567
130
0
0
6,515
2,072
0
1,190
4,988
18,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,435
Gold Earned
18,510
149
Minions Killed
91
0
Camps Cleared
0
551,376
Distance Traveled
492,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,960
596
15
2
0
158,308
0
W
Ymir
7,296
730
57
6
0
177,575
0
L
Skadi
6,277
628
46
5
0
155,087
0
W
Hachiman
7,752
775
43
4
0
177,445
0
W
Chaac
8,387
839
49
5
0
196,356
0
L
He Bo
6,273
627
30
3
0
178,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role