Player Matchup

Serqet
Serqet
BruhwAsgooD
Serqet
Level 138
God Stats
10W - 8L
1,674 SR
Queue Stats
179W - 178L
1,549 Elo+
Party 1
Hachiman
Hachiman
Joebo493
Hachiman
Level 128
God Stats
13W - 3L
1,680 SR
Queue Stats
105W - 100L
1,494 Elo+
Solo
Bake Kujira
Bake Kujira
Wendigo1980
Bake Kujira
Level 41
God Stats
15W - 16L
1,513 SR
Queue Stats
97W - 127L
1,442 Elo+
Solo
Sol
Sol
andrewk-89
Sol
Level 174
God Stats
3W - 5L
1,307 SR
Queue Stats
247W - 245L
1,542 Elo+
Party 1
Surtr
Surtr
iibubbachromeii
Surtr
Level 41
God Stats
0W - 1L
1,507 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 104
1,536 SR
1,505 Elo+

VS

Team Averages
Level 110
1,381 SR
1,542 Elo+
Fafnir
Fafnir
Direpig
Fafnir
Level 147
God Stats
1W - 0L
1,192 SR
Queue Stats
15W - 13L
1,584 Elo+
Party 2
Fenrir
Fenrir
Fifty99
Fenrir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,622 Elo+
Party 2
Bastet
Bastet
RinkoVT
Bastet
Level 91
God Stats
14W - 7L
1,372 SR
Queue Stats
282W - 258L
1,454 Elo+
Solo
Chang'e
Chang'e
Tacticalwolf18_
Chang'e
Level 85
God Stats
1W - 1L
1,340 SR
Queue Stats
46W - 38L
1,524 Elo+
Solo
Apollo
Apollo
alssis
Apollo
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 29L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
0 / 2 / 0
5,319
532
1,587
8,742
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Hachiman
Joebo493
Hachiman
10
0 / 1 / 0
5,112
511
2,900
5,520
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Bake Kujira
Wendigo1980
Bake Kujira
11
1 / 1 / 0
6,314
631
6,924
9,201
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
5,683
568
3,543
5,720
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

9
0 / 1 / 0
4,774
477
1,555
6,498
3,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Direpig
Fafnir
8
0 / 0 / 2
5,153
515
600
4,404
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Fifty99
Fenrir
11
4 / 0 / 0
5,789
579
4,830
10,211
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
RinkoVT
Bastet
9
3 / 1 / 2
5,526
553
4,495
8,369
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 3
5,794
579
3,605
7,048
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Apollo
alssis
Apollo
10
0 / 0 / 3
5,464
546
5,032
6,290
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
7
7
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
2
0
0
W
Fafnir
Direpig
Fafnir
0
0
2
1
W
Fenrir
Fifty99
Fenrir
4
0
0
4
L
Hachiman
Joebo493
Hachiman
0
1
0
0
W
Bastet
RinkoVT
Bastet
3
1
2
4
W
0
0
3
1.5
L
Bake Kujira
Wendigo1980
Bake Kujira
1
1
0
1
W
Apollo
alssis
Apollo
0
0
3
1.5
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,509
Damage
18,562
35,681
Taken
36,322
20,659
Mitigated
17,481
9,561
Healing
13,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
1,587
48
0
1,000
8,742
4,010
0
785
7,913
0
45,497
W
Fafnir
Direpig
Fafnir
600
87
0
2,110
4,404
3,079
0
151
3,768
9,084
0
W
Fenrir
Fifty99
Fenrir
4,830
1,007
0
1,923
10,211
7,123
0
4,436
5,154
0
29,841
L
Hachiman
Joebo493
Hachiman
2,900
1,200
0
1,563
5,520
2,066
400
231
5,244
0
37,416
W
Bastet
RinkoVT
Bastet
4,495
1,302
0
5,023
8,369
2,731
0
1,496
6,829
0
30,059
W
3,605
202
336
3,055
7,048
2,282
0
2,211
4,620
42,172
0
L
Bake Kujira
Wendigo1980
Bake Kujira
6,924
3,009
0
2,390
9,201
9,365
9
0
8,688
43,626
1,611
W
Apollo
alssis
Apollo
5,032
3,131
0
625
6,290
2,266
0
715
5,337
0
46,738
L
3,543
1,153
0
2,140
5,720
1,990
0
3,010
2,668
30,820
11,307
L
1,555
436
0
2,468
6,498
3,228
154
179
6,319
61
21,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,202
Gold Earned
27,726
324
Minions Killed
267
0
Camps Cleared
0
1,017,073
Distance Traveled
1,076,644
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,319
532
77
8
0
246,376
0
W
Fafnir
5,153
515
15
2
0
217,292
4
W
Fenrir
5,789
579
50
5
0
222,895
0
L
Hachiman
5,112
511
58
6
0
179,923
0
W
Bastet
5,526
553
48
5
0
236,364
0
W
Chang'e
5,794
579
76
8
0
207,171
2
L
Bake Kujira
6,314
631
85
9
0
193,164
0
W
Apollo
5,464
546
78
8
0
192,922
0
L
Sol
5,683
568
64
6
0
181,127
0
L
Surtr
4,774
477
40
4
0
216,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role