Player Matchup

Danzaburou
Danzaburou
Silver II
DEMONSEED0
Danzaburou
Silver II
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 184L
1,521 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Dr Rush King
Tsukuyomi
Silver I
Level 166
God Stats
4W - 1L
1,846 SR
Queue Stats
81W - 75L
1,554 MMR
Solo
Thoth
Thoth
Gold III
JossV
Thoth
Gold III
Level 189
God Stats
3W - 3L
1,347 SR
Queue Stats
136W - 134L
1,555 MMR
Solo
Artio
Artio
Gold IV
ReapingImmortal
Artio
Gold IV
Level 196
God Stats
1W - 3L
1,285 SR
Queue Stats
253W - 248L
1,467 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
Schytzho
Cu Chulainn
Gold II
Level 62
God Stats
7W - 3L
1,500 SR
Queue Stats
517W - 519L
1,494 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,495 SR
1,518 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,464 SR
1,518 MMR
Ne Zha
Ne Zha
Gold V
Celitha
Ne Zha
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,455 MMR
Solo
Serqet
Serqet
Gold II
GioisHere
Serqet
Gold II
Level 176
God Stats
17W - 15L
1,326 SR
Queue Stats
180W - 151L
1,576 MMR
Solo
Chang'e
Chang'e
Bronze III
JoshuaXAlthina
Chang'e
Bronze III
Level 89
God Stats
4W - 5L
1,647 SR
Queue Stats
8W - 12L
1,540 MMR
Solo
Apollo
Apollo
Bronze III
Pareg
Apollo
Bronze III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
lCodeRyokol
Sylvanus
Gold III
Level 152
God Stats
0W - 2L
1,348 SR
Queue Stats
83W - 98L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DEMONSEED0
Danzaburou
6
0 / 3 / 0
3,416
488
3,008
5,468
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tsukuyomi
Dr Rush King
Tsukuyomi
8
1 / 0 / 1
4,508
644
2,231
3,719
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thoth
JossV
Thoth
9
3 / 0 / 1
5,036
719
3,918
3,673
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 1
3,970
567
1,959
5,014
2,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Schytzho
Cu Chulainn
9
2 / 0 / 0
5,016
717
3,132
5,463
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThorAresMaman BrigitteHachiman

VS

Bans
Ah PuchOsirisVamanaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Celitha
Ne Zha
8
0 / 0 / 2
4,021
574
2,548
4,610
1,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
GioisHere
Serqet
8
0 / 0 / 0
4,086
584
1,421
4,825
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 3 / 0
3,876
554
1,288
4,880
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Pareg
Apollo
9
3 / 1 / 0
4,851
693
4,456
5,106
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
lCodeRyokol
Sylvanus
7
0 / 2 / 0
4,214
602
1,815
5,167
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
3
4
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Celitha
Ne Zha
0
0
2
1
W
Danzaburou
DEMONSEED0
Danzaburou
0
3
0
0
W
Tsukuyomi
Dr Rush King
Tsukuyomi
1
0
1
1.5
L
Serqet
GioisHere
Serqet
0
0
0
0
L
0
3
0
0
W
Thoth
JossV
Thoth
3
0
1
3.5
L
Apollo
Pareg
Apollo
3
1
0
3
W
0
1
1
0.5
W
Cu Chulainn
Schytzho
Cu Chulainn
2
0
0
2
L
Sylvanus
lCodeRyokol
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,248
Damage
11,528
23,337
Taken
24,588
8,490
Mitigated
9,537
8,779
Healing
9,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Celitha
Ne Zha
2,548
976
0
1,066
4,610
1,593
0
1,258
3,352
0
20,875
W
Danzaburou
DEMONSEED0
Danzaburou
3,008
1,564
0
1,088
5,468
1,575
0
0
5,468
0
19,811
W
Tsukuyomi
Dr Rush King
Tsukuyomi
2,231
823
0
3,058
3,719
1,186
0
355
3,326
0
23,961
L
Serqet
GioisHere
Serqet
1,421
165
0
2,646
4,825
1,661
0
466
4,359
0
26,288
L
1,288
38
120
1,455
4,880
1,576
0
3,239
1,641
17,197
402
W
Thoth
JossV
Thoth
3,918
258
0
1,064
3,673
1,003
0
628
2,841
34,255
0
L
Apollo
Pareg
Apollo
4,456
3,917
0
2,384
5,106
1,748
0
514
4,592
0
34,112
W
1,959
438
120
1,614
5,014
2,423
0
121
4,853
8,250
1,331
W
Cu Chulainn
Schytzho
Cu Chulainn
3,132
683
0
1,835
5,463
2,303
0
1,622
3,841
0
32,436
L
Sylvanus
lCodeRyokol
Sylvanus
1,815
736
0
1,952
5,167
2,959
0
162
4,599
16,517
7,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,946
Gold Earned
21,048
201
Minions Killed
225
0
Camps Cleared
0
776,744
Distance Traveled
739,626
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,021
574
35
5
0
167,627
0
W
Danzaburou
3,416
488
30
4
0
136,040
0
W
Tsukuyomi
4,508
644
48
7
0
178,389
0
L
Serqet
4,086
584
52
7
0
185,094
0
L
Chang'e
3,876
554
30
4
0
132,507
0
W
Thoth
5,036
719
54
8
0
147,895
2
L
Apollo
4,851
693
64
9
0
141,837
2
W
Artio
3,970
567
12
2
0
161,282
5
W
Cu Chulainn
5,016
717
57
8
0
153,138
0
L
Sylvanus
4,214
602
44
6
0
112,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role