Player Matchup

Hel
Hel
 
Hel
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DJDubYuh
Ullr
Level 168
God Stats
12W - 13L
1,623 SR
Queue Stats
753W - 731L
1,530 Elo+
Party 1
Ymir
Ymir
GPOOOO
Ymir
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 23L
1,856 Elo+
Party 3
Cliodhna
Cliodhna
cyberpixxxie
Cliodhna
Level 5
God Stats
1W - 6L
1,500 SR
Queue Stats
32W - 41L
1,672 Elo+
Party 3
Hun Batz
Hun Batz
noodledino
Hun Batz
Level 158
God Stats
8W - 6L
1,126 SR
Queue Stats
554W - 547L
1,480 Elo+
Party 1
Team Averages
Level 91
1,450 SR
1,607 Elo+

VS

Team Averages
Level 117
1,552 SR
1,509 Elo+
Osiris
Osiris
 
Osiris
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AerialOcean
Ix Chel
Level 18
God Stats
3W - 0L
1,773 SR
Queue Stats
10W - 6L
1,457 Elo+
Party 2
Nu Wa
Nu Wa
Crazyboy Aztek
Nu Wa
Level 287
God Stats
216W - 162L
1,442 SR
Queue Stats
323W - 296L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Scrancho
Cthulhu
Level 84
God Stats
6W - 4L
1,546 SR
Queue Stats
18W - 10L
1,566 Elo+
Party 2
Lancelot
Lancelot
namechanged8728
Lancelot
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 0 / 1
7,323
732
1,073
6,732
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
15
0 / 1 / 1
8,233
823
4,959
9,134
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
GPOOOO
Ymir
12
0 / 5 / 0
7,467
747
2,389
16,117
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
cyberpixxxie
Cliodhna
13
0 / 5 / 0
7,201
720
3,546
11,246
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
noodledino
Hun Batz
13
1 / 3 / 0
7,477
748
6,715
12,868
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 0 / 5
8,817
882
5,031
8,583
8,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
AerialOcean
Ix Chel
16
6 / 0 / 6
9,113
911
11,840
4,831
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 0 / 7
8,794
879
11,316
3,737
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Scrancho
Cthulhu
14
0 / 0 / 13
8,174
817
13,984
6,798
6,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
15
4 / 1 / 6
8,815
882
8,552
7,423
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
14
14
Deaths
1
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
0
1
0.5
W
Osiris
 
Osiris
2
0
5
4.5
W
Ix Chel
AerialOcean
Ix Chel
6
0
6
9
W
2
0
7
5.5
L
Ullr
0
1
1
0.5
L
Ymir
GPOOOO
Ymir
0
5
0
0
W
Cthulhu
Scrancho
Cthulhu
0
0
13
6.5
L
Cliodhna
cyberpixxxie
Cliodhna
0
5
0
0
W
Lancelot
4
1
6
7
L
Hun Batz
noodledino
Hun Batz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,682
Damage
50,723
56,097
Taken
31,372
31,574
Mitigated
23,174
13,049
Healing
7,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,073
50
3,014
4,168
6,732
2,873
0
5,286
1,139
14,435
0
W
Osiris
 
Osiris
5,031
845
0
1,726
8,583
8,255
636
1,126
7,174
0
24,895
W
Ix Chel
AerialOcean
Ix Chel
11,840
1,657
862
717
4,831
2,429
383
746
3,915
35,129
0
W
11,316
5,005
189
1,742
3,737
1,582
2,395
33
3,704
35,896
0
L
Ullr
4,959
1,928
0
1,046
9,134
3,182
0
6,092
2,908
0
46,452
L
Ymir
GPOOOO
Ymir
2,389
276
0
1,329
16,117
10,785
0
11,275
4,369
11,291
0
W
Cthulhu
Scrancho
Cthulhu
13,984
557
449
1,440
6,798
6,869
0
1,405
5,223
24,877
610
L
Cliodhna
cyberpixxxie
Cliodhna
3,546
405
0
1,870
11,246
4,750
0
5,625
5,321
450
17,880
W
Lancelot
8,552
992
0
572
7,423
4,039
330
602
6,645
0
22,860
L
Hun Batz
noodledino
Hun Batz
6,715
305
0
1,622
12,868
9,984
0
7,552
4,618
0
23,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
43,713
202
Minions Killed
242
0
Camps Cleared
0
963,494
Distance Traveled
1,097,056
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,323
732
21
2
0
205,486
0
W
Osiris
8,817
882
48
5
0
238,012
2
W
Ix Chel
9,113
911
56
6
0
208,496
0
W
Nu Wa
8,794
879
59
6
0
180,468
0
L
Ullr
8,233
823
102
10
0
199,940
0
L
Ymir
7,467
747
18
2
0
151,936
0
W
Cthulhu
8,174
817
47
5
0
236,807
0
L
Cliodhna
7,201
720
32
3
0
210,604
0
W
Lancelot
8,815
882
32
3
0
233,273
0
L
Hun Batz
7,477
748
29
3
0
195,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role