Player Matchup

Tyr
Tyr
KingPower007
Tyr
Level 129
God Stats
304W - 258L
1,481 SR
Queue Stats
650W - 631L
1,418 Elo+
Solo
Hun Batz
Hun Batz
Krushyz
Hun Batz
Level 48
God Stats
2W - 1L
1,560 SR
Queue Stats
67W - 56L
1,631 Elo+
Solo
Chronos
Chronos
POCKETTRUMPET47
Chronos
Level 55
God Stats
8W - 8L
1,492 SR
Queue Stats
88W - 90L
1,431 Elo+
Solo
Anubis
Anubis
Pluto_12
Anubis
Level 188
God Stats
139W - 139L
1,598 SR
Queue Stats
974W - 1,097L
1,486 Elo+
Solo
Bacchus
Bacchus
Samurai FLCL
Bacchus
Level 125
God Stats
3W - 1L
1,304 SR
Queue Stats
127W - 126L
1,514 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,496 Elo+

VS

Team Averages
Level 112
1,423 SR
1,457 Elo+
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Himothï
Gilgamesh
Level 57
God Stats
9W - 19L
1,362 SR
Queue Stats
253W - 282L
1,442 Elo+
Solo
Ratatoskr
Ratatoskr
ImmortalKingV
Ratatoskr
Level 127
God Stats
0W - 2L
1,283 SR
Queue Stats
12W - 21L
1,368 Elo+
Solo
Xing Tian
Xing Tian
KatTheWicked
Xing Tian
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,527 Elo+
Solo
Aphrodite
Aphrodite
RoseQuartz22
Aphrodite
Level 89
God Stats
74W - 82L
1,473 SR
Queue Stats
105W - 118L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,669
1,096
6,695
5,912
5,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Mace

Mace

+10
Physical Power

Hun Batz
Krushyz
Hun Batz
13
3 / 0 / 3
8,165
1,166
9,138
4,547
2,486
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 5 / 6
7,544
1,078
7,831
11,179
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Pluto_12
Anubis
13
1 / 1 / 3
7,592
1,085
2,385
2,346
939
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Samurai FLCL
Bacchus
13
5 / 0 / 5
8,514
1,216
6,257
7,077
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

339

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 3 / 4
7,734
1,105
6,744
7,440
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Himothï
Gilgamesh
12
1 / 1 / 0
6,669
953
632
2,084
976
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
ImmortalKingV
Ratatoskr
13
3 / 5 / 3
7,760
1,109
10,599
11,296
4,553
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
KatTheWicked
Xing Tian
13
1 / 0 / 3
7,184
1,026
4,498
9,453
8,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
RoseQuartz22
Aphrodite
12
0 / 2 / 3
7,265
1,038
4,506
6,090
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
11
Kills
6
6
Deaths
11
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
4
1
L
Gilgamesh
Himothï
Gilgamesh
1
1
0
1
L
Ratatoskr
ImmortalKingV
Ratatoskr
3
5
3
0.9
L
Xing Tian
KatTheWicked
Xing Tian
1
0
3
2.5
W
2
0
5
4.5
W
Hun Batz
Krushyz
Hun Batz
3
0
3
4.5
W
0
5
6
0.6
W
Anubis
Pluto_12
Anubis
1
1
3
2.5
L
Aphrodite
RoseQuartz22
Aphrodite
0
2
3
0.75
W
Bacchus
Samurai FLCL
Bacchus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,306
Damage
26,979
31,061
Taken
36,363
18,434
Mitigated
20,231
3,499
Healing
5,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,744
3,194
0
586
7,440
3,079
0
2,692
4,748
0
20,332
L
Gilgamesh
Himothï
Gilgamesh
632
96
0
0
2,084
976
0
895
1,189
0
2,576
L
Ratatoskr
ImmortalKingV
Ratatoskr
10,599
2,236
0
0
11,296
4,553
0
7,171
4,125
0
22,067
L
Xing Tian
KatTheWicked
Xing Tian
4,498
417
0
472
9,453
8,493
0
3,438
6,015
12,278
0
W
6,695
238
0
1,049
5,912
5,750
0
1,870
3,914
0
11,347
W
Hun Batz
Krushyz
Hun Batz
9,138
1,638
0
538
4,547
2,486
0
1,222
3,238
0
29,976
W
7,831
3,932
0
761
11,179
4,400
0
1,663
9,345
12,764
0
W
Anubis
Pluto_12
Anubis
2,385
167
0
381
2,346
939
0
327
1,981
21,143
0
L
Aphrodite
RoseQuartz22
Aphrodite
4,506
138
2,033
1,977
6,090
3,130
0
1,915
4,175
22,824
1,275
W
Bacchus
Samurai FLCL
Bacchus
6,257
866
0
770
7,077
4,859
0
2,838
4,024
12,492
1,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,484
Gold Earned
36,612
141
Minions Killed
135
6
Camps Cleared
6
723,398
Distance Traveled
586,346
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,734
1,105
43
6
0
118,603
0
L
Gilgamesh
6,669
953
2
0
1
39,777
0
L
Ratatoskr
7,760
1,109
20
3
4
133,904
0
L
Xing Tian
7,184
1,026
14
2
0
150,974
0
W
Tyr
7,669
1,096
6
1
1
162,925
0
W
Hun Batz
8,165
1,166
46
7
0
146,912
0
W
Chronos
7,544
1,078
5
1
2
126,367
0
W
Anubis
7,592
1,085
68
10
0
140,975
0
L
Aphrodite
7,265
1,038
56
8
1
143,088
0
W
Bacchus
8,514
1,216
16
2
3
146,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role